blob: 9e385458b52f93098ac72f44cc29ef286d8c11b7 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/DrawList.h"
#include "src/gpu/BufferWriter.h"
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/geom/Shape.h"
namespace skgpu::graphite {
const Transform& DrawList::deduplicateTransform(const Transform& localToDevice) {
// TODO: This is a pretty simple deduplication strategy and doesn't take advantage of the stack
// knowledge that Device has.
if (fTransforms.empty() || fTransforms.back() != localToDevice) {
fTransforms.push_back(localToDevice);
}
return fTransforms.back();
}
void DrawList::recordDraw(const Renderer* renderer,
const Transform& localToDevice,
const Geometry& geometry,
const Clip& clip,
DrawOrder ordering,
const PaintParams* paint,
const StrokeStyle* stroke) {
SkASSERT(localToDevice.valid());
SkASSERT(!geometry.isEmpty() && !clip.drawBounds().isEmptyNegativeOrNaN());
SkASSERT(!(renderer->depthStencilFlags() & DepthStencilFlags::kStencil) ||
ordering.stencilIndex() != DrawOrder::kUnassigned);
// TODO: Add validation that the renderer's expected shape type and stroke params match provided
fDraws.push_back({renderer, this->deduplicateTransform(localToDevice),
geometry, clip, ordering, paint, stroke});
fRenderStepCount += renderer->numRenderSteps();
}
} // namespace skgpu::graphite