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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/effects/GrSkSLFP.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/GrContext_Base.h"
#include "src/gpu/GrBaseContextPriv.h"
#include "src/gpu/GrTexture.h"
#include "src/sksl/SkSLUtil.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
class GrGLSLSkSLFP : public GrGLSLFragmentProcessor {
public:
GrGLSLSkSLFP(SkSL::PipelineStageArgs&& args) : fArgs(std::move(args)) {}
SkSL::String expandFormatArgs(const SkSL::String& raw,
EmitArgs& args,
std::vector<SkSL::Compiler::FormatArg>::const_iterator& fmtArg,
const char* coordsName) {
SkSL::String result;
int substringStartIndex = 0;
for (size_t i = 0; i < raw.length(); ++i) {
char c = raw[i];
if (c == '%') {
result += SkSL::StringFragment(raw.c_str() + substringStartIndex,
i - substringStartIndex);
++i;
c = raw[i];
switch (c) {
case 's': {
const SkSL::Compiler::FormatArg& arg = *fmtArg++;
switch (arg.fKind) {
case SkSL::Compiler::FormatArg::Kind::kInput:
result += args.fInputColor;
break;
case SkSL::Compiler::FormatArg::Kind::kOutput:
result += args.fOutputColor;
break;
case SkSL::Compiler::FormatArg::Kind::kCoords:
result += coordsName;
break;
case SkSL::Compiler::FormatArg::Kind::kUniform:
result += args.fUniformHandler->getUniformCStr(
fUniformHandles[arg.fIndex]);
break;
case SkSL::Compiler::FormatArg::Kind::kChildProcessor: {
SkSL::String coords = this->expandFormatArgs(arg.fCoords, args,
fmtArg, coordsName);
result += this->invokeChild(arg.fIndex, args, coords).c_str();
break;
}
case SkSL::Compiler::FormatArg::Kind::kFunctionName:
SkASSERT((int) fFunctionNames.size() > arg.fIndex);
result += fFunctionNames[arg.fIndex].c_str();
break;
}
break;
}
default:
result += c;
}
substringStartIndex = i + 1;
}
}
result += SkSL::StringFragment(raw.c_str() + substringStartIndex,
raw.length() - substringStartIndex);
return result;
}
void emitCode(EmitArgs& args) override {
const GrSkSLFP& fp = args.fFp.cast<GrSkSLFP>();
for (const auto& v : fp.fEffect->inputs()) {
if (v.fQualifier == SkRuntimeEffect::Variable::Qualifier::kUniform) {
auto handle = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
v.fGPUType,
v.fName.c_str(),
v.isArray() ? v.fCount : 0);
fUniformHandles.push_back(handle);
}
}
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkASSERT(args.fTransformedCoords.count() == 1);
SkString coords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint);
std::vector<SkString> childNames;
// We need to ensure that we call invokeChild on each child FP at least once.
// Any child FP that isn't sampled won't trigger a call otherwise, leading to asserts later.
for (int i = 0; i < this->numChildProcessors(); ++i) {
(void)this->invokeChild(i, args, SkSL::String("_coords"));
}
for (const auto& f : fArgs.fFunctions) {
fFunctionNames.emplace_back();
auto fmtArgIter = f.fFormatArgs.cbegin();
SkSL::String body =
this->expandFormatArgs(f.fBody.c_str(), args, fmtArgIter, coords.c_str());
SkASSERT(fmtArgIter == f.fFormatArgs.cend());
fragBuilder->emitFunction(f.fReturnType,
f.fName.c_str(),
f.fParameters.size(),
f.fParameters.data(),
body.c_str(),
&fFunctionNames.back());
}
auto fmtArgIter = fArgs.fFormatArgs.cbegin();
fragBuilder->codeAppend(this->expandFormatArgs(fArgs.fCode.c_str(), args, fmtArgIter,
coords.c_str()).c_str());
SkASSERT(fmtArgIter == fArgs.fFormatArgs.cend());
}
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
size_t uniIndex = 0;
const GrSkSLFP& outer = _proc.cast<GrSkSLFP>();
const uint8_t* inputs = outer.fInputs->bytes();
for (const auto& v : outer.fEffect->inputs()) {
if (v.fQualifier != SkRuntimeEffect::Variable::Qualifier::kUniform) {
continue;
}
const float* data = reinterpret_cast<const float*>(inputs + v.fOffset);
switch (v.fType) {
case SkRuntimeEffect::Variable::Type::kFloat:
pdman.set1fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat2:
pdman.set2fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat3:
pdman.set3fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat4:
pdman.set4fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat2x2:
pdman.setMatrix2fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat3x3:
pdman.setMatrix3fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
case SkRuntimeEffect::Variable::Type::kFloat4x4:
pdman.setMatrix4fv(fUniformHandles[uniIndex++], v.fCount, data);
break;
default:
SkDEBUGFAIL("Unsupported uniform type");
break;
}
}
}
// nearly-finished GLSL; still contains printf-style "%s" format tokens
SkSL::PipelineStageArgs fArgs;
std::vector<UniformHandle> fUniformHandles;
std::vector<SkString> fFunctionNames;
};
std::unique_ptr<GrSkSLFP> GrSkSLFP::Make(GrContext_Base* context, sk_sp<SkRuntimeEffect> effect,
const char* name, sk_sp<SkData> inputs,
const SkMatrix* matrix) {
if (inputs->size() != effect->inputSize()) {
return nullptr;
}
return std::unique_ptr<GrSkSLFP>(new GrSkSLFP(
context->priv().caps()->refShaderCaps(), context->priv().getShaderErrorHandler(),
std::move(effect), name, std::move(inputs), matrix));
}
GrSkSLFP::GrSkSLFP(sk_sp<const GrShaderCaps> shaderCaps, ShaderErrorHandler* shaderErrorHandler,
sk_sp<SkRuntimeEffect> effect, const char* name, sk_sp<SkData> inputs,
const SkMatrix* matrix)
: INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
, fShaderCaps(std::move(shaderCaps))
, fShaderErrorHandler(shaderErrorHandler)
, fEffect(std::move(effect))
, fName(name)
, fInputs(std::move(inputs)) {
if (matrix) {
fCoordTransform = GrCoordTransform(*matrix);
}
this->addCoordTransform(&fCoordTransform);
}
GrSkSLFP::GrSkSLFP(const GrSkSLFP& other)
: INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags)
, fShaderCaps(other.fShaderCaps)
, fShaderErrorHandler(other.fShaderErrorHandler)
, fEffect(other.fEffect)
, fName(other.fName)
, fInputs(other.fInputs) {
SkASSERT(other.numCoordTransforms() == 1);
fCoordTransform = other.fCoordTransform;
this->addCoordTransform(&fCoordTransform);
}
const char* GrSkSLFP::name() const {
return fName;
}
void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child) {
child->setSampledWithExplicitCoords(true);
this->registerChildProcessor(std::move(child));
}
GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const {
// Note: This is actually SkSL (again) but with inline format specifiers.
SkSL::PipelineStageArgs args;
fEffect->toPipelineStage(fInputs->data(), fShaderCaps.get(), fShaderErrorHandler, &args);
return new GrGLSLSkSLFP(std::move(args));
}
void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
// In the unlikely event of a hash collision, we also include the input size in the key.
// That ensures that we will (at worst) use the wrong program, but one that expects the same
// amount of input data.
b->add32(fEffect->hash());
b->add32(SkToU32(fInputs->size()));
const uint8_t* inputs = fInputs->bytes();
for (const auto& v : fEffect->inputs()) {
if (v.fQualifier != SkRuntimeEffect::Variable::Qualifier::kIn) {
continue;
}
// 'in' arrays are not supported
SkASSERT(!v.isArray());
switch (v.fType) {
case SkRuntimeEffect::Variable::Type::kBool:
b->add32(inputs[v.fOffset]);
break;
case SkRuntimeEffect::Variable::Type::kInt:
case SkRuntimeEffect::Variable::Type::kFloat:
b->add32(*(int32_t*)(inputs + v.fOffset));
break;
default:
SkDEBUGFAIL("Unsupported input variable type");
break;
}
}
}
bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const {
const GrSkSLFP& sk = other.cast<GrSkSLFP>();
return fEffect->hash() == sk.fEffect->hash() && fInputs->equals(sk.fInputs.get());
}
std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const {
std::unique_ptr<GrSkSLFP> result(new GrSkSLFP(*this));
for (int i = 0; i < this->numChildProcessors(); ++i) {
result->addChild(this->childProcessor(i).clone());
}
return std::unique_ptr<GrFragmentProcessor>(result.release());
}
/**************************************************************************************************/
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP);
#if GR_TEST_UTILS
#include "include/effects/SkArithmeticImageFilter.h"
#include "include/gpu/GrContext.h"
#include "src/gpu/effects/generated/GrConstColorProcessor.h"
extern const char* SKSL_ARITHMETIC_SRC;
extern const char* SKSL_DITHER_SRC;
extern const char* SKSL_OVERDRAW_SRC;
using Value = SkSL::Program::Settings::Value;
std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) {
int type = d->fRandom->nextULessThan(3);
switch (type) {
case 0: {
static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_DITHER_SRC)));
int rangeType = d->fRandom->nextULessThan(3);
auto result = GrSkSLFP::Make(d->context(), effect, "Dither",
SkData::MakeWithCopy(&rangeType, sizeof(rangeType)));
return std::unique_ptr<GrFragmentProcessor>(result.release());
}
case 1: {
static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_ARITHMETIC_SRC)));
ArithmeticFPInputs inputs{d->fRandom->nextF(), d->fRandom->nextF(), d->fRandom->nextF(),
d->fRandom->nextF(), d->fRandom->nextBool()};
auto result = GrSkSLFP::Make(d->context(), effect, "Arithmetic",
SkData::MakeWithCopy(&inputs, sizeof(inputs)));
result->addChild(GrConstColorProcessor::Make(
SK_PMColor4fWHITE, GrConstColorProcessor::InputMode::kIgnore));
return std::unique_ptr<GrFragmentProcessor>(result.release());
}
case 2: {
static auto effect = std::get<0>(SkRuntimeEffect::Make(SkString(SKSL_OVERDRAW_SRC)));
SkColor4f inputs[6];
for (int i = 0; i < 6; ++i) {
inputs[i] = SkColor4f::FromBytes_RGBA(d->fRandom->nextU());
}
auto result = GrSkSLFP::Make(d->context(), effect, "Overdraw",
SkData::MakeWithCopy(&inputs, sizeof(inputs)));
return std::unique_ptr<GrFragmentProcessor>(result.release());
}
}
SK_ABORT("unreachable");
}
#endif