| /* |
| * Copyright 2022 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkTypes.h" |
| #include "src/sksl/SkSLContext.h" |
| #include "src/sksl/SkSLErrorReporter.h" |
| #include "src/sksl/SkSLProgramSettings.h" |
| #include "src/sksl/ir/SkSLDiscardStatement.h" |
| |
| namespace SkSL { |
| |
| std::unique_ptr<Statement> DiscardStatement::Convert(const Context& context, Position pos) { |
| if (!ProgramConfig::IsFragment(context.fConfig->fKind)) { |
| context.fErrors->error(pos, "discard statement is only permitted in fragment shaders"); |
| return nullptr; |
| } |
| return DiscardStatement::Make(context, pos); |
| } |
| |
| std::unique_ptr<Statement> DiscardStatement::Make(const Context& context, Position pos) { |
| SkASSERT(ProgramConfig::IsFragment(context.fConfig->fKind)); |
| return std::make_unique<DiscardStatement>(pos); |
| } |
| |
| } // namespace SkSL |