blob: 765612052c6043fc9ada3c4f2dfe4b5d58761b8e [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGammaEffect.h"
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrGLGammaEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrGammaEffect& ge = args.fFp.cast<GrGammaEffect>();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* gammaUniName = nullptr;
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
kDefault_GrSLPrecision, "Gamma", &gammaUniName);
}
SkString srgbFuncName;
static const GrShaderVar gSrgbArgs[] = {
GrShaderVar("x", kFloat_GrSLType),
};
switch (ge.mode()) {
case GrGammaEffect::Mode::kLinearToSRGB:
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
break;
case GrGammaEffect::Mode::kSRGBToLinear:
fragBuilder->emitFunction(kFloat_GrSLType,
"srgb_to_linear",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.04045) ? (x / 12.92) "
": pow((x + 0.055) / 1.055, 2.4);",
&srgbFuncName);
default:
// No helper function needed
break;
}
if (nullptr == args.fInputColor) {
args.fInputColor = "vec4(1)";
}
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);",
args.fOutputColor, args.fInputColor, gammaUniName,
args.fInputColor);
} else {
fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
args.fOutputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
srgbFuncName.c_str(), args.fInputColor,
args.fInputColor);
}
}
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
const GrGammaEffect& ge = proc.cast<GrGammaEffect>();
if (GrGammaEffect::Mode::kExponential == ge.mode()) {
pdman.set1f(fGammaUni, ge.gamma());
}
}
static inline void GenKey(const GrProcessor& processor, const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrGammaEffect& ge = processor.cast<GrGammaEffect>();
uint32_t key = static_cast<uint32_t>(ge.mode());
b->add32(key);
}
private:
GrGLSLProgramDataManager::UniformHandle fGammaUni;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrGammaEffect::GrGammaEffect(Mode mode, SkScalar gamma)
: fMode(mode)
, fGamma(gamma) {
this->initClassID<GrGammaEffect>();
}
bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrGammaEffect& other = s.cast<GrGammaEffect>();
return
other.fMode == fMode &&
(fMode != Mode::kExponential || other.fGamma == fGamma);
}
void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGammaEffect);
sk_sp<GrFragmentProcessor> GrGammaEffect::TestCreate(GrProcessorTestData* d) {
// We want to be sure and test sRGB sometimes
Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 2));
SkScalar gamma = d->fRandom->nextRangeScalar(0.5f, 2.0f);
return sk_sp<GrFragmentProcessor>(new GrGammaEffect(testMode, gamma));
}
///////////////////////////////////////////////////////////////////////////////
void GrGammaEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLGammaEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrGammaEffect::onCreateGLSLInstance() const {
return new GrGLGammaEffect();
}
sk_sp<GrFragmentProcessor> GrGammaEffect::Make(SkScalar gamma) {
// TODO: Once our public-facing API for specifying gamma curves settles down, expose this,
// and allow clients to explicitly request sRGB, rather than inferring from the exponent.
// Note that AdobeRGB (for example) is speficied as x^2.2, not the Rec.709 curves.
if (SkScalarNearlyEqual(gamma, 2.2f)) {
return sk_sp<GrFragmentProcessor>(new GrGammaEffect(Mode::kSRGBToLinear, 2.2f));
} else if (SkScalarNearlyEqual(gamma, 1.0f / 2.2f)) {
return sk_sp<GrFragmentProcessor>(new GrGammaEffect(Mode::kLinearToSRGB, 1.0f / 2.2f));
} else {
return sk_sp<GrFragmentProcessor>(new GrGammaEffect(Mode::kExponential, gamma));
}
}