blob: b2aa48aad2dcee5c772d419c99863886a2c3ebdf [file]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGammaEffect.h"
#include "GrContext.h"
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrGLGammaEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrGammaEffect& ge = args.fFp.cast<GrGammaEffect>();
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* gammaUniName = nullptr;
if (!ge.gammaIsSRGB()) {
fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
kDefault_GrSLPrecision, "Gamma", &gammaUniName);
}
GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
SkString tmpDecl;
tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
SkString srgbFuncName;
if (ge.gammaIsSRGB()) {
static const GrGLSLShaderVar gSrgbArgs[] = {
GrGLSLShaderVar("x", kFloat_GrSLType),
};
fragBuilder->emitFunction(kFloat_GrSLType,
"linear_to_srgb",
SK_ARRAY_COUNT(gSrgbArgs),
gSrgbArgs,
"return (x <= 0.0031308) ? (x * 12.92) "
": (1.055 * pow(x, 0.416666667) - 0.055);",
&srgbFuncName);
}
fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(),
args.fCoords[0].getType());
fragBuilder->codeAppend(";");
if (ge.gammaIsSRGB()) {
fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
args.fOutputColor,
srgbFuncName.c_str(), tmpVar.c_str(),
srgbFuncName.c_str(), tmpVar.c_str(),
srgbFuncName.c_str(), tmpVar.c_str(),
tmpVar.c_str());
} else {
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);",
args.fOutputColor, tmpVar.c_str(), gammaUniName,
tmpVar.c_str());
}
}
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
const GrGammaEffect& ge = proc.cast<GrGammaEffect>();
if (!ge.gammaIsSRGB()) {
pdman.set1f(fGammaUni, ge.gamma());
}
}
static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrGammaEffect& ge = processor.cast<GrGammaEffect>();
uint32_t key = ge.gammaIsSRGB() ? 0x1 : 0x0;
b->add32(key);
}
private:
GrGLSLProgramDataManager::UniformHandle fGammaUni;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrGammaEffect::GrGammaEffect(GrTexture* texture, SkScalar gamma)
: INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) {
this->initClassID<GrGammaEffect>();
fGamma = gamma;
fGammaIsSRGB = SkScalarNearlyEqual(gamma, 1.0f / 2.2f);
}
bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrGammaEffect& other = s.cast<GrGammaEffect>();
return
other.fGammaIsSRGB == fGammaIsSRGB &&
other.fGamma == fGamma;
}
void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGammaEffect);
const GrFragmentProcessor* GrGammaEffect::TestCreate(GrProcessorTestData* d) {
// We want to be sure and test sRGB sometimes
bool srgb = d->fRandom->nextBool();
return new GrGammaEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
srgb ? 1.0f / 2.2f : d->fRandom->nextRangeScalar(0.5f, 2.0f));
}
///////////////////////////////////////////////////////////////////////////////
void GrGammaEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLGammaEffect::GenKey(*this, caps, b);
}
GrGLSLFragmentProcessor* GrGammaEffect::onCreateGLSLInstance() const {
return new GrGLGammaEffect();
}
const GrFragmentProcessor* GrGammaEffect::Create(GrTexture* texture, SkScalar gamma) {
return new GrGammaEffect(texture, gamma);
}