| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef GrCaps_DEFINED |
| #define GrCaps_DEFINED |
| |
| #include "include/core/SkCapabilities.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GrDriverBugWorkarounds.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/base/SkTo.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/gpu/Blend.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/ganesh/GrSamplerState.h" |
| #include "src/gpu/ganesh/GrShaderCaps.h" |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" |
| |
| #include <algorithm> |
| #include <cstddef> |
| #include <cstdint> |
| #include <memory> |
| #include <string> |
| #include <string_view> |
| #include <tuple> |
| #include <vector> |
| |
| class GrBackendFormat; |
| class GrBackendRenderTarget; |
| class GrProgramDesc; |
| class GrProgramInfo; |
| class GrRenderTarget; |
| class GrRenderTargetProxy; |
| class GrSurface; |
| class SkJSONWriter; |
| enum class SkTextureCompressionType; |
| struct GrContextOptions; |
| struct SkIRect; |
| struct SkISize; |
| |
| namespace skgpu { |
| class KeyBuilder; |
| enum class Mipmapped : bool; |
| } |
| namespace GrTest { |
| struct TestFormatColorTypeCombination; |
| } |
| |
| /** |
| * Represents the capabilities of a GrContext. |
| */ |
| class GrCaps : public SkCapabilities { |
| public: |
| GrCaps(const GrContextOptions&); |
| |
| void dumpJSON(SkJSONWriter*) const; |
| |
| const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); } |
| |
| #if defined(GR_TEST_UTILS) |
| std::string_view deviceName() const { return fDeviceName; } |
| #endif |
| |
| bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } |
| /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. |
| only for POT textures) */ |
| bool mipmapSupport() const { return fMipmapSupport; } |
| /** Is anisotropic filtering supported. */ |
| bool anisoSupport() const { return fAnisoSupport; } |
| |
| bool gpuTracingSupport() const { return fGpuTracingSupport; } |
| bool oversizedStencilSupport() const { return fOversizedStencilSupport; } |
| bool textureBarrierSupport() const { return fTextureBarrierSupport; } |
| bool sampleLocationsSupport() const { return fSampleLocationsSupport; } |
| bool drawInstancedSupport() const { return fDrawInstancedSupport; } |
| // Is there hardware support for indirect draws? (Ganesh always supports indirect draws as long |
| // as it can polyfill them with instanced calls, but this cap tells us if they are supported |
| // natively.) |
| bool nativeDrawIndirectSupport() const { return fNativeDrawIndirectSupport; } |
| bool useClientSideIndirectBuffers() const { |
| #ifdef SK_DEBUG |
| if (!fNativeDrawIndirectSupport || fNativeDrawIndexedIndirectIsBroken) { |
| // We might implement indirect draws with a polyfill, so the commands need to reside in |
| // CPU memory. |
| SkASSERT(fUseClientSideIndirectBuffers); |
| } |
| #endif |
| return fUseClientSideIndirectBuffers; |
| } |
| bool conservativeRasterSupport() const { return fConservativeRasterSupport; } |
| bool wireframeSupport() const { return fWireframeSupport; } |
| // This flag indicates that we never have to resolve MSAA. In practice, it means that we have |
| // an MSAA-render-to-texture extension: Any render target we create internally will use the |
| // extension, and any wrapped render target is the client's responsibility. |
| bool msaaResolvesAutomatically() const { return fMSAAResolvesAutomatically; } |
| // If true then when doing MSAA draws, we will prefer to discard the msaa attachment on load |
| // and stores. The use of this feature for specific draws depends on the render target having a |
| // resolve attachment, and if we need to load previous data the resolve attachment must be |
| // usable as an input attachment/texture. Otherwise we will just write out and store the msaa |
| // attachment like normal. |
| // This flag is similar to enabling gl render to texture for msaa rendering. |
| bool preferDiscardableMSAAAttachment() const { return fPreferDiscardableMSAAAttachment; } |
| bool halfFloatVertexAttributeSupport() const { return fHalfFloatVertexAttributeSupport; } |
| |
| // Primitive restart functionality is core in ES 3.0, but using it will cause slowdowns on some |
| // systems. This cap is only set if primitive restart will improve performance. |
| bool usePrimitiveRestart() const { return fUsePrimitiveRestart; } |
| |
| bool preferClientSideDynamicBuffers() const { return fPreferClientSideDynamicBuffers; } |
| |
| // On tilers, an initial fullscreen clear is an OPTIMIZATION. It allows the hardware to |
| // initialize each tile with a constant value rather than loading each pixel from memory. |
| bool preferFullscreenClears() const { return fPreferFullscreenClears; } |
| |
| // Should we discard stencil values after a render pass? (Tilers get better performance if we |
| // always load stencil buffers with a "clear" op, and then discard the content when finished.) |
| bool discardStencilValuesAfterRenderPass() const { |
| // b/160958008 |
| return false; |
| #if 0 |
| // This method is actually just a duplicate of preferFullscreenClears(), with a descriptive |
| // name for the sake of readability. |
| return this->preferFullscreenClears(); |
| #endif |
| } |
| |
| // D3D does not allow the refs or masks to differ on a two-sided stencil draw. |
| bool twoSidedStencilRefsAndMasksMustMatch() const { |
| return fTwoSidedStencilRefsAndMasksMustMatch; |
| } |
| |
| bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } |
| |
| bool avoidStencilBuffers() const { return fAvoidStencilBuffers; } |
| |
| bool avoidWritePixelsFastPath() const { return fAvoidWritePixelsFastPath; } |
| |
| // glDrawElementsIndirect fails GrMeshTest on every Win10 Intel bot. |
| bool nativeDrawIndexedIndirectIsBroken() const { return fNativeDrawIndexedIndirectIsBroken; } |
| |
| /** |
| * Indicates the capabilities of the fixed function blend unit. |
| */ |
| enum BlendEquationSupport { |
| kBasic_BlendEquationSupport, //<! Support to select the operator that |
| // combines src and dst terms. |
| kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific |
| // SVG/PDF blend modes. Requires blend barriers. |
| kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not |
| // require blend barriers, and permits overlap. |
| |
| kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport |
| }; |
| |
| BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } |
| |
| bool advancedBlendEquationSupport() const { |
| return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; |
| } |
| |
| bool advancedCoherentBlendEquationSupport() const { |
| return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; |
| } |
| |
| bool isAdvancedBlendEquationDisabled(skgpu::BlendEquation equation) const { |
| SkASSERT(skgpu::BlendEquationIsAdvanced(equation)); |
| SkASSERT(this->advancedBlendEquationSupport()); |
| return SkToBool(fAdvBlendEqDisableFlags & (1 << static_cast<int>(equation))); |
| } |
| |
| // On some GPUs it is a performance win to disable blending instead of doing src-over with a src |
| // alpha equal to 1. To disable blending we collapse src-over to src and the backends will |
| // handle the disabling of blending. |
| bool shouldCollapseSrcOverToSrcWhenAble() const { |
| return fShouldCollapseSrcOverToSrcWhenAble; |
| } |
| |
| // When abandoning the GrDirectContext do we need to sync the GPU before we start abandoning |
| // resources. |
| bool mustSyncGpuDuringAbandon() const { |
| return fMustSyncGpuDuringAbandon; |
| } |
| |
| // Shortcut for shaderCaps()->fReducedShaderMode. |
| bool reducedShaderMode() const { return this->shaderCaps()->fReducedShaderMode; } |
| |
| /** |
| * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and |
| * textures allows partial mappings or full mappings. |
| */ |
| enum MapFlags { |
| kNone_MapFlags = 0x0, //<! Cannot map the resource. |
| |
| kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of |
| // the other flags to have meaning. |
| kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. |
| kAsyncRead_MapFlag = 0x4, //<! Are maps for reading asynchronous WRT GrOpsRenderPass |
| // submitted to GrGpu. |
| }; |
| |
| // This returns the general mapping support for the GPU. However, even if this returns a flag |
| // that says buffers can be mapped, it does NOT mean that every buffer will be mappable. Thus |
| // calls of map should still check to see if a valid pointer was returned from the map call and |
| // handle fallbacks appropriately. If this does return kNone_MapFlags then all calls to map() on |
| // any buffer will fail. |
| uint32_t mapBufferFlags() const { return fMapBufferFlags; } |
| |
| // Scratch textures not being reused means that those scratch textures |
| // that we upload to (i.e., don't have a render target) will not be |
| // recycled in the texture cache. This is to prevent ghosting by drivers |
| // (in particular for deferred architectures). |
| bool reuseScratchTextures() const { return fReuseScratchTextures; } |
| bool reuseScratchBuffers() const { return fReuseScratchBuffers; } |
| |
| /// maximum number of attribute values per vertex |
| int maxVertexAttributes() const { return fMaxVertexAttributes; } |
| |
| int maxRenderTargetSize() const { return fMaxRenderTargetSize; } |
| |
| /** This is the largest render target size that can be used without incurring extra perfomance |
| cost. It is usually the max RT size, unless larger render targets are known to be slower. */ |
| int maxPreferredRenderTargetSize() const { return fMaxPreferredRenderTargetSize; } |
| |
| int maxTextureSize() const { return fMaxTextureSize; } |
| |
| int maxWindowRectangles() const { return fMaxWindowRectangles; } |
| |
| // Returns whether window rectangles are supported for the given backend render target. |
| bool isWindowRectanglesSupportedForRT(const GrBackendRenderTarget& rt) const { |
| return this->maxWindowRectangles() > 0 && this->onIsWindowRectanglesSupportedForRT(rt); |
| } |
| |
| uint32_t maxPushConstantsSize() const { return fMaxPushConstantsSize; } |
| |
| // Alignment requirement for row bytes in buffer<->texture transfers. |
| size_t transferBufferRowBytesAlignment() const { return fTransferBufferRowBytesAlignment; } |
| |
| // Alignment requirement for offsets and size in buffer->buffer transfers. |
| size_t transferFromBufferToBufferAlignment() const { |
| return fTransferFromBufferToBufferAlignment; |
| } |
| |
| // Alignment requirement for offset and size passed to in GrGpuBuffer::updateData when the |
| // preserve param is true. |
| size_t bufferUpdateDataPreserveAlignment() const { |
| return fBufferUpdateDataPreserveAlignment; |
| } |
| |
| virtual bool isFormatSRGB(const GrBackendFormat&) const = 0; |
| |
| bool isFormatCompressed(const GrBackendFormat& format) const; |
| |
| // Can a texture be made with the GrBackendFormat and texture type, and then be bound and |
| // sampled in a shader. |
| virtual bool isFormatTexturable(const GrBackendFormat&, GrTextureType) const = 0; |
| |
| // Returns whether a texture of the given format can be copied to a texture of the same format. |
| virtual bool isFormatCopyable(const GrBackendFormat&) const = 0; |
| |
| // Returns the maximum supported sample count for a format. 0 means the format is not renderable |
| // 1 means the format is renderable but doesn't support MSAA. |
| virtual int maxRenderTargetSampleCount(const GrBackendFormat&) const = 0; |
| |
| // Returns the number of samples to use when performing draws to the given config with internal |
| // MSAA. If 0, Ganesh should not attempt to use internal multisampling. |
| int internalMultisampleCount(const GrBackendFormat& format) const { |
| return std::min(fInternalMultisampleCount, this->maxRenderTargetSampleCount(format)); |
| } |
| |
| virtual bool isFormatAsColorTypeRenderable(GrColorType ct, const GrBackendFormat& format, |
| int sampleCount = 1) const = 0; |
| |
| virtual bool isFormatRenderable(const GrBackendFormat& format, int sampleCount) const = 0; |
| |
| // Find a sample count greater than or equal to the requested count which is supported for a |
| // render target of the given format or 0 if no such sample count is supported. If the requested |
| // sample count is 1 then 1 will be returned if non-MSAA rendering is supported, otherwise 0. |
| // For historical reasons requestedCount==0 is handled identically to requestedCount==1. |
| virtual int getRenderTargetSampleCount(int requestedCount, const GrBackendFormat&) const = 0; |
| |
| /** |
| * Backends may have restrictions on what types of surfaces support GrGpu::writePixels(). |
| * If this returns false then the caller should implement a fallback where a temporary texture |
| * is created, pixels are written to it, and then that is copied or drawn into the the surface. |
| */ |
| bool surfaceSupportsWritePixels(const GrSurface*) const; |
| |
| /** |
| * Indicates whether surface supports GrGpu::readPixels, must be copied, or cannot be read. |
| */ |
| enum class SurfaceReadPixelsSupport { |
| /** GrGpu::readPixels is supported by the surface. */ |
| kSupported, |
| /** |
| * GrGpu::readPixels is not supported by this surface but this surface can be drawn |
| * or copied to a Ganesh-created GrTextureType::kTexture2D and then that surface will be |
| * readable. |
| */ |
| kCopyToTexture2D, |
| /** |
| * Not supported |
| */ |
| kUnsupported, |
| }; |
| /** |
| * Backends may have restrictions on what types of surfaces support GrGpu::readPixels(). We may |
| * either be able to read directly from the surface, read from a copy of the surface, or not |
| * read at all. |
| */ |
| virtual SurfaceReadPixelsSupport surfaceSupportsReadPixels(const GrSurface*) const = 0; |
| |
| struct SupportedWrite { |
| GrColorType fColorType; |
| // If the write is occurring using GrGpu::transferPixelsTo then this provides the |
| // minimum alignment of the offset into the transfer buffer. |
| size_t fOffsetAlignmentForTransferBuffer; |
| }; |
| |
| /** |
| * Given a dst pixel config and a src color type what color type must the caller coax the |
| * the data into in order to use GrGpu::writePixels(). |
| */ |
| virtual SupportedWrite supportedWritePixelsColorType(GrColorType surfaceColorType, |
| const GrBackendFormat& surfaceFormat, |
| GrColorType srcColorType) const = 0; |
| |
| struct SupportedRead { |
| GrColorType fColorType; |
| // If the read is occurring using GrGpu::transferPixelsFrom then this provides the |
| // minimum alignment of the offset into the transfer buffer. |
| size_t fOffsetAlignmentForTransferBuffer; |
| }; |
| |
| /** |
| * Given a src surface's color type and its backend format as well as a color type the caller |
| * would like read into, this provides a legal color type that the caller may pass to |
| * GrGpu::readPixels(). The returned color type may differ from the passed dstColorType, in |
| * which case the caller must convert the read pixel data (see GrConvertPixels). When converting |
| * to dstColorType the swizzle in the returned struct should be applied. The caller must check |
| * the returned color type for kUnknown. |
| */ |
| SupportedRead supportedReadPixelsColorType(GrColorType srcColorType, |
| const GrBackendFormat& srcFormat, |
| GrColorType dstColorType) const; |
| |
| /** |
| * Does GrGpu::writePixels() support a src buffer where the row bytes is not equal to bpp * w? |
| */ |
| bool writePixelsRowBytesSupport() const { return fWritePixelsRowBytesSupport; } |
| |
| /** |
| * Does GrGpu::transferPixelsTo() support a src buffer where the row bytes is not equal to |
| * bpp * w? |
| */ |
| bool transferPixelsToRowBytesSupport() const { return fTransferPixelsToRowBytesSupport; } |
| |
| /** |
| * Does GrGpu::readPixels() support a dst buffer where the row bytes is not equal to bpp * w? |
| */ |
| bool readPixelsRowBytesSupport() const { return fReadPixelsRowBytesSupport; } |
| |
| bool transferFromSurfaceToBufferSupport() const { return fTransferFromSurfaceToBufferSupport; } |
| bool transferFromBufferToTextureSupport() const { return fTransferFromBufferToTextureSupport; } |
| bool transferFromBufferToBufferSupport() const { return fTransferFromBufferToBufferSupport; } |
| |
| bool suppressPrints() const { return fSuppressPrints; } |
| |
| size_t bufferMapThreshold() const { |
| SkASSERT(fBufferMapThreshold >= 0); |
| return static_cast<size_t>(fBufferMapThreshold); |
| } |
| |
| /** True in environments that will issue errors if memory uploaded to buffers |
| is not initialized (even if not read by draw calls). */ |
| bool mustClearUploadedBufferData() const { return fMustClearUploadedBufferData; } |
| |
| /** For some environments, there is a performance or safety concern to not |
| initializing textures. For example, with WebGL and Firefox, there is a large |
| performance hit to not doing it. |
| */ |
| bool shouldInitializeTextures() const { return fShouldInitializeTextures; } |
| |
| /** |
| * When a new GrGpuBuffer is created is it known to contain all zero bytes? |
| */ |
| bool buffersAreInitiallyZero() const { return fBuffersAreInitiallyZero; } |
| |
| /** Returns true if the given backend supports importing AHardwareBuffers via the |
| * GrAHardwarebufferImageGenerator. This will only ever be supported on Android devices with API |
| * level >= 26. |
| * */ |
| bool supportsAHardwareBufferImages() const { return fSupportsAHardwareBufferImages; } |
| |
| bool wireframeMode() const { return fWireframeMode; } |
| |
| /** Supports using GrSemaphores. */ |
| bool semaphoreSupport() const { return fSemaphoreSupport; } |
| |
| /** Supports using GrBackendSemaphore as "signal" semaphores or for waiting. See also |
| * GrFlushInfo and GrDirectContext. */ |
| bool backendSemaphoreSupport() const { return fBackendSemaphoreSupport; } |
| |
| /** Supports async callback for finishedProcs */ |
| bool finishedProcAsyncCallbackSupport() const { return fFinishedProcAsyncCallbackSupport; } |
| |
| bool crossContextTextureSupport() const { return fCrossContextTextureSupport; } |
| /** |
| * Returns whether or not we will be able to do a copy given the passed in params |
| */ |
| bool canCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, |
| const GrSurfaceProxy* src, const SkIRect& srcRect) const; |
| |
| bool dynamicStateArrayGeometryProcessorTextureSupport() const { |
| return fDynamicStateArrayGeometryProcessorTextureSupport; |
| } |
| |
| bool supportsProtectedContent() const { return fSupportsProtectedContent; } |
| |
| // Not all backends support clearing with a scissor test (e.g. Metal), this will always |
| // return true if performColorClearsAsDraws() returns true. |
| bool performPartialClearsAsDraws() const { |
| return fPerformColorClearsAsDraws || fPerformPartialClearsAsDraws; |
| } |
| |
| // Many drivers have issues with color clears. |
| bool performColorClearsAsDraws() const { return fPerformColorClearsAsDraws; } |
| |
| bool avoidLargeIndexBufferDraws() const { return fAvoidLargeIndexBufferDraws; } |
| |
| /// Adreno 4xx devices experience an issue when there are a large number of stencil clip bit |
| /// clears. The minimal repro steps are not precisely known but drawing a rect with a stencil |
| /// op instead of using glClear seems to resolve the issue. |
| bool performStencilClearsAsDraws() const { return fPerformStencilClearsAsDraws; } |
| |
| // Should we disable TessellationPathRenderer due to a faulty driver? |
| bool disableTessellationPathRenderer() const { return fDisableTessellationPathRenderer; } |
| |
| // Returns how to sample the dst values for the passed in GrRenderTargetProxy. |
| GrDstSampleFlags getDstSampleFlagsForProxy(const GrRenderTargetProxy*, bool drawUsesMSAA) const; |
| |
| /** |
| * This is used to try to ensure a successful copy a dst in order to perform shader-based |
| * blending. |
| * |
| * fRectsMustMatch will be set to true if the copy operation must ensure that the src and dest |
| * rects are identical. |
| * |
| * fMustCopyWholeSrc will be set to true if copy rect must equal src's bounds. |
| * |
| * Caller will detect cases when copy cannot succeed and try copy-as-draw as a fallback. |
| */ |
| struct DstCopyRestrictions { |
| GrSurfaceProxy::RectsMustMatch fRectsMustMatch = GrSurfaceProxy::RectsMustMatch::kNo; |
| bool fMustCopyWholeSrc = false; |
| }; |
| virtual DstCopyRestrictions getDstCopyRestrictions(const GrRenderTargetProxy* src, |
| GrColorType ct) const { |
| return {}; |
| } |
| |
| bool validateSurfaceParams(const SkISize&, |
| const GrBackendFormat&, |
| GrRenderable renderable, |
| int renderTargetSampleCnt, |
| skgpu::Mipmapped, |
| GrTextureType) const; |
| |
| bool areColorTypeAndFormatCompatible(GrColorType grCT, const GrBackendFormat& format) const; |
| |
| /** These are used when creating a new texture internally. */ |
| GrBackendFormat getDefaultBackendFormat(GrColorType, GrRenderable) const; |
| |
| virtual GrBackendFormat getBackendFormatFromCompressionType(SkTextureCompressionType) const = 0; |
| |
| /** |
| * The CLAMP_TO_BORDER wrap mode for texture coordinates was added to desktop GL in 1.3, and |
| * GLES 3.2, but is also available in extensions. Vulkan and Metal always have support. |
| */ |
| bool clampToBorderSupport() const { return fClampToBorderSupport; } |
| |
| /** |
| * Returns the skgpu::Swizzle to use when sampling or reading back from a texture with the |
| * passed in GrBackendFormat and GrColorType. |
| */ |
| skgpu::Swizzle getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const; |
| |
| /** |
| * Returns the skgpu::Swizzle to use when writing colors to a surface with the passed in |
| * GrBackendFormat and GrColorType. |
| */ |
| virtual skgpu::Swizzle getWriteSwizzle(const GrBackendFormat&, GrColorType) const = 0; |
| |
| virtual uint64_t computeFormatKey(const GrBackendFormat&) const = 0; |
| |
| const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; } |
| |
| /** |
| * Adds fields to the key to represent the sampler that will be created for the passed |
| * in parameters. Currently this extra keying is only needed when building a vulkan pipeline |
| * with immutable samplers. |
| */ |
| virtual void addExtraSamplerKey(skgpu::KeyBuilder*, |
| GrSamplerState, |
| const GrBackendFormat&) const {} |
| |
| enum class ProgramDescOverrideFlags { |
| kNone = 0, |
| // If using discardable msaa surfaces in vulkan, when we break up a render pass for an |
| // inline upload, we must do a load msaa subpass for the second render pass. However, if the |
| // original render pass did not have this load subpass (e.g. clear or discard load op), then |
| // all the GrProgramInfos for draws that end up in the second render pass will have been |
| // recorded thinking they will be in a render pass with only 1 subpass. Thus we add an |
| // override flag to the makeDesc call to force the actually VkPipeline that gets created to |
| // be created using a render pass with 2 subpasses. We do miss on the pre-compile with this |
| // approach, but inline uploads are very rare and already slow. |
| kVulkanHasResolveLoadSubpass = 0x1, |
| }; |
| GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(ProgramDescOverrideFlags); |
| |
| |
| virtual GrProgramDesc makeDesc( |
| GrRenderTarget*, const GrProgramInfo&, |
| ProgramDescOverrideFlags overrideFlags = ProgramDescOverrideFlags::kNone) const = 0; |
| |
| // This method specifies, for each backend, the extra properties of a RT when Ganesh creates one |
| // internally. For example, for Vulkan, Ganesh always creates RTs that can be used as input |
| // attachments. |
| virtual GrInternalSurfaceFlags getExtraSurfaceFlagsForDeferredRT() const { |
| return GrInternalSurfaceFlags::kNone; |
| } |
| |
| bool supportsDynamicMSAA(const GrRenderTargetProxy*) const; |
| |
| virtual bool dmsaaResolveCanBeUsedAsTextureInSameRenderPass() const { return true; } |
| |
| // skbug.com/11935. Task reordering is disabled for some GPUs on GL due to driver bugs. |
| bool avoidReorderingRenderTasks() const { |
| return fAvoidReorderingRenderTasks; |
| } |
| |
| bool avoidDithering() const { |
| return fAvoidDithering; |
| } |
| |
| bool disablePerspectiveSDFText() const { |
| return fDisablePerspectiveSDFText; |
| } |
| |
| // anglebug.com/7796 |
| bool avoidLineDraws() const { return fAvoidLineDraws; } |
| |
| /** |
| * Checks whether the passed color type is renderable. If so, the same color type is passed |
| * back along with the default format used for the color type. If not, provides an alternative |
| * (perhaps lower bit depth and/or unorm instead of float) color type that is supported |
| * along with it's default format or kUnknown if there no renderable fallback format. |
| */ |
| std::tuple<GrColorType, GrBackendFormat> getFallbackColorTypeAndFormat(GrColorType, |
| int sampleCount) const; |
| |
| #if defined(GR_TEST_UTILS) |
| virtual std::vector<GrTest::TestFormatColorTypeCombination> getTestingCombinations() const = 0; |
| #endif |
| |
| protected: |
| // Subclasses must call this at the end of their init method in order to do final processing on |
| // the caps (including overrides requested by the client). |
| // NOTE: this method will only reduce the caps, never expand them. |
| void finishInitialization(const GrContextOptions& options); |
| |
| #if defined(GR_TEST_UTILS) |
| void setDeviceName(const char* n) { |
| fDeviceName = n; |
| } |
| #endif |
| |
| virtual bool onSupportsDynamicMSAA(const GrRenderTargetProxy*) const { return false; } |
| |
| std::unique_ptr<GrShaderCaps> fShaderCaps; |
| |
| bool fNPOTTextureTileSupport : 1; |
| bool fMipmapSupport : 1; |
| bool fAnisoSupport : 1; |
| bool fReuseScratchTextures : 1; |
| bool fReuseScratchBuffers : 1; |
| bool fGpuTracingSupport : 1; |
| bool fOversizedStencilSupport : 1; |
| bool fTextureBarrierSupport : 1; |
| bool fSampleLocationsSupport : 1; |
| bool fDrawInstancedSupport : 1; |
| bool fNativeDrawIndirectSupport : 1; |
| bool fUseClientSideIndirectBuffers : 1; |
| bool fConservativeRasterSupport : 1; |
| bool fWireframeSupport : 1; |
| bool fMSAAResolvesAutomatically : 1; |
| bool fPreferDiscardableMSAAAttachment : 1; |
| bool fUsePrimitiveRestart : 1; |
| bool fPreferClientSideDynamicBuffers : 1; |
| bool fPreferFullscreenClears : 1; |
| bool fTwoSidedStencilRefsAndMasksMustMatch : 1; |
| bool fMustClearUploadedBufferData : 1; |
| bool fBuffersAreInitiallyZero : 1; |
| bool fShouldInitializeTextures : 1; |
| bool fSupportsAHardwareBufferImages : 1; |
| bool fHalfFloatVertexAttributeSupport : 1; |
| bool fClampToBorderSupport : 1; |
| bool fPerformPartialClearsAsDraws : 1; |
| bool fPerformColorClearsAsDraws : 1; |
| bool fAvoidLargeIndexBufferDraws : 1; |
| bool fPerformStencilClearsAsDraws : 1; |
| bool fTransferFromBufferToTextureSupport : 1; |
| bool fTransferFromSurfaceToBufferSupport : 1; |
| bool fTransferFromBufferToBufferSupport : 1; |
| bool fWritePixelsRowBytesSupport : 1; |
| bool fTransferPixelsToRowBytesSupport : 1; |
| bool fReadPixelsRowBytesSupport : 1; |
| bool fShouldCollapseSrcOverToSrcWhenAble : 1; |
| bool fMustSyncGpuDuringAbandon : 1; |
| |
| // Driver workaround |
| bool fDisableTessellationPathRenderer : 1; |
| bool fAvoidStencilBuffers : 1; |
| bool fAvoidWritePixelsFastPath : 1; |
| bool fNativeDrawIndexedIndirectIsBroken : 1; |
| bool fAvoidReorderingRenderTasks : 1; |
| bool fAvoidDithering : 1; |
| bool fDisablePerspectiveSDFText : 1; |
| bool fAvoidLineDraws : 1; |
| |
| // ANGLE performance workaround |
| bool fPreferVRAMUseOverFlushes : 1; |
| |
| bool fSemaphoreSupport : 1; |
| bool fBackendSemaphoreSupport : 1; |
| bool fFinishedProcAsyncCallbackSupport : 1; |
| |
| // Requires fence sync support in GL. |
| bool fCrossContextTextureSupport : 1; |
| |
| // Not (yet) implemented in VK backend. |
| bool fDynamicStateArrayGeometryProcessorTextureSupport : 1; |
| |
| bool fSupportsProtectedContent : 1; |
| |
| BlendEquationSupport fBlendEquationSupport; |
| uint32_t fAdvBlendEqDisableFlags; |
| static_assert(static_cast<int>(skgpu::BlendEquation::kLast) < 32); |
| |
| uint32_t fMapBufferFlags; |
| int fBufferMapThreshold; |
| |
| int fMaxRenderTargetSize; |
| int fMaxPreferredRenderTargetSize; |
| int fMaxVertexAttributes; |
| int fMaxTextureSize; |
| int fMaxWindowRectangles; |
| int fInternalMultisampleCount; |
| uint32_t fMaxPushConstantsSize = 0; |
| size_t fTransferBufferRowBytesAlignment = 1; |
| size_t fTransferFromBufferToBufferAlignment = 1; |
| size_t fBufferUpdateDataPreserveAlignment = 1; |
| |
| GrDriverBugWorkarounds fDriverBugWorkarounds; |
| |
| #if defined(GR_TEST_UTILS) |
| std::string fDeviceName; |
| #endif |
| |
| private: |
| void applyOptionsOverrides(const GrContextOptions& options); |
| |
| virtual void onApplyOptionsOverrides(const GrContextOptions&) {} |
| virtual void onDumpJSON(SkJSONWriter*) const {} |
| virtual bool onSurfaceSupportsWritePixels(const GrSurface*) const = 0; |
| virtual bool onCanCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect, |
| const GrSurfaceProxy* src, const SkIRect& srcRect) const = 0; |
| virtual GrBackendFormat onGetDefaultBackendFormat(GrColorType) const = 0; |
| |
| // Backends should implement this if they have any extra requirements for use of window |
| // rectangles for a specific GrBackendRenderTarget outside of basic support. |
| virtual bool onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget&) const { |
| return true; |
| } |
| |
| virtual bool onAreColorTypeAndFormatCompatible(GrColorType, const GrBackendFormat&) const = 0; |
| |
| virtual SupportedRead onSupportedReadPixelsColorType(GrColorType srcColorType, |
| const GrBackendFormat& srcFormat, |
| GrColorType dstColorType) const = 0; |
| |
| virtual skgpu::Swizzle onGetReadSwizzle(const GrBackendFormat&, GrColorType) const = 0; |
| |
| virtual GrDstSampleFlags onGetDstSampleFlagsForProxy(const GrRenderTargetProxy*) const { |
| return GrDstSampleFlags::kNone; |
| } |
| |
| bool fSuppressPrints : 1; |
| bool fWireframeMode : 1; |
| |
| using INHERITED = SkRefCnt; |
| }; |
| |
| GR_MAKE_BITFIELD_CLASS_OPS(GrCaps::ProgramDescOverrideFlags) |
| |
| #endif |