blob: b821a6a5055f2364e990309feda66d61a9b0993f [file] [log] [blame]
* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrShadowGeoProc_DEFINED
#define GrShadowGeoProc_DEFINED
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrProcessor.h"
class GrGLRRectShadowGeoProc;
* The output color of this effect is a coverage mask for a rrect shadow,
* assuming circular corner geometry.
class GrRRectShadowGeoProc : public GrGeometryProcessor {
static sk_sp<GrGeometryProcessor> Make() {
return sk_sp<GrGeometryProcessor>(new GrRRectShadowGeoProc());
const char* name() const override { return "RRectShadow"; }
const Attribute& inPosition() const { return fInPosition; }
const Attribute& inColor() const { return fInColor; }
const Attribute& inShadowParams() const { return fInShadowParams; }
GrColor color() const { return fColor; }
void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
GrColor fColor;
Attribute fInPosition;
Attribute fInColor;
Attribute fInShadowParams;
typedef GrGeometryProcessor INHERITED;