uniform half4 colorWhite; | |
half4 main(float2 coords) { | |
half4 color = half4(0); | |
for (int counter=0; counter<10; ++counter) ; | |
for (int counter=0; counter<10; ++counter) {} | |
for (int counter=0; counter<10; ++counter) { false, 1 == 2; colorWhite; } | |
if (colorWhite.x == 1) color.g = 1; else 1; | |
if (colorWhite.x == 2) 0; else color.a = 1; | |
if (colorWhite.x == 3) 0; else 1; | |
while (colorWhite.x == 2) 1 + 2 + 3; | |
do 1 * 2 * 3; while (colorWhite.x == 2); | |
return color; | |
} |