| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGammaEffect.h" |
| |
| #include "GrContext.h" |
| #include "GrCoordTransform.h" |
| #include "GrFragmentProcessor.h" |
| #include "GrInvariantOutput.h" |
| #include "GrProcessor.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| |
| class GrGLGammaEffect : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| const GrGammaEffect& ge = args.fFp.cast<GrGammaEffect>(); |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| const char* gammaUniName = nullptr; |
| if (!ge.gammaIsSRGB()) { |
| fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, |
| kDefault_GrSLPrecision, "Gamma", &gammaUniName); |
| } |
| |
| GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision); |
| SkString tmpDecl; |
| tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl); |
| |
| SkString srgbFuncName; |
| if (ge.gammaIsSRGB()) { |
| static const GrGLSLShaderVar gSrgbArgs[] = { |
| GrGLSLShaderVar("x", kFloat_GrSLType), |
| }; |
| |
| fragBuilder->emitFunction(kFloat_GrSLType, |
| "linear_to_srgb", |
| SK_ARRAY_COUNT(gSrgbArgs), |
| gSrgbArgs, |
| "return (x <= 0.0031308) ? (x * 12.92) " |
| ": (1.055 * pow(x, 0.416666667) - 0.055);", |
| &srgbFuncName); |
| } |
| |
| fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); |
| |
| fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(), |
| args.fCoords[0].getType()); |
| fragBuilder->codeAppend(";"); |
| |
| if (ge.gammaIsSRGB()) { |
| fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);", |
| args.fOutputColor, |
| srgbFuncName.c_str(), tmpVar.c_str(), |
| srgbFuncName.c_str(), tmpVar.c_str(), |
| srgbFuncName.c_str(), tmpVar.c_str(), |
| tmpVar.c_str()); |
| } else { |
| fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);", |
| args.fOutputColor, tmpVar.c_str(), gammaUniName, |
| tmpVar.c_str()); |
| } |
| } |
| |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
| const GrGammaEffect& ge = proc.cast<GrGammaEffect>(); |
| if (!ge.gammaIsSRGB()) { |
| pdman.set1f(fGammaUni, ge.gamma()); |
| } |
| } |
| |
| static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrGammaEffect& ge = processor.cast<GrGammaEffect>(); |
| uint32_t key = ge.gammaIsSRGB() ? 0x1 : 0x0; |
| b->add32(key); |
| } |
| |
| private: |
| GrGLSLProgramDataManager::UniformHandle fGammaUni; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrGammaEffect::GrGammaEffect(GrTexture* texture, SkScalar gamma) |
| : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) { |
| this->initClassID<GrGammaEffect>(); |
| |
| fGamma = gamma; |
| fGammaIsSRGB = SkScalarNearlyEqual(gamma, 1.0f / 2.2f); |
| } |
| |
| bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const { |
| const GrGammaEffect& other = s.cast<GrGammaEffect>(); |
| return |
| other.fGammaIsSRGB == fGammaIsSRGB && |
| other.fGamma == fGamma; |
| } |
| |
| void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrGammaEffect); |
| |
| const GrFragmentProcessor* GrGammaEffect::TestCreate(GrProcessorTestData* d) { |
| // We want to be sure and test sRGB sometimes |
| bool srgb = d->fRandom->nextBool(); |
| return new GrGammaEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx], |
| srgb ? 1.0f / 2.2f : d->fRandom->nextRangeScalar(0.5f, 2.0f)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGammaEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLGammaEffect::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLFragmentProcessor* GrGammaEffect::onCreateGLSLInstance() const { |
| return new GrGLGammaEffect(); |
| } |
| |
| const GrFragmentProcessor* GrGammaEffect::Create(GrTexture* texture, SkScalar gamma) { |
| return new GrGammaEffect(texture, gamma); |
| } |