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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResourceProvider_DEFINED
#define GrResourceProvider_DEFINED
#include "GrBatchAtlas.h"
#include "GrIndexBuffer.h"
#include "GrTextureProvider.h"
#include "GrPathRange.h"
class GrBatchAtlas;
class GrIndexBuffer;
class GrPath;
class GrRenderTarget;
class GrSingleOwner;
class GrStencilAttachment;
class GrStrokeInfo;
class GrVertexBuffer;
class SkDescriptor;
class SkPath;
class SkTypeface;
/**
* An extension of the texture provider for arbitrary resource types. This class is intended for
* use within the Gr code base, not by clients or extensions (e.g. third party GrProcessor
* derivatives).
*
* This currently inherits from GrTextureProvider non-publically to force callers to provider
* make a flags (pendingIO) decision and not use the GrTP methods that don't take flags. This
* can be relaxed once https://bug.skia.org/4156 is fixed.
*/
class GrResourceProvider : protected GrTextureProvider {
public:
GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner);
template <typename T> T* findAndRefTByUniqueKey(const GrUniqueKey& key) {
return static_cast<T*>(this->findAndRefResourceByUniqueKey(key));
}
/**
* Either finds and refs, or creates an index buffer for instanced drawing with a specific
* pattern if the index buffer is not found. If the return is non-null, the caller owns
* a ref on the returned GrIndexBuffer.
*
* @param pattern the pattern of indices to repeat
* @param patternSize size in bytes of the pattern
* @param reps number of times to repeat the pattern
* @param vertCount number of vertices the pattern references
* @param key Key to be assigned to the index buffer.
*
* @return The index buffer if successful, otherwise nullptr.
*/
const GrIndexBuffer* findOrCreateInstancedIndexBuffer(const uint16_t* pattern,
int patternSize,
int reps,
int vertCount,
const GrUniqueKey& key) {
if (GrIndexBuffer* buffer = this->findAndRefTByUniqueKey<GrIndexBuffer>(key)) {
return buffer;
}
return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key);
}
/**
* Returns an index buffer that can be used to render quads.
* Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
* The max number of quads can be queried using GrIndexBuffer::maxQuads().
* Draw with kTriangles_GrPrimitiveType
* @ return the quad index buffer
*/
const GrIndexBuffer* refQuadIndexBuffer() {
if (GrIndexBuffer* buffer =
this->findAndRefTByUniqueKey<GrIndexBuffer>(fQuadIndexBufferKey)) {
return buffer;
}
return this->createQuadIndexBuffer();
}
/**
* Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering
* is not supported.
*/
GrPath* createPath(const SkPath&, const GrStrokeInfo&);
GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrStrokeInfo&);
GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const GrStrokeInfo&);
using GrTextureProvider::assignUniqueKeyToResource;
using GrTextureProvider::findAndRefResourceByUniqueKey;
using GrTextureProvider::findAndRefTextureByUniqueKey;
using GrTextureProvider::abandon;
enum Flags {
/** If the caller intends to do direct reads/writes to/from the CPU then this flag must be
* set when accessing resources during a GrDrawTarget flush. This includes the execution of
* GrBatch objects. The reason is that these memory operations are done immediately and
* will occur out of order WRT the operations being flushed.
* Make this automatic: https://bug.skia.org/4156
*/
kNoPendingIO_Flag = kNoPendingIO_ScratchTextureFlag,
};
enum BufferUsage {
/** Caller intends to specify the buffer data rarely with respect to the number of draws
that read the data. */
kStatic_BufferUsage,
/** Caller intends to respecify the buffer data frequently between draws. */
kDynamic_BufferUsage,
};
GrIndexBuffer* createIndexBuffer(size_t size, BufferUsage, uint32_t flags);
GrVertexBuffer* createVertexBuffer(size_t size, BufferUsage, uint32_t flags);
GrTransferBuffer* createTransferBuffer(size_t size, TransferType, uint32_t flags);
GrTexture* createApproxTexture(const GrSurfaceDesc& desc, uint32_t flags) {
SkASSERT(0 == flags || kNoPendingIO_Flag == flags);
return this->internalCreateApproxTexture(desc, flags);
}
/** Returns a GrBatchAtlas. This function can be called anywhere, but the returned atlas should
* only be used inside of GrBatch::generateGeometry
* @param GrPixelConfig The pixel config which this atlas will store
* @param width width in pixels of the atlas
* @param height height in pixels of the atlas
* @param numPlotsX The number of plots the atlas should be broken up into in the X
* direction
* @param numPlotsY The number of plots the atlas should be broken up into in the Y
* direction
* @param func An eviction function which will be called whenever the atlas has to
* evict data
* @param data User supplied data which will be passed into func whenver an
* eviction occurs
*
* @return An initialized GrBatchAtlas, or nullptr if creation fails
*/
GrBatchAtlas* createAtlas(GrPixelConfig, int width, int height, int numPlotsX, int numPlotsY,
GrBatchAtlas::EvictionFunc func, void* data);
/**
* If passed in render target already has a stencil buffer, return it. Otherwise attempt to
* attach one.
*/
GrStencilAttachment* attachStencilAttachment(GrRenderTarget* rt);
const GrCaps* caps() { return this->gpu()->caps(); }
private:
const GrIndexBuffer* createInstancedIndexBuffer(const uint16_t* pattern,
int patternSize,
int reps,
int vertCount,
const GrUniqueKey& key);
const GrIndexBuffer* createQuadIndexBuffer();
GrUniqueKey fQuadIndexBufferKey;
typedef GrTextureProvider INHERITED;
};
#endif