blob: 902a181fd4cabd4fdda5d079ae6aedc518e69b1d [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrYUVEffect_DEFINED
#define GrYUVEffect_DEFINED
#include "SkImageInfo.h"
class GrFragmentProcessor;
class GrTexture;
namespace GrYUVEffect {
/**
* Creates an effect that performs color conversion from YUV to RGB. The input textures are
* assumed to be kA8_GrPixelConfig.
*/
sk_sp<GrFragmentProcessor> MakeYUVToRGB(GrTexture* yTexture, GrTexture* uTexture,
GrTexture* vTexture, const SkISize sizes[3],
SkYUVColorSpace colorSpace, bool nv12);
/**
* Creates a processor that performs color conversion from the passed in processor's RGB
* channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in
* processor's alpha output.
*/
sk_sp<GrFragmentProcessor> MakeRGBToYUV(sk_sp<GrFragmentProcessor>,
SkYUVColorSpace colorSpace);
/**
* Creates a processor that performs color conversion from the passed in processor's RGB
* channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in
* processor's alpha output.
*/
sk_sp<GrFragmentProcessor> MakeRGBToUV(sk_sp<GrFragmentProcessor>,
SkYUVColorSpace colorSpace);
/**
* Creates a processor that performs color conversion from the passed in fragment processors's
* RGB channels to Y, U, or V (replicated across all four output color channels). The alpha
* output of the passed in fragment processor is ignored.
*/
sk_sp<GrFragmentProcessor> MakeRGBToY(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
sk_sp<GrFragmentProcessor> MakeRGBToU(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
sk_sp<GrFragmentProcessor> MakeRGBToV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace colorSpace);
};
#endif