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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkHalf_DEFINED
#define SkHalf_DEFINED
#include "SkNx.h"
#include "SkTypes.h"
// 16-bit floating point value
// format is 1 bit sign, 5 bits exponent, 10 bits mantissa
// only used for storage
typedef uint16_t SkHalf;
#define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value)
#define SK_HalfMax 0x7bff // 65504
#define SK_HalfEpsilon 0x1400 // 2^-10
// convert between half and single precision floating point
float SkHalfToFloat(SkHalf h);
SkHalf SkFloatToHalf(float f);
// Convert between half and single precision floating point, but pull any dirty
// trick we can to make it faster as long as it's correct enough for values in [0,1].
static inline Sk4f SkHalfToFloat_01(uint64_t);
static inline uint64_t SkFloatToHalf_01(const Sk4f&);
// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
// Like the serial versions in SkHalf.cpp, these are based on
// https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
// TODO: NEON versions
static inline Sk4f SkHalfToFloat_01(uint64_t hs) {
#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
// If our input is a normal 16-bit float, things are pretty easy:
// - shift left by 13 to put the mantissa in the right place;
// - the exponent is wrong, but it just needs to be rebiased;
// - re-bias the exponent from 15-bias to 127-bias by adding (127-15).
// If our input is denormalized, we're going to do the same steps, plus a few more fix ups:
// - the input is h = K*2^-14, for some 10-bit fixed point K in [0,1);
// - by shifting left 13 and adding (127-15) to the exponent, we constructed the float value
// 2^-15*(1+K);
// - we'd need to subtract 2^-15 and multiply by 2 to get back to K*2^-14, or equivallently
// multiply by 2 then subtract 2^-14.
//
// - We'll work that multiply by 2 into the rebias, by adding 1 more to the exponent.
// - Conveniently, this leaves that rebias constant 2^-14, exactly what we want to subtract.
__m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_setzero_si128());
const __m128i is_denorm = _mm_cmplt_epi32(h, _mm_set1_epi32(1<<10));
__m128i rebias = _mm_set1_epi32((127-15) << 23);
rebias = _mm_add_epi32(rebias, _mm_and_si128(is_denorm, _mm_set1_epi32(1<<23)));
__m128i f = _mm_add_epi32(_mm_slli_epi32(h, 13), rebias);
return _mm_sub_ps(_mm_castsi128_ps(f),
_mm_castsi128_ps(_mm_and_si128(is_denorm, rebias)));
#else
float fs[4];
for (int i = 0; i < 4; i++) {
fs[i] = SkHalfToFloat(hs >> (i*16));
}
return Sk4f::Load(fs);
#endif
}
static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) {
#if !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
// Scale our floats down by a tiny power of 2 to pull up our mantissa bits,
// then shift back down to 16-bit float layout. This doesn't round, so can be 1 bit small.
// TODO: understand better. Why this scale factor?
const __m128 rebias = _mm_castsi128_ps(_mm_set1_epi32((127 - (127 - 15)) << 23));
__m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, rebias)), 13);
uint64_t r;
_mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h));
return r;
#else
SkHalf hs[4];
for (int i = 0; i < 4; i++) {
hs[i] = SkFloatToHalf(fs[i]);
}
return (uint64_t)hs[3] << 48
| (uint64_t)hs[2] << 32
| (uint64_t)hs[1] << 16
| (uint64_t)hs[0] << 0;
#endif
}
#endif