blob: e2efde4b2c4ecaac82fbe14b63be89df86569a41 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
uniform float2x2 testMatrix2x2; // equals (1, 2, 3, 4)
half4 main(float2 coords) {
float4 f4 = float4(testMatrix2x2);
// These matrices are intentionally assembled off-kilter; the vectors shouldn't line up with the
// natural matrix stride. Metal and SPIR-V will need to reorder the data to make it fit.
bool ok = float2x2(f4.xyz, 4) == float2x2(1, 2, 3, 4);
ok = ok && float3x3(f4.xy, f4.zw, f4.xyzw, f4.x) == float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1);
ok = ok && float4x4(f4.xy, f4.zwxy, f4.zwx, f4.yz, f4.wxyz, f4.w) == float4x4(1, 2, 3, 4,
1, 2, 3, 4,
1, 2, 3, 4,
1, 2, 3, 4);
return ok ? colorGreen : colorRed;
}