blob: 9c04ac2e8e23b789bd18ccbc6abf3f4c8eb46386 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSurface_Gpu.h"
#include "GrBackendSurface.h"
#include "GrCaps.h"
#include "GrContextPriv.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetContextPriv.h"
#include "GrRenderTargetProxyPriv.h"
#include "GrTexture.h"
#include "SkCanvas.h"
#include "SkDeferredDisplayList.h"
#include "SkGpuDevice.h"
#include "SkImagePriv.h"
#include "SkImage_Base.h"
#include "SkImage_Gpu.h"
#include "SkSurfaceCharacterization.h"
#include "SkSurface_Base.h"
#if SK_SUPPORT_GPU
SkSurface_Gpu::SkSurface_Gpu(sk_sp<SkGpuDevice> device)
: INHERITED(device->width(), device->height(), &device->surfaceProps())
, fDevice(std::move(device)) {
SkASSERT(fDevice->accessRenderTargetContext()->asSurfaceProxy()->priv().isExact());
}
SkSurface_Gpu::~SkSurface_Gpu() {
}
static GrRenderTarget* prepare_rt_for_external_access(SkSurface_Gpu* surface,
SkSurface::BackendHandleAccess access) {
switch (access) {
case SkSurface::kFlushRead_BackendHandleAccess:
break;
case SkSurface::kFlushWrite_BackendHandleAccess:
case SkSurface::kDiscardWrite_BackendHandleAccess:
// for now we don't special-case on Discard, but we may in the future.
surface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode);
break;
}
// Grab the render target *after* firing notifications, as it may get switched if CoW kicks in.
surface->getDevice()->flush();
GrRenderTargetContext* rtc = surface->getDevice()->accessRenderTargetContext();
return rtc->accessRenderTarget();
}
GrBackendTexture SkSurface_Gpu::onGetBackendTexture(BackendHandleAccess access) {
GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
if (!rt) {
return GrBackendTexture(); // invalid
}
GrTexture* texture = rt->asTexture();
if (texture) {
return texture->getBackendTexture();
}
return GrBackendTexture(); // invalid
}
GrBackendRenderTarget SkSurface_Gpu::onGetBackendRenderTarget(BackendHandleAccess access) {
GrRenderTarget* rt = prepare_rt_for_external_access(this, access);
if (!rt) {
return GrBackendRenderTarget(); // invalid
}
return rt->getBackendRenderTarget();
}
SkCanvas* SkSurface_Gpu::onNewCanvas() { return new SkCanvas(fDevice); }
sk_sp<SkSurface> SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
int sampleCount = fDevice->accessRenderTargetContext()->numColorSamples();
GrSurfaceOrigin origin = fDevice->accessRenderTargetContext()->origin();
// TODO: Make caller specify this (change virtual signature of onNewSurface).
static const SkBudgeted kBudgeted = SkBudgeted::kNo;
return SkSurface::MakeRenderTarget(fDevice->context(), kBudgeted, info, sampleCount,
origin, &this->props());
}
sk_sp<SkImage> SkSurface_Gpu::onNewImageSnapshot() {
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
if (!rtc) {
return nullptr;
}
GrContext* ctx = fDevice->context();
if (!rtc->asSurfaceProxy()) {
return nullptr;
}
SkBudgeted budgeted = rtc->asSurfaceProxy()->isBudgeted();
sk_sp<GrTextureProxy> srcProxy = rtc->asTextureProxyRef();
// If the original render target is a buffer originally created by the client, then we don't
// want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid
// copy-on-write.
if (!srcProxy || rtc->priv().refsWrappedObjects()) {
SkASSERT(rtc->origin() == rtc->asSurfaceProxy()->origin());
srcProxy = GrSurfaceProxy::Copy(ctx, rtc->asSurfaceProxy(), rtc->mipMapped(), budgeted);
}
const SkImageInfo info = fDevice->imageInfo();
sk_sp<SkImage> image;
if (srcProxy) {
// The renderTargetContext coming out of SkGpuDevice should always be exact and the
// above copy creates a kExact surfaceContext.
SkASSERT(srcProxy->priv().isExact());
image = sk_make_sp<SkImage_Gpu>(sk_ref_sp(ctx), kNeedNewImageUniqueID, info.alphaType(),
std::move(srcProxy), info.refColorSpace(), budgeted);
}
return image;
}
void SkSurface_Gpu::onWritePixels(const SkPixmap& src, int x, int y) {
fDevice->writePixels(src, x, y);
}
// Create a new render target and, if necessary, copy the contents of the old
// render target into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
// are we sharing our backing proxy with the image? Note this call should never create a new
// image because onCopyOnWrite is only called when there is a cached image.
sk_sp<SkImage> image(this->refCachedImage());
SkASSERT(image);
GrSurfaceProxy* imageProxy = ((SkImage_Base*) image.get())->peekProxy();
SkASSERT(imageProxy);
if (rtc->asSurfaceProxy()->underlyingUniqueID() == imageProxy->underlyingUniqueID()) {
fDevice->replaceRenderTargetContext(SkSurface::kRetain_ContentChangeMode == mode);
} else if (kDiscard_ContentChangeMode == mode) {
this->SkSurface_Gpu::onDiscard();
}
}
void SkSurface_Gpu::onDiscard() {
fDevice->accessRenderTargetContext()->discard();
}
GrSemaphoresSubmitted SkSurface_Gpu::onFlush(int numSemaphores,
GrBackendSemaphore signalSemaphores[]) {
return fDevice->flushAndSignalSemaphores(numSemaphores, signalSemaphores);
}
bool SkSurface_Gpu::onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
return fDevice->wait(numSemaphores, waitSemaphores);
}
bool SkSurface_Gpu::onCharacterize(SkSurfaceCharacterization* characterization) const {
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
GrContext* ctx = fDevice->context();
int maxResourceCount;
size_t maxResourceBytes;
ctx->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes);
bool mipmapped = rtc->asTextureProxy() ? GrMipMapped::kYes == rtc->asTextureProxy()->mipMapped()
: false;
// TODO: the addition of colorType to the surfaceContext should remove this calculation
SkColorType ct;
if (!GrPixelConfigToColorType(rtc->colorSpaceInfo().config(), &ct)) {
return false;
}
bool usesGLFBO0 = rtc->asRenderTargetProxy()->rtPriv().glRTFBOIDIs0();
// We should never get in the situation where we have a texture render target that is also
// backend by FBO 0.
SkASSERT(!usesGLFBO0 || !SkToBool(rtc->asTextureProxy()));
SkImageInfo ii = SkImageInfo::Make(rtc->width(), rtc->height(), ct, kPremul_SkAlphaType,
rtc->colorSpaceInfo().refColorSpace());
characterization->set(ctx->threadSafeProxy(), maxResourceBytes, ii, rtc->origin(),
rtc->colorSpaceInfo().config(), rtc->fsaaType(), rtc->numStencilSamples(),
SkSurfaceCharacterization::Textureable(SkToBool(rtc->asTextureProxy())),
SkSurfaceCharacterization::MipMapped(mipmapped),
SkSurfaceCharacterization::UsesGLFBO0(usesGLFBO0), this->props());
return true;
}
bool SkSurface_Gpu::isCompatible(const SkSurfaceCharacterization& characterization) const {
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
GrContext* ctx = fDevice->context();
if (!characterization.isValid()) {
return false;
}
// As long as the current state if the context allows for greater or equal resources,
// we allow the DDL to be replayed.
// DDL TODO: should we just remove the resource check and ignore the cache limits on playback?
int maxResourceCount;
size_t maxResourceBytes;
ctx->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes);
if (characterization.isTextureable()) {
if (!rtc->asTextureProxy()) {
// If the characterization was textureable we require the replay dest to also be
// textureable. If the characterized surface wasn't textureable we allow the replay
// dest to be textureable.
return false;
}
if (characterization.isMipMapped() &&
GrMipMapped::kNo == rtc->asTextureProxy()->mipMapped()) {
// Fail if the DDL's surface was mipmapped but the replay surface is not.
// Allow drawing to proceed if the DDL was not mipmapped but the replay surface is.
return false;
}
}
if (characterization.usesGLFBO0() != rtc->asRenderTargetProxy()->rtPriv().glRTFBOIDIs0()) {
return false;
}
// TODO: the addition of colorType to the surfaceContext should remove this calculation
SkColorType rtcColorType;
if (!GrPixelConfigToColorType(rtc->colorSpaceInfo().config(), &rtcColorType)) {
return false;
}
return characterization.contextInfo() && characterization.contextInfo()->matches(ctx) &&
characterization.cacheMaxResourceBytes() <= maxResourceBytes &&
characterization.origin() == rtc->origin() &&
characterization.config() == rtc->colorSpaceInfo().config() &&
characterization.width() == rtc->width() &&
characterization.height() == rtc->height() &&
characterization.colorType() == rtcColorType &&
characterization.fsaaType() == rtc->fsaaType() &&
characterization.stencilCount() == rtc->numStencilSamples() &&
SkColorSpace::Equals(characterization.colorSpace(),
rtc->colorSpaceInfo().colorSpace()) &&
characterization.surfaceProps() == rtc->surfaceProps();
}
bool SkSurface_Gpu::onDraw(const SkDeferredDisplayList* ddl) {
if (!ddl || !this->isCompatible(ddl->characterization())) {
return false;
}
GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
GrContext* ctx = fDevice->context();
ctx->contextPriv().copyOpListsFromDDL(ddl, rtc->asRenderTargetProxy());
return true;
}
///////////////////////////////////////////////////////////////////////////////
bool SkSurface_Gpu::Valid(const SkImageInfo& info) {
return true;
}
bool SkSurface_Gpu::Valid(const GrCaps* caps, GrPixelConfig config, SkColorSpace* colorSpace) {
switch (config) {
case kSRGBA_8888_GrPixelConfig:
case kSBGRA_8888_GrPixelConfig:
return caps->srgbSupport();
default:
return true;
}
}
sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* context,
const SkSurfaceCharacterization& c,
SkBudgeted budgeted) {
if (!context || !c.isValid()) {
return nullptr;
}
if (c.usesGLFBO0()) {
// If we are making the surface we will never use FBO0.
return nullptr;
}
if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), c.config(), c.colorSpace())) {
return nullptr;
}
// In order to ensure compatibility we have to match the backend format (i.e. the GrPixelConfig
// of the characterization)
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = c.width();
desc.fHeight = c.height();
desc.fConfig = c.config();
desc.fSampleCnt = c.stencilCount();
sk_sp<GrSurfaceContext> sc(
context->contextPriv().makeDeferredSurfaceContext(desc, c.origin(),
GrMipMapped(c.isMipMapped()),
SkBackingFit::kExact, budgeted,
c.refColorSpace(),
&c.surfaceProps()));
if (!sc || !sc->asRenderTargetContext()) {
return nullptr;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, sk_ref_sp(sc->asRenderTargetContext()),
c.width(), c.height(),
SkGpuDevice::kClear_InitContents));
if (!device) {
return nullptr;
}
sk_sp<SkSurface> s = sk_make_sp<SkSurface_Gpu>(std::move(device));
#ifdef SK_DEBUG
if (s) {
SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(s.get());
SkASSERT(gpuSurface->isCompatible(c));
}
#endif
return s;
}
sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* ctx, SkBudgeted budgeted,
const SkImageInfo& info, int sampleCount,
GrSurfaceOrigin origin, const SkSurfaceProps* props,
bool shouldCreateWithMips) {
if (!ctx) {
return nullptr;
}
if (!SkSurface_Gpu::Valid(info)) {
return nullptr;
}
sampleCount = SkTMax(1, sampleCount);
GrMipMapped mipMapped = shouldCreateWithMips ? GrMipMapped::kYes : GrMipMapped::kNo;
if (!ctx->contextPriv().caps()->mipMapSupport()) {
mipMapped = GrMipMapped::kNo;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(
ctx, budgeted, info, sampleCount, origin, props, mipMapped,
SkGpuDevice::kClear_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
sk_sp<SkSurface> SkSurface_Gpu::MakeWrappedRenderTarget(GrContext* context,
sk_sp<GrRenderTargetContext> rtc) {
if (!context) {
return nullptr;
}
int w = rtc->width();
int h = rtc->height();
sk_sp<SkGpuDevice> device(
SkGpuDevice::Make(context, std::move(rtc), w, h, SkGpuDevice::kUninit_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
bool validate_backend_texture(GrContext* ctx, const GrBackendTexture& tex, GrPixelConfig* config,
int sampleCnt, SkColorType ct, sk_sp<SkColorSpace> cs,
bool texturable) {
if (!tex.isValid()) {
return false;
}
// TODO: Create a SkImageColorInfo struct for color, alpha, and color space so we don't need to
// create a fake image info here.
SkImageInfo info = SkImageInfo::Make(1, 1, ct, kPremul_SkAlphaType, cs);
if (!SkSurface_Gpu::Valid(info)) {
return false;
}
if (!ctx->contextPriv().caps()->validateBackendTexture(tex, ct, config)) {
return false;
}
// We don't require that the client gave us an exact valid sample cnt. However, it must be
// less than the max supported sample count and 1 if MSAA is unsupported for the color type.
if (!ctx->contextPriv().caps()->getRenderTargetSampleCount(sampleCnt, *config)) {
return false;
}
if (texturable && !ctx->contextPriv().caps()->isConfigTexturable(*config)) {
return false;
}
return true;
}
sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrContext* context, const GrBackendTexture& tex,
GrSurfaceOrigin origin, int sampleCnt,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* props) {
if (!context) {
return nullptr;
}
sampleCnt = SkTMax(1, sampleCnt);
GrBackendTexture texCopy = tex;
if (!validate_backend_texture(context, texCopy, &texCopy.fConfig,
sampleCnt, colorType, colorSpace, true)) {
return nullptr;
}
if (!context) {
return nullptr;
}
if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), texCopy.config(), colorSpace.get())) {
return nullptr;
}
sampleCnt = SkTMax(1, sampleCnt);
sk_sp<GrRenderTargetContext> rtc(context->contextPriv().makeBackendTextureRenderTargetContext(
texCopy,
origin,
sampleCnt,
std::move(colorSpace),
props));
if (!rtc) {
return nullptr;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), texCopy.width(),
texCopy.height(),
SkGpuDevice::kUninit_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
bool validate_backend_render_target(GrContext* ctx, const GrBackendRenderTarget& rt,
GrPixelConfig* config, SkColorType ct, sk_sp<SkColorSpace> cs) {
// TODO: Create a SkImageColorInfo struct for color, alpha, and color space so we don't need to
// create a fake image info here.
SkImageInfo info = SkImageInfo::Make(1, 1, ct, kPremul_SkAlphaType, cs);
if (!SkSurface_Gpu::Valid(info)) {
return false;
}
if (!ctx->contextPriv().caps()->validateBackendRenderTarget(rt, ct, config)) {
return false;
}
if (rt.sampleCnt() > 1) {
if (ctx->contextPriv().caps()->maxRenderTargetSampleCount(*config) <= 1) {
return false;
}
} else if (!ctx->contextPriv().caps()->isConfigRenderable(*config)) {
return false;
}
return true;
}
sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext* context,
const GrBackendRenderTarget& rt,
GrSurfaceOrigin origin,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* props) {
if (!context) {
return nullptr;
}
GrBackendRenderTarget rtCopy = rt;
if (!validate_backend_render_target(context, rtCopy, &rtCopy.fConfig, colorType, colorSpace)) {
return nullptr;
}
if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), rtCopy.config(), colorSpace.get())) {
return nullptr;
}
if (!context) {
return nullptr;
}
sk_sp<GrRenderTargetContext> rtc(
context->contextPriv().makeBackendRenderTargetRenderTargetContext(
rtCopy, origin, std::move(colorSpace), props));
if (!rtc) {
return nullptr;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), rtCopy.width(),
rtCopy.height(),
SkGpuDevice::kUninit_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
sk_sp<SkSurface> SkSurface::MakeFromBackendTextureAsRenderTarget(GrContext* context,
const GrBackendTexture& tex,
GrSurfaceOrigin origin,
int sampleCnt,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* props) {
if (!context) {
return nullptr;
}
sampleCnt = SkTMax(1, sampleCnt);
GrBackendTexture texCopy = tex;
if (!validate_backend_texture(context, texCopy, &texCopy.fConfig,
sampleCnt, colorType, colorSpace, false)) {
return nullptr;
}
if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), texCopy.config(), colorSpace.get())) {
return nullptr;
}
sk_sp<GrRenderTargetContext> rtc(
context->contextPriv().makeBackendTextureAsRenderTargetRenderTargetContext(
texCopy,
origin,
sampleCnt,
std::move(colorSpace),
props));
if (!rtc) {
return nullptr;
}
sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), tex.width(), tex.height(),
SkGpuDevice::kUninit_InitContents));
if (!device) {
return nullptr;
}
return sk_make_sp<SkSurface_Gpu>(std::move(device));
}
#endif