blob: 72b37e955423a8adc2d3ee860157a079408fd07e [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkUtil_DEFINED
#define GrVkUtil_DEFINED
#include "include/gpu/GrTypes.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "include/private/SkMacros.h"
#include "src/gpu/GrColor.h"
#include "src/gpu/GrDataUtils.h"
#include "src/gpu/vk/GrVkInterface.h"
#include "src/sksl/ir/SkSLProgram.h"
class GrVkGpu;
// makes a Vk call on the interface
#define GR_VK_CALL(IFACE, X) (IFACE)->fFunctions.f##X
#define GR_VK_CALL_RESULT(GPU, RESULT, X) \
do { \
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
if (RESULT != VK_SUCCESS && !GPU->isDeviceLost()) { \
SkDebugf("Failed vulkan call. Error: %d\n", RESULT); \
} \
if (VK_ERROR_DEVICE_LOST == RESULT) { \
GPU->setDeviceLost(); \
} \
} while(false)
#define GR_VK_CALL_RESULT_NOCHECK(GPU, RESULT, X) \
do { \
(RESULT) = GR_VK_CALL(GPU->vkInterface(), X); \
if (VK_ERROR_DEVICE_LOST == RESULT) { \
GPU->setDeviceLost(); \
} \
} while(false)
// same as GR_VK_CALL but checks for success
#define GR_VK_CALL_ERRCHECK(GPU, X) \
VkResult SK_MACRO_APPEND_LINE(ret); \
GR_VK_CALL_RESULT(GPU, SK_MACRO_APPEND_LINE(ret), X) \
bool GrVkFormatIsSupported(VkFormat);
bool GrVkFormatNeedsYcbcrSampler(VkFormat format);
#ifdef SK_DEBUG
/**
* Returns true if the passed in VkFormat and GrColorType are compatible with each other.
*/
bool GrVkFormatColorTypePairIsValid(VkFormat, GrColorType);
#endif
bool GrSampleCountToVkSampleCount(uint32_t samples, VkSampleCountFlagBits* vkSamples);
bool GrCompileVkShaderModule(GrVkGpu* gpu,
const SkSL::String& shaderString,
VkShaderStageFlagBits stage,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo,
const SkSL::Program::Settings& settings,
SkSL::String* outSPIRV,
SkSL::Program::Inputs* outInputs);
bool GrInstallVkShaderModule(GrVkGpu* gpu,
const SkSL::String& spirv,
VkShaderStageFlagBits stage,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo);
/**
* Returns true if the format is compressed.
*/
bool GrVkFormatIsCompressed(VkFormat);
/**
* Maps a vk format into the CompressionType enum if applicable.
*/
SkImage::CompressionType GrVkFormatToCompressionType(VkFormat vkFormat);
#if GR_TEST_UTILS
static constexpr const char* GrVkFormatToStr(VkFormat vkFormat) {
switch (vkFormat) {
case VK_FORMAT_R8G8B8A8_UNORM: return "R8G8B8A8_UNORM";
case VK_FORMAT_R8_UNORM: return "R8_UNORM";
case VK_FORMAT_B8G8R8A8_UNORM: return "B8G8R8A8_UNORM";
case VK_FORMAT_R5G6B5_UNORM_PACK16: return "R5G6B5_UNORM_PACK16";
case VK_FORMAT_R16G16B16A16_SFLOAT: return "R16G16B16A16_SFLOAT";
case VK_FORMAT_R16_SFLOAT: return "R16_SFLOAT";
case VK_FORMAT_R8G8B8_UNORM: return "R8G8B8_UNORM";
case VK_FORMAT_R8G8_UNORM: return "R8G8_UNORM";
case VK_FORMAT_A2B10G10R10_UNORM_PACK32: return "A2B10G10R10_UNORM_PACK32";
case VK_FORMAT_B4G4R4A4_UNORM_PACK16: return "B4G4R4A4_UNORM_PACK16";
case VK_FORMAT_R4G4B4A4_UNORM_PACK16: return "R4G4B4A4_UNORM_PACK16";
case VK_FORMAT_R32G32B32A32_SFLOAT: return "R32G32B32A32_SFLOAT";
case VK_FORMAT_R8G8B8A8_SRGB: return "R8G8B8A8_SRGB";
case VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK: return "ETC2_R8G8B8_UNORM_BLOCK";
case VK_FORMAT_BC1_RGB_UNORM_BLOCK: return "BC1_RGB_UNORM_BLOCK";
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK: return "BC1_RGBA_UNORM_BLOCK";
case VK_FORMAT_R16_UNORM: return "R16_UNORM";
case VK_FORMAT_R16G16_UNORM: return "R16G16_UNORM";
case VK_FORMAT_R16G16B16A16_UNORM: return "R16G16B16A16_UNORM";
case VK_FORMAT_R16G16_SFLOAT: return "R16G16_SFLOAT";
default: return "Unknown";
}
}
#endif
#endif