|  |  | 
|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #ifndef SkGLContext_DEFINED | 
|  | #define SkGLContext_DEFINED | 
|  |  | 
|  | #include "GrGLInterface.h" | 
|  | #include "../private/SkGpuFenceSync.h" | 
|  |  | 
|  | /** | 
|  | * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. | 
|  | * Provides a GrGLInterface struct of function pointers for the context. | 
|  | * This class is intended for Skia's testing needs and not for general | 
|  | * use. | 
|  | */ | 
|  | class SK_API SkGLContext : public SkNoncopyable { | 
|  | public: | 
|  | virtual ~SkGLContext(); | 
|  |  | 
|  | bool isValid() const { return NULL != gl(); } | 
|  |  | 
|  | const GrGLInterface* gl() const { return fGL.get(); } | 
|  |  | 
|  | bool fenceSyncSupport() const { return SkToBool(fFenceSync); } | 
|  |  | 
|  | bool getMaxGpuFrameLag(int* maxFrameLag) const { | 
|  | if (!fFenceSync) { | 
|  | return false; | 
|  | } | 
|  | *maxFrameLag = kMaxFrameLag; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void makeCurrent() const; | 
|  |  | 
|  | /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */ | 
|  | virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; } | 
|  | virtual void destroyEGLImage(GrEGLImage) const {} | 
|  |  | 
|  | /** Used for testing GL_TEXTURE_RECTANGLE integration. */ | 
|  | GrGLint createTextureRectangle(int width, int height, GrGLenum internalFormat, | 
|  | GrGLenum externalFormat, GrGLenum externalType, | 
|  | GrGLvoid* data); | 
|  |  | 
|  | /** | 
|  | * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a | 
|  | * GL_TEXTURE_EXTERNAL_OES. | 
|  | */ | 
|  | virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; } | 
|  |  | 
|  | void swapBuffers(); | 
|  |  | 
|  | /** | 
|  | * The only purpose of this function it to provide a means of scheduling | 
|  | * work on the GPU (since all of the subclasses create primary buffers for | 
|  | * testing that are small and not meant to be rendered to the screen). | 
|  | * | 
|  | * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), | 
|  | * this will not swap any buffers, but rather emulate triple buffer | 
|  | * synchronization using fences. | 
|  | * | 
|  | * Otherwise it will call the platform SwapBuffers method. This may or may | 
|  | * not perform some sort of synchronization, depending on whether the | 
|  | * drawing surface provided by the platform is double buffered. | 
|  | */ | 
|  | void waitOnSyncOrSwap(); | 
|  |  | 
|  | /** | 
|  | * This notifies the context that we are deliberately testing abandoning | 
|  | * the context. It is useful for debugging contexts that would otherwise | 
|  | * test that GPU resources are properly deleted. It also allows a debugging | 
|  | * context to test that further GL calls are not made by Skia GPU code. | 
|  | */ | 
|  | void testAbandon(); | 
|  |  | 
|  | /** | 
|  | * Creates a new GL context of the same type and makes the returned context current | 
|  | * (if not null). | 
|  | */ | 
|  | virtual SkGLContext* createNew() const { return nullptr; } | 
|  |  | 
|  | class GLFenceSync;  // SkGpuFenceSync implementation that uses the OpenGL functionality. | 
|  |  | 
|  | /* | 
|  | * returns the fencesync object owned by this SkGLContext | 
|  | */ | 
|  | SkGpuFenceSync* fenceSync() { return fFenceSync.get(); } | 
|  |  | 
|  | protected: | 
|  | SkGLContext(); | 
|  |  | 
|  | /* | 
|  | * Methods that sublcasses must call from their constructors and destructors. | 
|  | */ | 
|  | void init(const GrGLInterface*, SkGpuFenceSync* = NULL); | 
|  | void teardown(); | 
|  |  | 
|  | /* | 
|  | * Operations that have a platform-dependent implementation. | 
|  | */ | 
|  | virtual void onPlatformMakeCurrent() const = 0; | 
|  | virtual void onPlatformSwapBuffers() const = 0; | 
|  | virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0; | 
|  |  | 
|  | private: | 
|  | enum { kMaxFrameLag = 3 }; | 
|  |  | 
|  | SkAutoTDelete<SkGpuFenceSync> fFenceSync; | 
|  | SkPlatformGpuFence            fFrameFences[kMaxFrameLag - 1]; | 
|  | int                           fCurrentFenceIdx; | 
|  |  | 
|  | /** Subclass provides the gl interface object if construction was | 
|  | *  successful. */ | 
|  | SkAutoTUnref<const GrGLInterface> fGL; | 
|  |  | 
|  | friend class GLFenceSync;  // For onPlatformGetProcAddress. | 
|  | }; | 
|  |  | 
|  | /** Creates platform-dependent GL context object.  The shareContext parameter is in an optional | 
|  | * context with which to share display lists. This should be a pointer to an SkGLContext created | 
|  | * with SkCreatePlatformGLContext.  NULL indicates that no sharing is to take place. Returns a valid | 
|  | * gl context object or NULL if such can not be created. | 
|  | * Note: If Skia embedder needs a custom GL context that sets up the GL interface, this function | 
|  | * should be implemented by the embedder. Otherwise, the default implementation for the platform | 
|  | * should be compiled in the library. | 
|  | */ | 
|  | SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, | 
|  | SkGLContext* shareContext = nullptr); | 
|  |  | 
|  | /** | 
|  | * Helper macros for using the GL context through the GrGLInterface. Example: | 
|  | * SK_GL(glCtx, GenTextures(1, &texID)); | 
|  | */ | 
|  | #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X;    \ | 
|  | SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 
|  | #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X;    \ | 
|  | SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) | 
|  | #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X | 
|  | #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X | 
|  |  | 
|  | #endif |