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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/text/gpu/SDFTControl.h"
#include "include/core/SkFont.h"
#include "include/core/SkGraphics.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSurfaceProps.h"
#include "src/core/SkGlyphRunPainter.h"
#include "src/core/SkReadBuffer.h"
#include <tuple>
namespace sktext::gpu {
// DF sizes and thresholds for usage of the small and medium sizes. For example, above
// kSmallDFFontLimit we will use the medium size. The large size is used up until the size at
// which we switch over to drawing as paths as controlled by Control.
static const int kSmallDFFontLimit = 32;
static const int kMediumDFFontLimit = 72;
static const int kLargeDFFontLimit = 162;
#ifdef SK_BUILD_FOR_MAC
static const int kExtraLargeDFFontLimit = 256;
#endif
SkScalar SDFTControl::MinSDFTRange(bool useSDFTForSmallText, SkScalar min) {
if (!useSDFTForSmallText) {
return kLargeDFFontLimit;
}
return min;
}
SDFTControl::SDFTControl(
bool ableToUseSDFT, bool useSDFTForSmallText, SkScalar min, SkScalar max, bool forcePaths)
: fMinDistanceFieldFontSize{MinSDFTRange(useSDFTForSmallText, min)}
, fMaxDistanceFieldFontSize{max}
, fAbleToUseSDFT{ableToUseSDFT}
, fForcePaths{forcePaths} {
SkASSERT_RELEASE(0 < min && min <= max);
}
bool SDFTControl::isDirect(SkScalar approximateDeviceTextSize, const SkPaint& paint) const {
return !fForcePaths &&
!isSDFT(approximateDeviceTextSize, paint) &&
approximateDeviceTextSize < SkGlyphDigest::kSkSideTooBigForAtlas;
}
bool SDFTControl::isSDFT(SkScalar approximateDeviceTextSize, const SkPaint& paint) const {
return !fForcePaths &&
fAbleToUseSDFT &&
paint.getMaskFilter() == nullptr &&
paint.getStyle() == SkPaint::kFill_Style &&
fMinDistanceFieldFontSize <= approximateDeviceTextSize &&
approximateDeviceTextSize <= fMaxDistanceFieldFontSize;
}
SkScalar scaled_text_size(const SkScalar textSize, const SkMatrix& viewMatrix) {
SkScalar scaledTextSize = textSize;
if (viewMatrix.hasPerspective()) {
// for perspective, we simply force to the medium size
// TODO: compute a size based on approximate screen area
scaledTextSize = kMediumDFFontLimit;
} else {
SkScalar maxScale = viewMatrix.getMaxScale();
// if we have non-unity scale, we need to choose our base text size
// based on the SkPaint's text size multiplied by the max scale factor
// TODO: do we need to do this if we're scaling down (i.e. maxScale < 1)?
if (maxScale > 0 && !SkScalarNearlyEqual(maxScale, SK_Scalar1)) {
scaledTextSize *= maxScale;
}
}
return scaledTextSize;
}
std::tuple<SkFont, SkScalar, SDFTMatrixRange>
SDFTControl::getSDFFont(const SkFont& font, const SkMatrix& viewMatrix) const {
SkScalar textSize = font.getSize();
SkScalar scaledTextSize = scaled_text_size(textSize, viewMatrix);
SkFont dfFont{font};
SkScalar dfMaskScaleFloor;
SkScalar dfMaskScaleCeil;
if (scaledTextSize <= kSmallDFFontLimit) {
dfMaskScaleFloor = fMinDistanceFieldFontSize;
dfMaskScaleCeil = kSmallDFFontLimit;
} else if (scaledTextSize <= kMediumDFFontLimit) {
dfMaskScaleFloor = kSmallDFFontLimit;
dfMaskScaleCeil = kMediumDFFontLimit;
#ifdef SK_BUILD_FOR_MAC
} else if (scaledTextSize <= kLargeDFFontLimit) {
dfMaskScaleFloor = kMediumDFFontLimit;
dfMaskScaleCeil = kLargeDFFontLimit;
} else {
dfMaskScaleFloor = kLargeDFFontLimit;
dfMaskScaleCeil = kExtraLargeDFFontLimit;
}
#else
} else {
dfMaskScaleFloor = kMediumDFFontLimit;
dfMaskScaleCeil = kLargeDFFontLimit;
}
#endif
dfFont.setSize(SkIntToScalar(dfMaskScaleCeil));
dfFont.setEdging(SkFont::Edging::kAntiAlias);
dfFont.setForceAutoHinting(false);
dfFont.setHinting(SkFontHinting::kNormal);
// The sub-pixel position will always happen when transforming to the screen.
dfFont.setSubpixel(false);
SkScalar minMatrixScale = dfMaskScaleFloor / textSize,
maxMatrixScale = dfMaskScaleCeil / textSize;
return {dfFont, textSize / dfMaskScaleCeil, {minMatrixScale, maxMatrixScale}};
}
bool SDFTMatrixRange::matrixInRange(const SkMatrix& matrix) const {
SkScalar maxScale = matrix.getMaxScale();
return fMatrixMin < maxScale && maxScale <= fMatrixMax;
}
void SDFTMatrixRange::flatten(SkWriteBuffer& buffer) const {
buffer.writeScalar(fMatrixMin);
buffer.writeScalar(fMatrixMax);
}
SDFTMatrixRange SDFTMatrixRange::MakeFromBuffer(SkReadBuffer& buffer) {
SkScalar min = buffer.readScalar();
SkScalar max = buffer.readScalar();
return SDFTMatrixRange{min, max};
}
} // namespace sktext::gpu