blob: dae39410549cb554e9de20ebe3cd109616dcc17b [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <set>
#include "GrClip.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrProxyProvider.h"
#include "GrRenderTarget.h"
#include "GrResourceProvider.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "SkAutoPixmapStorage.h"
#include "SkMipMap.h"
#include "SkSurface.h"
#include "Test.h"
// Tests that GrSurface::asTexture(), GrSurface::asRenderTarget(), and static upcasting of texture
// and render targets to GrSurface all work as expected.
DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrSurface, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
auto resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = 256;
desc.fHeight = 256;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fSampleCnt = 1;
sk_sp<GrSurface> texRT1 = resourceProvider->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asRenderTarget());
REPORTER_ASSERT(reporter, texRT1.get() == texRT1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
texRT1->asTexture());
REPORTER_ASSERT(reporter, texRT1->asRenderTarget() ==
static_cast<GrSurface*>(texRT1->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT1->asRenderTarget()) ==
static_cast<GrSurface*>(texRT1->asTexture()));
desc.fFlags = kNone_GrSurfaceFlags;
sk_sp<GrTexture> tex1 = resourceProvider->createTexture(desc, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, nullptr == tex1->asRenderTarget());
REPORTER_ASSERT(reporter, tex1.get() == tex1->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1.get()) == tex1->asTexture());
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, 256, 256, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
sk_sp<GrSurface> texRT2 = resourceProvider->wrapRenderableBackendTexture(
backendTex, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo);
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asRenderTarget());
REPORTER_ASSERT(reporter, texRT2.get() == texRT2->asTexture());
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
texRT2->asTexture());
REPORTER_ASSERT(reporter, texRT2->asRenderTarget() ==
static_cast<GrSurface*>(texRT2->asTexture()));
REPORTER_ASSERT(reporter, static_cast<GrSurface*>(texRT2->asRenderTarget()) ==
static_cast<GrSurface*>(texRT2->asTexture()));
gpu->deleteTestingOnlyBackendTexture(backendTex);
}
// This test checks that the isConfigTexturable and isConfigRenderable are
// consistent with createTexture's result.
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSurfaceRenderability, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
GrResourceProvider* resourceProvider = context->priv().resourceProvider();
const GrCaps* caps = context->priv().caps();
GrPixelConfig configs[] = {
kUnknown_GrPixelConfig,
kAlpha_8_GrPixelConfig,
kAlpha_8_as_Alpha_GrPixelConfig,
kAlpha_8_as_Red_GrPixelConfig,
kGray_8_GrPixelConfig,
kGray_8_as_Lum_GrPixelConfig,
kGray_8_as_Red_GrPixelConfig,
kRGB_565_GrPixelConfig,
kRGBA_4444_GrPixelConfig,
kRGBA_8888_GrPixelConfig,
kRGB_888_GrPixelConfig,
kRGB_888X_GrPixelConfig,
kRG_88_GrPixelConfig,
kBGRA_8888_GrPixelConfig,
kSRGBA_8888_GrPixelConfig,
kSBGRA_8888_GrPixelConfig,
kRGBA_1010102_GrPixelConfig,
kRGBA_float_GrPixelConfig,
kRG_float_GrPixelConfig,
kAlpha_half_GrPixelConfig,
kAlpha_half_as_Red_GrPixelConfig,
kRGBA_half_GrPixelConfig,
kRGB_ETC1_GrPixelConfig,
};
GR_STATIC_ASSERT(kGrPixelConfigCnt == SK_ARRAY_COUNT(configs));
GrSurfaceDesc desc;
desc.fWidth = 64;
desc.fHeight = 64;
for (GrPixelConfig config : configs) {
for (GrSurfaceOrigin origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) {
desc.fFlags = kNone_GrSurfaceFlags;
desc.fConfig = config;
desc.fSampleCnt = 1;
sk_sp<GrSurface> tex = resourceProvider->createTexture(desc, SkBudgeted::kNo);
bool ict = caps->isConfigTexturable(desc.fConfig);
REPORTER_ASSERT(reporter, SkToBool(tex) == ict,
"config:%d, tex:%d, isConfigTexturable:%d", config, SkToBool(tex), ict);
GrSRGBEncoded srgbEncoded = GrSRGBEncoded::kNo;
GrColorType colorType = GrPixelConfigToColorTypeAndEncoding(config, &srgbEncoded);
const GrBackendFormat format =
caps->getBackendFormatFromGrColorType(colorType, srgbEncoded);
sk_sp<GrTextureProxy> proxy =
proxyProvider->createMipMapProxy(format, desc, origin, SkBudgeted::kNo);
REPORTER_ASSERT(reporter, SkToBool(proxy.get()) ==
(caps->isConfigTexturable(desc.fConfig) &&
caps->mipMapSupport()));
desc.fFlags = kRenderTarget_GrSurfaceFlag;
tex = resourceProvider->createTexture(desc, SkBudgeted::kNo);
bool isRenderable = caps->isConfigRenderable(config);
REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
"config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex),
isRenderable);
desc.fSampleCnt = 2;
tex = resourceProvider->createTexture(desc, SkBudgeted::kNo);
isRenderable = SkToBool(caps->getRenderTargetSampleCount(2, config));
REPORTER_ASSERT(reporter, SkToBool(tex) == isRenderable,
"config:%d, tex:%d, isRenderable:%d", config, SkToBool(tex),
isRenderable);
}
}
}
#include "GrDrawingManager.h"
#include "GrSurfaceProxy.h"
#include "GrTextureContext.h"
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(InitialTextureClear, reporter, context_info) {
static constexpr int kSize = 100;
GrSurfaceDesc desc;
desc.fWidth = desc.fHeight = kSize;
std::unique_ptr<uint32_t[]> data(new uint32_t[kSize * kSize]);
GrContext* context = context_info.grContext();
const GrCaps* caps = context->priv().caps();
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
for (int c = 0; c <= kLast_GrPixelConfig; ++c) {
desc.fConfig = static_cast<GrPixelConfig>(c);
if (!caps->isConfigTexturable(desc.fConfig)) {
continue;
}
desc.fFlags = kPerformInitialClear_GrSurfaceFlag;
for (bool rt : {false, true}) {
if (rt && !caps->isConfigRenderable(desc.fConfig)) {
continue;
}
desc.fFlags |= rt ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
for (GrSurfaceOrigin origin :
{kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin}) {
for (auto fit : { SkBackingFit::kApprox, SkBackingFit::kExact }) {
// Try directly creating the texture.
// Do this twice in an attempt to hit the cache on the second time through.
for (int i = 0; i < 2; ++i) {
auto proxy = proxyProvider->testingOnly_createInstantiatedProxy(
desc, origin, fit, SkBudgeted::kYes);
if (!proxy) {
continue;
}
auto texCtx = context->priv().makeWrappedSurfaceContext(std::move(proxy));
SkImageInfo info = SkImageInfo::Make(
kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
memset(data.get(), 0xAB, kSize * kSize * sizeof(uint32_t));
if (texCtx->readPixels(info, data.get(), 0, 0, 0)) {
uint32_t cmp = GrPixelConfigIsOpaque(desc.fConfig) ? 0xFF000000 : 0;
for (int i = 0; i < kSize * kSize; ++i) {
if (cmp != data.get()[i]) {
ERRORF(reporter, "Failed on config %d", desc.fConfig);
break;
}
}
}
memset(data.get(), 0xBC, kSize * kSize * sizeof(uint32_t));
// Here we overwrite the texture so that the second time through we
// test against recycling without reclearing.
if (0 == i) {
texCtx->writePixels(info, data.get(), 0, 0, 0);
}
}
context->priv().testingOnly_purgeAllUnlockedResources();
GrSRGBEncoded srgbEncoded = GrSRGBEncoded::kNo;
GrColorType colorType = GrPixelConfigToColorTypeAndEncoding(desc.fConfig,
&srgbEncoded);
const GrBackendFormat format =
caps->getBackendFormatFromGrColorType(colorType, srgbEncoded);
// Try creating the texture as a deferred proxy.
for (int i = 0; i < 2; ++i) {
auto surfCtx = context->priv().makeDeferredSurfaceContext(
format, desc, origin, GrMipMapped::kNo, fit, SkBudgeted::kYes);
if (!surfCtx) {
continue;
}
SkImageInfo info = SkImageInfo::Make(
kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
memset(data.get(), 0xAB, kSize * kSize * sizeof(uint32_t));
if (surfCtx->readPixels(info, data.get(), 0, 0, 0)) {
uint32_t cmp = GrPixelConfigIsOpaque(desc.fConfig) ? 0xFF000000 : 0;
for (int i = 0; i < kSize * kSize; ++i) {
if (cmp != data.get()[i]) {
ERRORF(reporter, "Failed on config %d", desc.fConfig);
break;
}
}
}
// Here we overwrite the texture so that the second time through we
// test against recycling without reclearing.
if (0 == i) {
surfCtx->writePixels(info, data.get(), 0, 0, 0);
}
}
context->priv().testingOnly_purgeAllUnlockedResources();
}
}
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadOnlyTexture, reporter, context_info) {
auto fillPixels = [](const SkPixmap* p, const std::function<uint32_t(int x, int y)>& f) {
for (int y = 0; y < p->height(); ++y) {
for (int x = 0; x < p->width(); ++x) {
*p->writable_addr32(x, y) = f(x, y);
}
}
};
auto comparePixels = [](const SkPixmap& p1, const SkPixmap& p2, skiatest::Reporter* reporter) {
SkASSERT(p1.info() == p2.info());
for (int y = 0; y < p1.height(); ++y) {
for (int x = 0; x < p1.width(); ++x) {
REPORTER_ASSERT(reporter, p1.getColor(x, y) == p2.getColor(x, y));
if (p1.getColor(x, y) != p2.getColor(x, y)) {
return;
}
}
}
};
static constexpr int kSize = 100;
SkAutoPixmapStorage pixels;
pixels.alloc(SkImageInfo::Make(kSize, kSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
fillPixels(&pixels, [](int x, int y) {
return (0xFFU << 24) | (x << 16) | (y << 8) | uint8_t((x * y) & 0xFF);
});
GrContext* context = context_info.grContext();
GrProxyProvider* proxyProvider = context->priv().proxyProvider();
// We test both kRW in addition to kRead mostly to ensure that the calls are structured such
// that they'd succeed if the texture wasn't kRead. We want to be sure we're failing with
// kRead for the right reason.
for (auto ioType : {kRead_GrIOType, kRW_GrIOType}) {
auto backendTex = context->priv().getGpu()->createTestingOnlyBackendTexture(
pixels.addr(), kSize, kSize, kRGBA_8888_SkColorType, true, GrMipMapped::kNo);
auto proxy = proxyProvider->wrapBackendTexture(backendTex, kTopLeft_GrSurfaceOrigin,
kBorrow_GrWrapOwnership,
GrWrapCacheable::kNo, ioType);
auto surfContext = context->priv().makeWrappedSurfaceContext(proxy);
// Read pixels should work with a read-only texture.
SkAutoPixmapStorage read;
read.alloc(pixels.info());
auto readResult = surfContext->readPixels(pixels.info(), read.writable_addr(), 0, 0, 0);
REPORTER_ASSERT(reporter, readResult);
if (readResult) {
comparePixels(pixels, read, reporter);
}
// Write pixels should not work with a read-only texture.
SkAutoPixmapStorage write;
write.alloc(pixels.info());
fillPixels(&write, [&pixels](int x, int y) { return ~*pixels.addr32(); });
auto writeResult = surfContext->writePixels(pixels.info(), pixels.addr(), 0, 0, 0);
REPORTER_ASSERT(reporter, writeResult == (ioType == kRW_GrIOType));
// Try the low level write.
context->flush();
auto gpuWriteResult = context->priv().getGpu()->writePixels(
proxy->peekTexture(), 0, 0, kSize, kSize, GrColorType::kRGBA_8888, write.addr32(),
0);
REPORTER_ASSERT(reporter, gpuWriteResult == (ioType == kRW_GrIOType));
// Copies should not work with a read-only texture
auto copySrc = proxyProvider->createTextureProxy(
SkImage::MakeFromRaster(write, nullptr, nullptr), kNone_GrSurfaceFlags, 1,
SkBudgeted::kYes, SkBackingFit::kExact);
REPORTER_ASSERT(reporter, copySrc);
auto copyResult = surfContext->copy(copySrc.get());
REPORTER_ASSERT(reporter, copyResult == (ioType == kRW_GrIOType));
// Try the low level copy.
context->flush();
auto gpuCopyResult = context->priv().getGpu()->copySurface(
proxy->peekTexture(), kTopLeft_GrSurfaceOrigin, copySrc->peekTexture(),
kTopLeft_GrSurfaceOrigin, SkIRect::MakeWH(kSize, kSize), {0, 0});
REPORTER_ASSERT(reporter, gpuCopyResult == (ioType == kRW_GrIOType));
// Mip regen should not work with a read only texture.
if (context->priv().caps()->mipMapSupport()) {
backendTex = context->priv().getGpu()->createTestingOnlyBackendTexture(
nullptr, kSize, kSize, kRGBA_8888_SkColorType, true, GrMipMapped::kYes);
proxy = proxyProvider->wrapBackendTexture(backendTex, kTopLeft_GrSurfaceOrigin,
kBorrow_GrWrapOwnership, GrWrapCacheable::kNo,
ioType);
context->flush();
proxy->peekTexture()->texturePriv().markMipMapsDirty(); // avoids assert in GrGpu.
auto regenResult =
context->priv().getGpu()->regenerateMipMapLevels(proxy->peekTexture());
REPORTER_ASSERT(reporter, regenResult == (ioType == kRW_GrIOType));
}
}
}
static sk_sp<GrTexture> make_wrapped_texture(GrContext* context, bool renderable) {
auto backendTexture = context->priv().getGpu()->createTestingOnlyBackendTexture(
nullptr, 10, 10, GrColorType::kRGBA_8888, renderable, GrMipMapped::kNo);
sk_sp<GrTexture> texture;
if (renderable) {
texture = context->priv().resourceProvider()->wrapRenderableBackendTexture(
backendTexture, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo);
} else {
texture = context->priv().resourceProvider()->wrapBackendTexture(
backendTexture, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType);
}
// Add a release proc that deletes the GrBackendTexture.
struct ReleaseContext {
GrContext* fContext;
GrBackendTexture fBackendTexture;
};
auto release = [](void* rc) {
auto releaseContext = static_cast<ReleaseContext*>(rc);
if (!releaseContext->fContext->abandoned()) {
if (auto gpu = releaseContext->fContext->priv().getGpu()) {
gpu->deleteTestingOnlyBackendTexture(releaseContext->fBackendTexture);
}
}
delete releaseContext;
};
texture->setRelease(
sk_make_sp<GrReleaseProcHelper>(release, new ReleaseContext{context, backendTexture}));
return texture;
}
static sk_sp<GrTexture> make_normal_texture(GrContext* context, bool renderable) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = desc.fHeight = 10;
desc.fFlags = renderable ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
return context->priv().resourceProvider()->createTexture(desc, SkBudgeted::kNo);
}
DEF_GPUTEST(TextureIdleProcTest, reporter, options) {
// Various ways of making textures.
auto makeWrapped = [](GrContext* context) { return make_wrapped_texture(context, false); };
auto makeWrappedRenderable = [](GrContext* context) {
return make_wrapped_texture(context, true);
};
auto makeNormal = [](GrContext* context) { return make_normal_texture(context, false); };
auto makeRenderable = [](GrContext* context) { return make_normal_texture(context, true); };
std::function<sk_sp<GrTexture>(GrContext*)> makers[] = {makeWrapped, makeWrappedRenderable,
makeNormal, makeRenderable};
// Add a unique key, or not.
auto addKey = [](GrTexture* texture) {
static uint32_t gN = 0;
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
GrUniqueKey::Builder builder(&key, kDomain, 1);
builder[0] = gN++;
builder.finish();
texture->resourcePriv().setUniqueKey(key);
};
auto dontAddKey = [](GrTexture* texture) {};
std::function<void(GrTexture*)> keyAdders[] = {addKey, dontAddKey};
for (const auto& m : makers) {
for (const auto& keyAdder : keyAdders) {
for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
sk_gpu_test::GrContextFactory factory;
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
GrContext* context = factory.get(contextType);
if (!context) {
continue;
}
// The callback we add simply adds an integer to a set.
std::set<int> idleIDs;
struct Context {
std::set<int>* fIdleIDs;
int fNum;
};
auto proc = [](void* context) {
static_cast<Context*>(context)->fIdleIDs->insert(
static_cast<Context*>(context)->fNum);
delete static_cast<Context*>(context);
};
// Makes a texture, possibly adds a key, and sets the callback.
auto make = [&m, &keyAdder, &proc, &idleIDs](GrContext* context, int num) {
sk_sp<GrTexture> texture = m(context);
texture->setIdleProc(proc, new Context{&idleIDs, num});
keyAdder(texture.get());
return texture;
};
auto texture = make(context, 1);
REPORTER_ASSERT(reporter, idleIDs.find(1) == idleIDs.end());
bool isRT = SkToBool(texture->asRenderTarget());
auto backendFormat = texture->backendFormat();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(1) != idleIDs.end());
texture = make(context, 2);
int w = texture->width();
int h = texture->height();
SkImageInfo info =
SkImageInfo::Make(w, h, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, nullptr);
auto rtc = rt->getCanvas()->internal_private_accessTopLayerRenderTargetContext();
auto singleUseLazyCB = [&texture](GrResourceProvider* rp) {
return std::move(texture);
};
GrSurfaceDesc desc;
desc.fWidth = w;
desc.fHeight = h;
desc.fConfig = kRGBA_8888_GrPixelConfig;
if (isRT) {
desc.fFlags = kRenderTarget_GrSurfaceFlag;
}
SkBudgeted budgeted;
if (texture->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) {
budgeted = SkBudgeted::kYes;
} else {
budgeted = SkBudgeted::kNo;
}
auto proxy = context->priv().proxyProvider()->createLazyProxy(
singleUseLazyCB, backendFormat, desc,
GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo,
GrInternalSurfaceFlags ::kNone, SkBackingFit::kExact, budgeted,
GrSurfaceProxy::LazyInstantiationType::kSingleUse);
rtc->drawTexture(GrNoClip(), proxy, GrSamplerState::Filter::kNearest,
SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr);
// We still have the proxy, which should remain instantiated, thereby keeping the
// texture not purgeable.
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
context->flush();
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
context->priv().getGpu()->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
// This time we move the proxy into the draw.
rtc->drawTexture(GrNoClip(), std::move(proxy), GrSamplerState::Filter::kNearest,
SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr);
REPORTER_ASSERT(reporter, idleIDs.find(2) == idleIDs.end());
context->flush();
context->priv().getGpu()->testingOnly_flushGpuAndSync();
// Now that the draw is fully consumed by the GPU, the texture should be idle.
REPORTER_ASSERT(reporter, idleIDs.find(2) != idleIDs.end());
// Make a proxy that should deinstantiate even if we keep a ref on it.
auto deinstantiateLazyCB = [&make, &context](GrResourceProvider* rp) {
return make(context, 3);
};
proxy = context->priv().proxyProvider()->createLazyProxy(
deinstantiateLazyCB, backendFormat, desc,
GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin, GrMipMapped::kNo,
GrInternalSurfaceFlags ::kNone, SkBackingFit::kExact, budgeted,
GrSurfaceProxy::LazyInstantiationType::kDeinstantiate);
rtc->drawTexture(GrNoClip(), std::move(proxy), GrSamplerState::Filter::kNearest,
SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr);
// At this point the proxy shouldn't even be instantiated, there is no texture with
// id 3.
REPORTER_ASSERT(reporter, idleIDs.find(3) == idleIDs.end());
context->flush();
context->priv().getGpu()->testingOnly_flushGpuAndSync();
// Now that the draw is fully consumed, we should have deinstantiated the proxy and
// the texture it made should be idle.
REPORTER_ASSERT(reporter, idleIDs.find(3) != idleIDs.end());
// Make sure we make the call during various shutdown scenarios where the texture
// might persist after context is destroyed, abandoned, etc. We test three
// variations of each scenario. One where the texture is just created. Another,
// where the texture has been used in a draw and then the context is flushed. And
// one where the the texture was drawn but the context is not flushed.
// In each scenario we test holding a ref beyond the context shutdown and not.
// These tests are difficult to get working with Vulkan. See http://skbug.com/8705
// and http://skbug.com/8275
GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
if (api == GrBackendApi::kVulkan) {
continue;
}
int id = 4;
enum class DrawType {
kNoDraw,
kDraw,
kDrawAndFlush,
};
for (auto drawType :
{DrawType::kNoDraw, DrawType::kDraw, DrawType::kDrawAndFlush}) {
for (bool unrefFirst : {false, true}) {
auto possiblyDrawAndFlush = [&context, &texture, drawType, unrefFirst, w,
h] {
if (drawType == DrawType::kNoDraw) {
return;
}
SkImageInfo info = SkImageInfo::Make(w, h, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
auto rt = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0,
nullptr);
auto rtc = rt->getCanvas()
->internal_private_accessTopLayerRenderTargetContext();
auto proxy = context->priv().proxyProvider()->testingOnly_createWrapped(
texture, kTopLeft_GrSurfaceOrigin);
rtc->drawTexture(
GrNoClip(), proxy, GrSamplerState::Filter::kNearest,
SkBlendMode::kSrcOver, SkPMColor4f(), SkRect::MakeWH(w, h),
SkRect::MakeWH(w, h), GrAA::kNo, GrQuadAAFlags::kNone,
SkCanvas::kFast_SrcRectConstraint, SkMatrix::I(), nullptr);
if (drawType == DrawType::kDrawAndFlush) {
context->flush();
}
if (unrefFirst) {
texture.reset();
}
};
texture = make(context, id);
possiblyDrawAndFlush();
context->abandonContext();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
factory.destroyContexts();
context = factory.get(contextType);
++id;
// Similar to previous, but reset the texture after the context was
// abandoned and then destroyed.
texture = make(context, id);
possiblyDrawAndFlush();
context->abandonContext();
factory.destroyContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
context = factory.get(contextType);
id++;
texture = make(context, id);
possiblyDrawAndFlush();
factory.destroyContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
context = factory.get(contextType);
id++;
texture = make(context, id);
possiblyDrawAndFlush();
factory.releaseResourcesAndAbandonContexts();
texture.reset();
REPORTER_ASSERT(reporter, idleIDs.find(id) != idleIDs.end());
context = factory.get(contextType);
id++;
}
}
}
}
}
}
// Tests an idle proc that unrefs another resource down to zero.
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcCacheManipulationTest, reporter, contextInfo) {
GrContext* context = contextInfo.grContext();
// idle proc that releases another texture.
auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->unref(); };
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
for (const auto& otherMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, false);
auto otherTexture = otherMaker(context, false);
otherTexture->ref();
idleTexture->setIdleProc(idleProc, otherTexture.get());
otherTexture.reset();
idleTexture.reset();
}
}
}
// Similar to above but more complicated. This flushes the context from the idle proc.
// crbug.com/933526.
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcFlushTest, reporter, contextInfo) {
GrContext* context = contextInfo.grContext();
// idle proc that flushes the context.
auto idleProc = [](void* context) { reinterpret_cast<GrContext*>(context)->flush(); };
for (const auto& idleMaker : {make_wrapped_texture, make_normal_texture}) {
auto idleTexture = idleMaker(context, false);
idleTexture->setIdleProc(idleProc, context);
auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 1, nullptr);
// We'll draw two images to the canvas. One is a normal texture-backed image. The other is
// a wrapped-texture backed image.
surf->getCanvas()->clear(SK_ColorWHITE);
auto img1 = surf->makeImageSnapshot();
auto gpu = context->priv().getGpu();
std::unique_ptr<uint32_t[]> pixels(new uint32_t[info.width() * info.height()]);
auto backendTexture = gpu->createTestingOnlyBackendTexture(
pixels.get(), info.width(), info.height(), kRGBA_8888_SkColorType, false,
GrMipMapped::kNo);
auto img2 = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
info.colorType(), info.alphaType(), nullptr);
surf->getCanvas()->drawImage(std::move(img1), 0, 0);
surf->getCanvas()->drawImage(std::move(img2), 1, 1);
idleTexture.reset();
gpu->deleteTestingOnlyBackendTexture(backendTexture);
}
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(TextureIdleProcRerefTest, reporter, contextInfo) {
GrContext* context = contextInfo.grContext();
// idle proc that refs the texture
auto idleProc = [](void* texture) { reinterpret_cast<GrTexture*>(texture)->ref(); };
// release proc to check whether the texture was released or not.
auto releaseProc = [](void* isReleased) { *reinterpret_cast<bool*>(isReleased) = true; };
bool isReleased = false;
auto idleTexture = make_normal_texture(context, false);
// This test assumes the texture won't be cached (or else the release proc doesn't get
// called).
idleTexture->resourcePriv().removeScratchKey();
context->flush();
idleTexture->setIdleProc(idleProc, idleTexture.get());
idleTexture->setRelease(releaseProc, &isReleased);
auto* raw = idleTexture.get();
idleTexture.reset();
REPORTER_ASSERT(reporter, !isReleased);
raw->unref();
REPORTER_ASSERT(reporter, isReleased);
}