blob: f7d1bbf3f823e022e5e405a9f93b34abaad38316 [file]
// Copyright 2019 Google LLC
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(Paint_refShader, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint1, paint2;
paint1.setShader(SkShaders::Empty());
SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
paint2.setShader(paint1.refShader());
SkDebugf("shader unique: %s\n", paint1.getShader()->unique() ? "true" : "false");
}
} // END FIDDLE