| /* | |
| * Copyright 2023 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/shaders/SkWorkingColorSpaceShader.h" | |
| #include "include/core/SkAlphaType.h" | |
| #include "include/core/SkColor.h" | |
| #include "include/core/SkColorSpace.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkImageInfo.h" | |
| #include "src/core/SkArenaAlloc.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkEffectPriv.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include <utility> | |
| sk_sp<SkShader> SkWorkingColorSpaceShader::Make(sk_sp<SkShader> shader, | |
| sk_sp<SkColorSpace> inputCS, | |
| sk_sp<SkColorSpace> outputCS, | |
| bool workInUnpremul) { | |
| if (!shader) { | |
| return nullptr; | |
| } | |
| if (!inputCS && !outputCS && !workInUnpremul) { | |
| // A null input is the final dst CS, and a null output is the input CS, so if both are null | |
| // then there's no additional conversion for children and no additional conversion | |
| // applied to the shader's output. | |
| return shader; | |
| } else { | |
| // Otherwise there's some conversion that has to happen on the input side or the output side | |
| // that makes this not a no-op. | |
| return sk_sp(new SkWorkingColorSpaceShader(std::move(shader), | |
| std::move(inputCS), | |
| std::move(outputCS), | |
| workInUnpremul)); | |
| } | |
| } | |
| bool SkWorkingColorSpaceShader::appendStages(const SkStageRec& rec, | |
| const SkShaders::MatrixRec& mRec) const { | |
| sk_sp<SkColorSpace> dstCS = sk_ref_sp(rec.fDstCS); | |
| if (!dstCS) { | |
| dstCS = SkColorSpace::MakeSRGB(); | |
| } | |
| // TODO(b/431253455): Should get the dstAT from `rec` | |
| const SkAlphaType dstAT = kPremul_SkAlphaType; | |
| auto [inputCS, outputCS, workingAT] = this->workingSpace(dstCS, dstAT); | |
| SkColorInfo dst = {rec.fDstColorType, dstAT, dstCS}, | |
| input = {rec.fDstColorType, workingAT, inputCS}, | |
| output = {rec.fDstColorType, workingAT, outputCS}; | |
| const auto* dstToInput = rec.fAlloc->make<SkColorSpaceXformSteps>(dst, input); | |
| const auto* outputToDst = rec.fAlloc->make<SkColorSpaceXformSteps>(output, dst); | |
| // NOTE: There is no inputToOutput steps to apply because it is assumed that the child shader | |
| // is responsible for such conversion (or input == output and it's a no-op). | |
| // Alpha-only image shaders reference the paint color, which is already in the destination | |
| // color space. We need to transform it to the working space for consistency. | |
| SkColor4f paintColorInWorkingSpace = rec.fPaintColor.makeOpaque(); | |
| dstToInput->apply(paintColorInWorkingSpace.vec()); | |
| // TODO(b/431253455): The working rec should have its alpha type set to `workingAT` | |
| SkStageRec workingRec = {rec.fPipeline, | |
| rec.fAlloc, | |
| rec.fDstColorType, | |
| fInputSpace.get(), | |
| paintColorInWorkingSpace, | |
| rec.fSurfaceProps, | |
| rec.fDstBounds}; | |
| if (!as_SB(fShader)->appendStages(workingRec, mRec)) { | |
| return false; | |
| } | |
| outputToDst->apply(rec.fPipeline); | |
| return true; | |
| } | |
| void SkWorkingColorSpaceShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeFlattenable(fShader.get()); | |
| buffer.writeBool(fWorkInUnpremul); | |
| buffer.writeBool(SkToBool(fInputSpace)); | |
| if (fInputSpace) { | |
| buffer.writeDataAsByteArray(fInputSpace->serialize().get()); | |
| } | |
| buffer.writeBool(SkToBool(fOutputSpace)); | |
| if (fOutputSpace) { | |
| buffer.writeDataAsByteArray(fOutputSpace->serialize().get()); | |
| } | |
| } | |
| sk_sp<SkFlattenable> SkWorkingColorSpaceShader::CreateProc(SkReadBuffer& buffer) { | |
| sk_sp<SkShader> shader(buffer.readShader()); | |
| // If true, will not work in unpremul and assume inputSpace will be non-null and the outputSpace | |
| // will be null. | |
| const bool legacyWorkingCS = buffer.isVersionLT(SkPicturePriv::kWorkingColorSpaceOutput); | |
| bool workInUnpremul = !legacyWorkingCS && buffer.readBool(); | |
| // The input/output spaces are allowed to be null, but if we think we have a non-null CS, then | |
| // it better be deserializable. | |
| sk_sp<SkColorSpace> inputSpace; | |
| if (legacyWorkingCS || buffer.readBool()) { | |
| auto data = buffer.readByteArrayAsData(); | |
| if (!buffer.validate(data != nullptr)) { | |
| return nullptr; | |
| } | |
| inputSpace = SkColorSpace::Deserialize(data->data(), data->size()); | |
| if (!buffer.validate(inputSpace != nullptr)) { | |
| return nullptr; | |
| } | |
| } | |
| sk_sp<SkColorSpace> outputSpace; | |
| if (!legacyWorkingCS && buffer.readBool()) { | |
| auto data = buffer.readByteArrayAsData(); | |
| if (!buffer.validate(data != nullptr)) { | |
| return nullptr; | |
| } | |
| outputSpace = SkColorSpace::Deserialize(data->data(), data->size()); | |
| if (!buffer.validate(outputSpace != nullptr)) { | |
| return nullptr; | |
| } | |
| } | |
| return Make(std::move(shader), std::move(inputSpace), std::move(outputSpace), workInUnpremul); | |
| } | |
| void SkRegisterWorkingColorSpaceShaderFlattenable() { | |
| SK_REGISTER_FLATTENABLE(SkWorkingColorSpaceShader); | |
| } |