| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/pathops/SkPathOpsTypes.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "include/private/SkMath.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "src/core/SkFloatBits.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| #include <cstring> | |
| static bool arguments_denormalized(float a, float b, int epsilon) { | |
| float denormalizedCheck = FLT_EPSILON * epsilon / 2; | |
| return fabsf(a) <= denormalizedCheck && fabsf(b) <= denormalizedCheck; | |
| } | |
| // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ | |
| // FIXME: move to SkFloatBits.h | |
| static bool equal_ulps(float a, float b, int epsilon, int depsilon) { | |
| if (arguments_denormalized(a, b, depsilon)) { | |
| return true; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool equal_ulps_no_normal_check(float a, float b, int epsilon, int depsilon) { | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool equal_ulps_pin(float a, float b, int epsilon, int depsilon) { | |
| if (!SkIsFinite(a, b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, depsilon)) { | |
| return true; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool d_equal_ulps(float a, float b, int epsilon) { | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon && bBits < aBits + epsilon; | |
| } | |
| static bool not_equal_ulps(float a, float b, int epsilon) { | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return false; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits >= bBits + epsilon || bBits >= aBits + epsilon; | |
| } | |
| static bool not_equal_ulps_pin(float a, float b, int epsilon) { | |
| if (!SkIsFinite(a, b)) { | |
| return false; | |
| } | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return false; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits >= bBits + epsilon || bBits >= aBits + epsilon; | |
| } | |
| static bool d_not_equal_ulps(float a, float b, int epsilon) { | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits >= bBits + epsilon || bBits >= aBits + epsilon; | |
| } | |
| static bool less_ulps(float a, float b, int epsilon) { | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return a <= b - FLT_EPSILON * epsilon; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits <= bBits - epsilon; | |
| } | |
| static bool less_or_equal_ulps(float a, float b, int epsilon) { | |
| if (arguments_denormalized(a, b, epsilon)) { | |
| return a < b + FLT_EPSILON * epsilon; | |
| } | |
| int aBits = SkFloatAs2sCompliment(a); | |
| int bBits = SkFloatAs2sCompliment(b); | |
| // Find the difference in ULPs. | |
| return aBits < bBits + epsilon; | |
| } | |
| // equality using the same error term as between | |
| bool AlmostBequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 2; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostPequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 8; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostDequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return d_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool AlmostDequalUlps(double a, double b) { | |
| if (fabs(a) < SK_ScalarMax && fabs(b) < SK_ScalarMax) { | |
| return AlmostDequalUlps(SkDoubleToScalar(a), SkDoubleToScalar(b)); | |
| } | |
| // We allow divide-by-zero here. It only happens if one of a,b is zero, and the other is NaN. | |
| // (Otherwise, we'd hit the condition above). Thus, if std::max returns 0, we compute NaN / 0, | |
| // which will produce NaN. The comparison will return false, which is the correct answer. | |
| return sk_ieee_double_divide(fabs(a - b), std::max(fabs(a), fabs(b))) < FLT_EPSILON * 16; | |
| } | |
| bool AlmostEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostEqualUlpsNoNormalCheck(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return equal_ulps_no_normal_check(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool AlmostEqualUlps_Pin(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return equal_ulps_pin(a, b, UlpsEpsilon, UlpsEpsilon); | |
| } | |
| bool NotAlmostEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return not_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool NotAlmostEqualUlps_Pin(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return not_equal_ulps_pin(a, b, UlpsEpsilon); | |
| } | |
| bool NotAlmostDequalUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return d_not_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool RoughlyEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 256; | |
| const int DUlpsEpsilon = 1024; | |
| return equal_ulps(a, b, UlpsEpsilon, DUlpsEpsilon); | |
| } | |
| bool AlmostBetweenUlps(float a, float b, float c) { | |
| const int UlpsEpsilon = 2; | |
| return a <= c ? less_or_equal_ulps(a, b, UlpsEpsilon) && less_or_equal_ulps(b, c, UlpsEpsilon) | |
| : less_or_equal_ulps(b, a, UlpsEpsilon) && less_or_equal_ulps(c, b, UlpsEpsilon); | |
| } | |
| bool AlmostLessUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return less_ulps(a, b, UlpsEpsilon); | |
| } | |
| bool AlmostLessOrEqualUlps(float a, float b) { | |
| const int UlpsEpsilon = 16; | |
| return less_or_equal_ulps(a, b, UlpsEpsilon); | |
| } | |
| int UlpsDistance(float a, float b) { | |
| int32_t floatIntA, floatIntB; | |
| memcpy(&floatIntA, &a, sizeof(int32_t)); | |
| memcpy(&floatIntB, &b, sizeof(int32_t)); | |
| // Different signs means they do not match. | |
| if ((floatIntA < 0) != (floatIntB < 0)) { | |
| // Check for equality to make sure +0 == -0 | |
| return a == b ? 0 : SK_MaxS32; | |
| } | |
| // Find the difference in ULPs. | |
| return SkTAbs(floatIntA - floatIntB); | |
| } | |
| SkOpGlobalState::SkOpGlobalState(SkOpContourHead* head, | |
| SkArenaAlloc* allocator | |
| SkDEBUGPARAMS(bool debugSkipAssert) | |
| SkDEBUGPARAMS(const char* testName)) | |
| : fAllocator(allocator) | |
| , fCoincidence(nullptr) | |
| , fContourHead(head) | |
| , fNested(0) | |
| , fWindingFailed(false) | |
| , fPhase(SkOpPhase::kIntersecting) | |
| SkDEBUGPARAMS(fDebugTestName(testName)) | |
| SkDEBUGPARAMS(fAngleID(0)) | |
| SkDEBUGPARAMS(fCoinID(0)) | |
| SkDEBUGPARAMS(fContourID(0)) | |
| SkDEBUGPARAMS(fPtTID(0)) | |
| SkDEBUGPARAMS(fSegmentID(0)) | |
| SkDEBUGPARAMS(fSpanID(0)) | |
| SkDEBUGPARAMS(fDebugSkipAssert(debugSkipAssert)) { | |
| #if DEBUG_T_SECT_LOOP_COUNT | |
| debugResetLoopCounts(); | |
| #endif | |
| #if DEBUG_COIN | |
| fPreviousFuncName = nullptr; | |
| #endif | |
| } |