| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/utils/SkPatchUtils.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkColorType.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkPoint.h" | |
| #include "include/core/SkScalar.h" | |
| #include "include/core/SkSize.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/core/SkVertices.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/SkMath.h" | |
| #include "include/private/SkTPin.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkArenaAlloc.h" | |
| #include "src/core/SkColorData.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkGeometry.h" | |
| #include "src/core/SkVx.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| #include <cstring> | |
| namespace { | |
| enum CubicCtrlPts { | |
| kTopP0_CubicCtrlPts = 0, | |
| kTopP1_CubicCtrlPts = 1, | |
| kTopP2_CubicCtrlPts = 2, | |
| kTopP3_CubicCtrlPts = 3, | |
| kRightP0_CubicCtrlPts = 3, | |
| kRightP1_CubicCtrlPts = 4, | |
| kRightP2_CubicCtrlPts = 5, | |
| kRightP3_CubicCtrlPts = 6, | |
| kBottomP0_CubicCtrlPts = 9, | |
| kBottomP1_CubicCtrlPts = 8, | |
| kBottomP2_CubicCtrlPts = 7, | |
| kBottomP3_CubicCtrlPts = 6, | |
| kLeftP0_CubicCtrlPts = 0, | |
| kLeftP1_CubicCtrlPts = 11, | |
| kLeftP2_CubicCtrlPts = 10, | |
| kLeftP3_CubicCtrlPts = 9, | |
| }; | |
| // Enum for corner also clockwise. | |
| enum Corner { | |
| kTopLeft_Corner = 0, | |
| kTopRight_Corner, | |
| kBottomRight_Corner, | |
| kBottomLeft_Corner | |
| }; | |
| } // namespace | |
| /** | |
| * Evaluator to sample the values of a cubic bezier using forward differences. | |
| * Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only | |
| * adding precalculated values. | |
| * For a linear example we have the function f(t) = m*t+b, then the value of that function at t+h | |
| * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first | |
| * evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After | |
| * obtaining this value (mh) we could just add this constant step to our first sampled point | |
| * to compute the next one. | |
| * | |
| * For the cubic case the first difference gives as a result a quadratic polynomial to which we can | |
| * apply again forward differences and get linear function to which we can apply again forward | |
| * differences to get a constant difference. This is why we keep an array of size 4, the 0th | |
| * position keeps the sampled value while the next ones keep the quadratic, linear and constant | |
| * difference values. | |
| */ | |
| class FwDCubicEvaluator { | |
| public: | |
| /** | |
| * Receives the 4 control points of the cubic bezier. | |
| */ | |
| explicit FwDCubicEvaluator(const SkPoint points[4]) | |
| : fCoefs(points) { | |
| memcpy(fPoints, points, 4 * sizeof(SkPoint)); | |
| this->restart(1); | |
| } | |
| /** | |
| * Restarts the forward differences evaluator to the first value of t = 0. | |
| */ | |
| void restart(int divisions) { | |
| fDivisions = divisions; | |
| fCurrent = 0; | |
| fMax = fDivisions + 1; | |
| skvx::float2 h = 1.f / fDivisions; | |
| skvx::float2 h2 = h * h; | |
| skvx::float2 h3 = h2 * h; | |
| skvx::float2 fwDiff3 = 6 * fCoefs.fA * h3; | |
| fFwDiff[3] = to_point(fwDiff3); | |
| fFwDiff[2] = to_point(fwDiff3 + times_2(fCoefs.fB) * h2); | |
| fFwDiff[1] = to_point(fCoefs.fA * h3 + fCoefs.fB * h2 + fCoefs.fC * h); | |
| fFwDiff[0] = to_point(fCoefs.fD); | |
| } | |
| /** | |
| * Check if the evaluator is still within the range of 0<=t<=1 | |
| */ | |
| bool done() const { | |
| return fCurrent > fMax; | |
| } | |
| /** | |
| * Call next to obtain the SkPoint sampled and move to the next one. | |
| */ | |
| SkPoint next() { | |
| SkPoint point = fFwDiff[0]; | |
| fFwDiff[0] += fFwDiff[1]; | |
| fFwDiff[1] += fFwDiff[2]; | |
| fFwDiff[2] += fFwDiff[3]; | |
| fCurrent++; | |
| return point; | |
| } | |
| const SkPoint* getCtrlPoints() const { | |
| return fPoints; | |
| } | |
| private: | |
| SkCubicCoeff fCoefs; | |
| int fMax, fCurrent, fDivisions; | |
| SkPoint fFwDiff[4], fPoints[4]; | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // size in pixels of each partition per axis, adjust this knob | |
| static const int kPartitionSize = 10; | |
| /** | |
| * Calculate the approximate arc length given a bezier curve's control points. | |
| * Returns -1 if bad calc (i.e. non-finite) | |
| */ | |
| static SkScalar approx_arc_length(const SkPoint points[], int count) { | |
| if (count < 2) { | |
| return 0; | |
| } | |
| SkScalar arcLength = 0; | |
| for (int i = 0; i < count - 1; i++) { | |
| arcLength += SkPoint::Distance(points[i], points[i + 1]); | |
| } | |
| return SkIsFinite(arcLength) ? arcLength : -1; | |
| } | |
| static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, | |
| SkScalar c11) { | |
| SkScalar a = c00 * (1.f - tx) + c10 * tx; | |
| SkScalar b = c01 * (1.f - tx) + c11 * tx; | |
| return a * (1.f - ty) + b * ty; | |
| } | |
| static skvx::float4 bilerp(SkScalar tx, SkScalar ty, | |
| const skvx::float4& c00, | |
| const skvx::float4& c10, | |
| const skvx::float4& c01, | |
| const skvx::float4& c11) { | |
| auto a = c00 * (1.f - tx) + c10 * tx; | |
| auto b = c01 * (1.f - tx) + c11 * tx; | |
| return a * (1.f - ty) + b * ty; | |
| } | |
| SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) { | |
| // Approximate length of each cubic. | |
| SkPoint pts[kNumPtsCubic]; | |
| SkPatchUtils::GetTopCubic(cubics, pts); | |
| matrix->mapPoints(pts); | |
| SkScalar topLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetBottomCubic(cubics, pts); | |
| matrix->mapPoints(pts); | |
| SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetLeftCubic(cubics, pts); | |
| matrix->mapPoints(pts); | |
| SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetRightCubic(cubics, pts); | |
| matrix->mapPoints(pts); | |
| SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic); | |
| if (topLength < 0 || bottomLength < 0 || leftLength < 0 || rightLength < 0) { | |
| return {0, 0}; // negative length is a sentinel for bad length (i.e. non-finite) | |
| } | |
| // Level of detail per axis, based on the larger side between top and bottom or left and right | |
| int lodX = static_cast<int>(std::max(topLength, bottomLength) / kPartitionSize); | |
| int lodY = static_cast<int>(std::max(leftLength, rightLength) / kPartitionSize); | |
| return SkISize::Make(std::max(8, lodX), std::max(8, lodY)); | |
| } | |
| void SkPatchUtils::GetTopCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kTopP0_CubicCtrlPts]; | |
| points[1] = cubics[kTopP1_CubicCtrlPts]; | |
| points[2] = cubics[kTopP2_CubicCtrlPts]; | |
| points[3] = cubics[kTopP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kBottomP0_CubicCtrlPts]; | |
| points[1] = cubics[kBottomP1_CubicCtrlPts]; | |
| points[2] = cubics[kBottomP2_CubicCtrlPts]; | |
| points[3] = cubics[kBottomP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kLeftP0_CubicCtrlPts]; | |
| points[1] = cubics[kLeftP1_CubicCtrlPts]; | |
| points[2] = cubics[kLeftP2_CubicCtrlPts]; | |
| points[3] = cubics[kLeftP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kRightP0_CubicCtrlPts]; | |
| points[1] = cubics[kRightP1_CubicCtrlPts]; | |
| points[2] = cubics[kRightP2_CubicCtrlPts]; | |
| points[3] = cubics[kRightP3_CubicCtrlPts]; | |
| } | |
| static void skcolor_to_float(SkPMColor4f* dst, const SkColor* src, int count, SkColorSpace* dstCS) { | |
| SkImageInfo srcInfo = SkImageInfo::Make(count, 1, kBGRA_8888_SkColorType, | |
| kUnpremul_SkAlphaType, SkColorSpace::MakeSRGB()); | |
| SkImageInfo dstInfo = SkImageInfo::Make(count, 1, kRGBA_F32_SkColorType, | |
| kPremul_SkAlphaType, sk_ref_sp(dstCS)); | |
| SkAssertResult(SkConvertPixels(dstInfo, dst, 0, srcInfo, src, 0)); | |
| } | |
| static void float_to_skcolor(SkColor* dst, const SkPMColor4f* src, int count, SkColorSpace* srcCS) { | |
| SkImageInfo srcInfo = SkImageInfo::Make(count, 1, kRGBA_F32_SkColorType, | |
| kPremul_SkAlphaType, sk_ref_sp(srcCS)); | |
| SkImageInfo dstInfo = SkImageInfo::Make(count, 1, kBGRA_8888_SkColorType, | |
| kUnpremul_SkAlphaType, SkColorSpace::MakeSRGB()); | |
| SkAssertResult(SkConvertPixels(dstInfo, dst, 0, srcInfo, src, 0)); | |
| } | |
| sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], | |
| const SkPoint srcTexCoords[4], int lodX, int lodY, | |
| SkColorSpace* colorSpace) { | |
| if (lodX < 1 || lodY < 1 || nullptr == cubics) { | |
| return nullptr; | |
| } | |
| // check for overflow in multiplication | |
| const int64_t lodX64 = (lodX + 1), | |
| lodY64 = (lodY + 1), | |
| mult64 = lodX64 * lodY64; | |
| if (mult64 > SK_MaxS32) { | |
| return nullptr; | |
| } | |
| // Treat null interpolation space as sRGB. | |
| if (!colorSpace) { | |
| colorSpace = sk_srgb_singleton(); | |
| } | |
| int vertexCount = SkToS32(mult64); | |
| // it is recommended to generate draw calls of no more than 65536 indices, so we never generate | |
| // more than 60000 indices. To accomplish that we resize the LOD and vertex count | |
| if (vertexCount > 10000 || lodX > 200 || lodY > 200) { | |
| float weightX = static_cast<float>(lodX) / (lodX + lodY); | |
| float weightY = static_cast<float>(lodY) / (lodX + lodY); | |
| // 200 comes from the 100 * 2 which is the max value of vertices because of the limit of | |
| // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6) | |
| // Need a min of 1 since we later divide by lod | |
| lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200)); | |
| lodY = std::max(1, sk_float_floor2int_no_saturate(weightY * 200)); | |
| vertexCount = (lodX + 1) * (lodY + 1); | |
| } | |
| const int indexCount = lodX * lodY * 6; | |
| uint32_t flags = 0; | |
| if (srcTexCoords) { | |
| flags |= SkVertices::kHasTexCoords_BuilderFlag; | |
| } | |
| if (srcColors) { | |
| flags |= SkVertices::kHasColors_BuilderFlag; | |
| } | |
| SkSTArenaAlloc<2048> alloc; | |
| SkPMColor4f* cornerColors = srcColors ? alloc.makeArray<SkPMColor4f>(4) : nullptr; | |
| SkPMColor4f* tmpColors = srcColors ? alloc.makeArray<SkPMColor4f>(vertexCount) : nullptr; | |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, indexCount, flags); | |
| SkPoint* pos = builder.positions(); | |
| SkPoint* texs = builder.texCoords(); | |
| uint16_t* indices = builder.indices(); | |
| if (cornerColors) { | |
| skcolor_to_float(cornerColors, srcColors, kNumCorners, colorSpace); | |
| } | |
| SkPoint pts[kNumPtsCubic]; | |
| SkPatchUtils::GetBottomCubic(cubics, pts); | |
| FwDCubicEvaluator fBottom(pts); | |
| SkPatchUtils::GetTopCubic(cubics, pts); | |
| FwDCubicEvaluator fTop(pts); | |
| SkPatchUtils::GetLeftCubic(cubics, pts); | |
| FwDCubicEvaluator fLeft(pts); | |
| SkPatchUtils::GetRightCubic(cubics, pts); | |
| FwDCubicEvaluator fRight(pts); | |
| fBottom.restart(lodX); | |
| fTop.restart(lodX); | |
| SkScalar u = 0.0f; | |
| int stride = lodY + 1; | |
| for (int x = 0; x <= lodX; x++) { | |
| SkPoint bottom = fBottom.next(), top = fTop.next(); | |
| fLeft.restart(lodY); | |
| fRight.restart(lodY); | |
| SkScalar v = 0.f; | |
| for (int y = 0; y <= lodY; y++) { | |
| int dataIndex = x * (lodY + 1) + y; | |
| SkPoint left = fLeft.next(), right = fRight.next(); | |
| SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(), | |
| (1.0f - v) * top.y() + v * bottom.y()); | |
| SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(), | |
| (1.0f - u) * left.y() + u * right.y()); | |
| SkPoint s2 = SkPoint::Make( | |
| (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x() | |
| + u * fTop.getCtrlPoints()[3].x()) | |
| + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x() | |
| + u * fBottom.getCtrlPoints()[3].x()), | |
| (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y() | |
| + u * fTop.getCtrlPoints()[3].y()) | |
| + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y() | |
| + u * fBottom.getCtrlPoints()[3].y())); | |
| pos[dataIndex] = s0 + s1 - s2; | |
| if (cornerColors) { | |
| bilerp(u, v, skvx::float4::Load(cornerColors[kTopLeft_Corner].vec()), | |
| skvx::float4::Load(cornerColors[kTopRight_Corner].vec()), | |
| skvx::float4::Load(cornerColors[kBottomLeft_Corner].vec()), | |
| skvx::float4::Load(cornerColors[kBottomRight_Corner].vec())) | |
| .store(tmpColors[dataIndex].vec()); | |
| } | |
| if (texs) { | |
| texs[dataIndex] = SkPoint::Make(bilerp(u, v, srcTexCoords[kTopLeft_Corner].x(), | |
| srcTexCoords[kTopRight_Corner].x(), | |
| srcTexCoords[kBottomLeft_Corner].x(), | |
| srcTexCoords[kBottomRight_Corner].x()), | |
| bilerp(u, v, srcTexCoords[kTopLeft_Corner].y(), | |
| srcTexCoords[kTopRight_Corner].y(), | |
| srcTexCoords[kBottomLeft_Corner].y(), | |
| srcTexCoords[kBottomRight_Corner].y())); | |
| } | |
| if(x < lodX && y < lodY) { | |
| int i = 6 * (x * lodY + y); | |
| indices[i] = x * stride + y; | |
| indices[i + 1] = x * stride + 1 + y; | |
| indices[i + 2] = (x + 1) * stride + 1 + y; | |
| indices[i + 3] = indices[i]; | |
| indices[i + 4] = indices[i + 2]; | |
| indices[i + 5] = (x + 1) * stride + y; | |
| } | |
| v = SkTPin(v + 1.f / lodY, 0.0f, 1.0f); | |
| } | |
| u = SkTPin(u + 1.f / lodX, 0.0f, 1.0f); | |
| } | |
| if (tmpColors) { | |
| float_to_skcolor(builder.colors(), tmpColors, vertexCount, colorSpace); | |
| } | |
| return builder.detach(); | |
| } |