blob: ede0de438ced868e0e6d10b60b66c7ea05f3ec56 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/effects/SkDisplacementMapEffect.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkUnPreMultiply.h"
#include "include/private/SkColorData.h"
#include "src/core/SkImageFilter_Base.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkSpecialImage.h"
#include "src/core/SkWriteBuffer.h"
#if SK_SUPPORT_GPU
#include "include/gpu/GrTexture.h"
#include "include/private/GrRecordingContext.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrColorSpaceXform.h"
#include "src/gpu/GrCoordTransform.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/effects/GrTextureDomain.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
#endif
namespace {
class SkDisplacementMapEffectImpl final : public SkImageFilter_Base {
public:
SkDisplacementMapEffectImpl(SkColorChannel xChannelSelector, SkColorChannel yChannelSelector,
SkScalar scale, sk_sp<SkImageFilter> inputs[2],
const CropRect* cropRect)
: INHERITED(inputs, 2, cropRect)
, fXChannelSelector(xChannelSelector)
, fYChannelSelector(yChannelSelector)
, fScale(scale) {}
SkRect computeFastBounds(const SkRect& src) const override;
virtual SkIRect onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
MapDirection, const SkIRect* inputRect) const override;
SkIRect onFilterNodeBounds(const SkIRect&, const SkMatrix& ctm,
MapDirection, const SkIRect* inputRect) const override;
protected:
sk_sp<SkSpecialImage> onFilterImage(const Context&, SkIPoint* offset) const override;
void flatten(SkWriteBuffer&) const override;
private:
friend void SkDisplacementMapEffect::RegisterFlattenables();
SK_FLATTENABLE_HOOKS(SkDisplacementMapEffectImpl)
SkColorChannel fXChannelSelector;
SkColorChannel fYChannelSelector;
SkScalar fScale;
const SkImageFilter* getDisplacementInput() const { return getInput(0); }
const SkImageFilter* getColorInput() const { return getInput(1); }
typedef SkImageFilter_Base INHERITED;
};
// Shift values to extract channels from an SkColor (SkColorGetR, SkColorGetG, etc)
const uint8_t gChannelTypeToShift[] = {
16, // R
8, // G
0, // B
24, // A
};
struct Extractor {
Extractor(SkColorChannel typeX,
SkColorChannel typeY)
: fShiftX(gChannelTypeToShift[static_cast<int>(typeX)])
, fShiftY(gChannelTypeToShift[static_cast<int>(typeY)])
{}
unsigned fShiftX, fShiftY;
unsigned getX(SkColor c) const { return (c >> fShiftX) & 0xFF; }
unsigned getY(SkColor c) const { return (c >> fShiftY) & 0xFF; }
};
static bool channel_selector_type_is_valid(SkColorChannel cst) {
switch (cst) {
case SkColorChannel::kR:
case SkColorChannel::kG:
case SkColorChannel::kB:
case SkColorChannel::kA:
return true;
default:
break;
}
return false;
}
static SkColorChannel convert_channel_type(SkDisplacementMapEffect::ChannelSelectorType c) {
switch(c) {
case SkDisplacementMapEffect::kR_ChannelSelectorType:
return SkColorChannel::kR;
case SkDisplacementMapEffect::kG_ChannelSelectorType:
return SkColorChannel::kG;
case SkDisplacementMapEffect::kB_ChannelSelectorType:
return SkColorChannel::kB;
case SkDisplacementMapEffect::kA_ChannelSelectorType:
return SkColorChannel::kA;
case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
default:
// Raster backend historically treated this as B, GPU backend would fail when generating
// shader code. Just return B without aborting in debug-builds in order to keep fuzzers
// happy when they pass in the technically still valid kUnknown_ChannelSelectorType.
return SkColorChannel::kB;
}
}
} // end namespace
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkImageFilter> SkDisplacementMapEffect::Make(ChannelSelectorType xChannelSelector,
ChannelSelectorType yChannelSelector,
SkScalar scale,
sk_sp<SkImageFilter> displacement,
sk_sp<SkImageFilter> color,
const SkImageFilter::CropRect* cropRect) {
return Make(convert_channel_type(xChannelSelector), convert_channel_type(yChannelSelector),
scale, std::move(displacement), std::move(color), cropRect);
}
sk_sp<SkImageFilter> SkDisplacementMapEffect::Make(SkColorChannel xChannelSelector,
SkColorChannel yChannelSelector,
SkScalar scale,
sk_sp<SkImageFilter> displacement,
sk_sp<SkImageFilter> color,
const SkImageFilter::CropRect* cropRect) {
if (!channel_selector_type_is_valid(xChannelSelector) ||
!channel_selector_type_is_valid(yChannelSelector)) {
return nullptr;
}
sk_sp<SkImageFilter> inputs[2] = { std::move(displacement), std::move(color) };
return sk_sp<SkImageFilter>(new SkDisplacementMapEffectImpl(xChannelSelector, yChannelSelector,
scale, inputs, cropRect));
}
void SkDisplacementMapEffect::RegisterFlattenables() {
SK_REGISTER_FLATTENABLE(SkDisplacementMapEffectImpl);
// TODO (michaelludwig) - Remove after grace period for SKPs to stop using old name
SkFlattenable::Register("SkDisplacementMapEffect", SkDisplacementMapEffectImpl::CreateProc);
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> SkDisplacementMapEffectImpl::CreateProc(SkReadBuffer& buffer) {
SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 2);
SkColorChannel xsel, ysel;
if (buffer.isVersionLT(SkPicturePriv::kCleanupImageFilterEnums_Version)) {
xsel = convert_channel_type(buffer.read32LE(
SkDisplacementMapEffect::kLast_ChannelSelectorType));
ysel = convert_channel_type(buffer.read32LE(
SkDisplacementMapEffect::kLast_ChannelSelectorType));
} else {
xsel = buffer.read32LE(SkColorChannel::kLastEnum);
ysel = buffer.read32LE(SkColorChannel::kLastEnum);
}
SkScalar scale = buffer.readScalar();
return SkDisplacementMapEffect::Make(xsel, ysel, scale, common.getInput(0), common.getInput(1),
&common.cropRect());
}
void SkDisplacementMapEffectImpl::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writeInt((int) fXChannelSelector);
buffer.writeInt((int) fYChannelSelector);
buffer.writeScalar(fScale);
}
#if SK_SUPPORT_GPU
class GrDisplacementMapEffect : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(
SkColorChannel xChannelSelector, SkColorChannel yChannelSelector, SkVector scale,
sk_sp<GrTextureProxy> displacement, const SkIRect& displSubset,
const SkMatrix& offsetMatrix, sk_sp<GrTextureProxy> color, const SkIRect& colorSubset) {
return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect(
xChannelSelector, yChannelSelector, scale, std::move(displacement), displSubset,
offsetMatrix, std::move(color), colorSubset));
}
~GrDisplacementMapEffect() override;
SkColorChannel xChannelSelector() const {
return fXChannelSelector;
}
SkColorChannel yChannelSelector() const {
return fYChannelSelector;
}
const SkVector& scale() const { return fScale; }
const char* name() const override { return "DisplacementMap"; }
const GrTextureDomain& domain() const { return fDomain; }
std::unique_ptr<GrFragmentProcessor> clone() const override;
private:
GrDisplacementMapEffect(const GrDisplacementMapEffect&);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GrDisplacementMapEffect(SkColorChannel xChannelSelector,
SkColorChannel yChannelSelector,
const SkVector& scale, sk_sp<GrTextureProxy> displacement,
const SkIRect& displSubset, const SkMatrix& offsetMatrix,
sk_sp<GrTextureProxy> color, const SkIRect& colorSubset);
const TextureSampler& onTextureSampler(int i) const override {
return IthTextureSampler(i, fDisplacementSampler, fColorSampler);
}
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
GrCoordTransform fDisplacementTransform;
TextureSampler fDisplacementSampler;
GrCoordTransform fColorTransform;
GrTextureDomain fDomain;
TextureSampler fColorSampler;
SkColorChannel fXChannelSelector;
SkColorChannel fYChannelSelector;
SkVector fScale;
typedef GrFragmentProcessor INHERITED;
};
#endif
static void compute_displacement(Extractor ex, const SkVector& scale, SkBitmap* dst,
const SkBitmap& displ, const SkIPoint& offset,
const SkBitmap& src,
const SkIRect& bounds) {
static const SkScalar Inv8bit = SkScalarInvert(255);
const int srcW = src.width();
const int srcH = src.height();
const SkVector scaleForColor = SkVector::Make(scale.fX * Inv8bit, scale.fY * Inv8bit);
const SkVector scaleAdj = SkVector::Make(SK_ScalarHalf - scale.fX * SK_ScalarHalf,
SK_ScalarHalf - scale.fY * SK_ScalarHalf);
SkPMColor* dstPtr = dst->getAddr32(0, 0);
for (int y = bounds.top(); y < bounds.bottom(); ++y) {
const SkPMColor* displPtr = displ.getAddr32(bounds.left() + offset.fX, y + offset.fY);
for (int x = bounds.left(); x < bounds.right(); ++x, ++displPtr) {
SkColor c = SkUnPreMultiply::PMColorToColor(*displPtr);
SkScalar displX = scaleForColor.fX * ex.getX(c) + scaleAdj.fX;
SkScalar displY = scaleForColor.fY * ex.getY(c) + scaleAdj.fY;
// Truncate the displacement values
const int32_t srcX = Sk32_sat_add(x, SkScalarTruncToInt(displX));
const int32_t srcY = Sk32_sat_add(y, SkScalarTruncToInt(displY));
*dstPtr++ = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ?
0 : *(src.getAddr32(srcX, srcY));
}
}
}
sk_sp<SkSpecialImage> SkDisplacementMapEffectImpl::onFilterImage(const Context& ctx,
SkIPoint* offset) const {
SkIPoint colorOffset = SkIPoint::Make(0, 0);
sk_sp<SkSpecialImage> color(this->filterInput(1, ctx, &colorOffset));
if (!color) {
return nullptr;
}
SkIPoint displOffset = SkIPoint::Make(0, 0);
// Creation of the displacement map should happen in a non-colorspace aware context. This
// texture is a purely mathematical construct, so we want to just operate on the stored
// values. Consider:
// User supplies an sRGB displacement map. If we're rendering to a wider gamut, then we could
// end up filtering the displacement map into that gamut, which has the effect of reducing
// the amount of displacement that it represents (as encoded values move away from the
// primaries).
// With a more complex DAG attached to this input, it's not clear that working in ANY specific
// color space makes sense, so we ignore color spaces (and gamma) entirely. This may not be
// ideal, but it's at least consistent and predictable.
Context displContext(ctx.mapping(), ctx.desiredOutput(), ctx.cache(),
kN32_SkColorType, nullptr, ctx.source());
sk_sp<SkSpecialImage> displ(this->filterInput(0, displContext, &displOffset));
if (!displ) {
return nullptr;
}
const SkIRect srcBounds = SkIRect::MakeXYWH(colorOffset.x(), colorOffset.y(),
color->width(), color->height());
// Both paths do bounds checking on color pixel access, we don't need to
// pad the color bitmap to bounds here.
SkIRect bounds;
if (!this->applyCropRect(ctx, srcBounds, &bounds)) {
return nullptr;
}
SkIRect displBounds;
displ = this->applyCropRectAndPad(ctx, displ.get(), &displOffset, &displBounds);
if (!displ) {
return nullptr;
}
if (!bounds.intersect(displBounds)) {
return nullptr;
}
const SkIRect colorBounds = bounds.makeOffset(-colorOffset);
// If the offset overflowed (saturated) then we have to abort, as we need their
// dimensions to be equal. See https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=7209
if (colorBounds.size() != bounds.size()) {
return nullptr;
}
SkVector scale = SkVector::Make(fScale, fScale);
ctx.ctm().mapVectors(&scale, 1);
#if SK_SUPPORT_GPU
if (ctx.gpuBacked()) {
auto context = ctx.getContext();
sk_sp<GrTextureProxy> colorProxy(color->asTextureProxyRef(context));
sk_sp<GrTextureProxy> displProxy(displ->asTextureProxyRef(context));
if (!colorProxy || !displProxy) {
return nullptr;
}
const auto isProtected = colorProxy->isProtected() ? GrProtected::kYes : GrProtected::kNo;
SkMatrix offsetMatrix = SkMatrix::MakeTrans(SkIntToScalar(colorOffset.fX - displOffset.fX),
SkIntToScalar(colorOffset.fY - displOffset.fY));
std::unique_ptr<GrFragmentProcessor> fp =
GrDisplacementMapEffect::Make(fXChannelSelector,
fYChannelSelector,
scale,
std::move(displProxy),
displ->subset(),
offsetMatrix,
std::move(colorProxy),
color->subset());
fp = GrColorSpaceXformEffect::Make(std::move(fp), color->getColorSpace(),
color->alphaType(), ctx.colorSpace());
GrPaint paint;
paint.addColorFragmentProcessor(std::move(fp));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
SkMatrix matrix;
matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y()));
auto renderTargetContext =
context->priv().makeDeferredRenderTargetContext(SkBackingFit::kApprox,
bounds.width(),
bounds.height(),
ctx.grColorType(),
ctx.refColorSpace(),
1,
GrMipMapped::kNo,
kBottomLeft_GrSurfaceOrigin,
nullptr,
SkBudgeted::kYes,
isProtected);
if (!renderTargetContext) {
return nullptr;
}
renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, matrix,
SkRect::Make(colorBounds));
offset->fX = bounds.left();
offset->fY = bounds.top();
return SkSpecialImage::MakeDeferredFromGpu(
context,
SkIRect::MakeWH(bounds.width(), bounds.height()),
kNeedNewImageUniqueID_SpecialImage,
renderTargetContext->asTextureProxyRef(),
renderTargetContext->colorInfo().colorType(),
renderTargetContext->colorInfo().refColorSpace());
}
#endif
SkBitmap colorBM, displBM;
if (!color->getROPixels(&colorBM) || !displ->getROPixels(&displBM)) {
return nullptr;
}
if ((colorBM.colorType() != kN32_SkColorType) ||
(displBM.colorType() != kN32_SkColorType)) {
return nullptr;
}
if (!colorBM.getPixels() || !displBM.getPixels()) {
return nullptr;
}
SkImageInfo info = SkImageInfo::MakeN32(bounds.width(), bounds.height(),
colorBM.alphaType());
SkBitmap dst;
if (!dst.tryAllocPixels(info)) {
return nullptr;
}
compute_displacement(Extractor(fXChannelSelector, fYChannelSelector), scale, &dst,
displBM, colorOffset - displOffset, colorBM, colorBounds);
offset->fX = bounds.left();
offset->fY = bounds.top();
return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(bounds.width(), bounds.height()),
dst);
}
SkRect SkDisplacementMapEffectImpl::computeFastBounds(const SkRect& src) const {
SkRect bounds = this->getColorInput() ? this->getColorInput()->computeFastBounds(src) : src;
bounds.outset(SkScalarAbs(fScale) * SK_ScalarHalf, SkScalarAbs(fScale) * SK_ScalarHalf);
return bounds;
}
SkIRect SkDisplacementMapEffectImpl::onFilterNodeBounds(
const SkIRect& src, const SkMatrix& ctm, MapDirection, const SkIRect* inputRect) const {
SkVector scale = SkVector::Make(fScale, fScale);
ctm.mapVectors(&scale, 1);
return src.makeOutset(SkScalarCeilToInt(SkScalarAbs(scale.fX) * SK_ScalarHalf),
SkScalarCeilToInt(SkScalarAbs(scale.fY) * SK_ScalarHalf));
}
SkIRect SkDisplacementMapEffectImpl::onFilterBounds(
const SkIRect& src, const SkMatrix& ctm, MapDirection dir, const SkIRect* inputRect) const {
// Recurse only into color input.
if (this->getColorInput()) {
return this->getColorInput()->filterBounds(src, ctm, dir, inputRect);
}
return src;
}
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*);
protected:
void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
private:
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
UniformHandle fScaleUni;
GrTextureDomain::GLDomain fGLDomain;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor* GrDisplacementMapEffect::onCreateGLSLInstance() const {
return new GrGLDisplacementMapEffect;
}
void GrDisplacementMapEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDisplacementMapEffect::GenKey(*this, caps, b);
}
GrDisplacementMapEffect::GrDisplacementMapEffect(
SkColorChannel xChannelSelector,
SkColorChannel yChannelSelector,
const SkVector& scale,
sk_sp<GrTextureProxy> displacement,
const SkIRect& displSubset,
const SkMatrix& offsetMatrix,
sk_sp<GrTextureProxy> color,
const SkIRect& colorSubset)
: INHERITED(kGrDisplacementMapEffect_ClassID,
GrFragmentProcessor::kNone_OptimizationFlags)
, fDisplacementTransform(
SkMatrix::Concat(SkMatrix::MakeTrans(displSubset.x(), displSubset.y()),
offsetMatrix),
displacement.get())
, fDisplacementSampler(displacement)
, fColorTransform(SkMatrix::MakeTrans(colorSubset.x(), colorSubset.y()), color.get())
, fDomain(color.get(),
GrTextureDomain::MakeTexelDomain(colorSubset,
GrTextureDomain::kDecal_Mode),
GrTextureDomain::kDecal_Mode, GrTextureDomain::kDecal_Mode)
, fColorSampler(color)
, fXChannelSelector(xChannelSelector)
, fYChannelSelector(yChannelSelector)
, fScale(scale) {
this->addCoordTransform(&fDisplacementTransform);
this->addCoordTransform(&fColorTransform);
this->setTextureSamplerCnt(2);
}
GrDisplacementMapEffect::GrDisplacementMapEffect(const GrDisplacementMapEffect& that)
: INHERITED(kGrDisplacementMapEffect_ClassID, that.optimizationFlags())
, fDisplacementTransform(that.fDisplacementTransform)
, fDisplacementSampler(that.fDisplacementSampler)
, fColorTransform(that.fColorTransform)
, fDomain(that.fDomain)
, fColorSampler(that.fColorSampler)
, fXChannelSelector(that.fXChannelSelector)
, fYChannelSelector(that.fYChannelSelector)
, fScale(that.fScale) {
this->addCoordTransform(&fDisplacementTransform);
this->addCoordTransform(&fColorTransform);
this->setTextureSamplerCnt(2);
}
GrDisplacementMapEffect::~GrDisplacementMapEffect() {}
std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrDisplacementMapEffect(*this));
}
bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
return fXChannelSelector == s.fXChannelSelector &&
fYChannelSelector == s.fYChannelSelector &&
fScale == s.fScale;
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrDisplacementMapEffect::TestCreate(GrProcessorTestData* d) {
int texIdxDispl = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
int texIdxColor = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
sk_sp<GrTextureProxy> dispProxy = d->textureProxy(texIdxDispl);
sk_sp<GrTextureProxy> colorProxy = d->textureProxy(texIdxColor);
static const int kMaxComponent = static_cast<int>(SkColorChannel::kLastEnum);
SkColorChannel xChannelSelector =
static_cast<SkColorChannel>(d->fRandom->nextRangeU(1, kMaxComponent));
SkColorChannel yChannelSelector =
static_cast<SkColorChannel>(d->fRandom->nextRangeU(1, kMaxComponent));
SkVector scale = SkVector::Make(d->fRandom->nextRangeScalar(0, 100.0f),
d->fRandom->nextRangeScalar(0, 100.0f));
SkISize colorDimensions;
colorDimensions.fWidth = d->fRandom->nextRangeU(0, colorProxy->width());
colorDimensions.fHeight = d->fRandom->nextRangeU(0, colorProxy->height());
SkIRect dispRect = SkIRect::MakeWH(dispProxy->width(), dispProxy->height());
return GrDisplacementMapEffect::Make(xChannelSelector, yChannelSelector, scale,
std::move(dispProxy),
dispRect,
SkMatrix::I(),
std::move(colorProxy), SkIRect::MakeSize(colorDimensions));
}
#endif
///////////////////////////////////////////////////////////////////////////////
void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
const GrDisplacementMapEffect& displacementMap = args.fFp.cast<GrDisplacementMapEffect>();
const GrTextureDomain& domain = displacementMap.domain();
fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "Scale");
const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
const char* dColor = "dColor";
const char* cCoords = "cCoords";
const char* nearZero = "1e-6"; // Since 6.10352e-5 is the smallest half float, use
// a number smaller than that to approximate 0, but
// leave room for 32-bit float GPU rounding errors.
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("\t\thalf4 %s = ", dColor);
fragBuilder->appendTextureLookup(args.fTexSamplers[0],
args.fTransformedCoords[0].fVaryingPoint.c_str(),
args.fTransformedCoords[0].fVaryingPoint.getType());
fragBuilder->codeAppend(";\n");
// Unpremultiply the displacement
fragBuilder->codeAppendf(
"\t\t%s.rgb = (%s.a < %s) ? half3(0.0) : saturate(%s.rgb / %s.a);",
dColor, dColor, nearZero, dColor, dColor);
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1].fVaryingPoint);
fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.",
cCoords, coords2D.c_str(), scaleUni, dColor);
switch (displacementMap.xChannelSelector()) {
case SkColorChannel::kR:
fragBuilder->codeAppend("r");
break;
case SkColorChannel::kG:
fragBuilder->codeAppend("g");
break;
case SkColorChannel::kB:
fragBuilder->codeAppend("b");
break;
case SkColorChannel::kA:
fragBuilder->codeAppend("a");
break;
default:
SkDEBUGFAIL("Unknown X channel selector");
}
switch (displacementMap.yChannelSelector()) {
case SkColorChannel::kR:
fragBuilder->codeAppend("r");
break;
case SkColorChannel::kG:
fragBuilder->codeAppend("g");
break;
case SkColorChannel::kB:
fragBuilder->codeAppend("b");
break;
case SkColorChannel::kA:
fragBuilder->codeAppend("a");
break;
default:
SkDEBUGFAIL("Unknown Y channel selector");
}
fragBuilder->codeAppend("-half2(0.5));\t\t");
fGLDomain.sampleTexture(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
domain,
args.fOutputColor,
SkString(cCoords),
args.fTexSamplers[1]);
fragBuilder->codeAppend(";\n");
}
void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& proc) {
const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
GrTextureProxy* proxy = displacementMap.textureSampler(1).proxy();
GrTexture* colorTex = proxy->peekTexture();
SkScalar scaleX = displacementMap.scale().fX / colorTex->width();
SkScalar scaleY = displacementMap.scale().fY / colorTex->height();
pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
proxy->origin() == kTopLeft_GrSurfaceOrigin ?
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
fGLDomain.setData(pdman, displacementMap.domain(), proxy,
displacementMap.textureSampler(1).samplerState());
}
void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
const GrShaderCaps&, GrProcessorKeyBuilder* b) {
const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
static constexpr int kChannelSelectorKeyBits = 2; // Max value is 3, so 2 bits are required
uint32_t xKey = static_cast<uint32_t>(displacementMap.xChannelSelector());
uint32_t yKey = static_cast<uint32_t>(displacementMap.yChannelSelector())
<< kChannelSelectorKeyBits;
b->add32(xKey | yKey);
}
#endif