blob: 681fe79cf71efaf7b7001fe6e6185f3ddba4e743 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#include "GrRectBlurEffect.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect;
(void)rect;
auto isFast = _outer.isFast;
(void)isFast;
highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
if (highp) {
rectFVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kFloat4_GrSLType, "rectF");
}
if (!highp) {
rectHVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
kHalf4_GrSLType, "rectH");
}
fragBuilder->codeAppendf(
R"SkSL(/* key */ bool highp = %s;
half xCoverage, yCoverage;
@if (%s) {
half2 xy;
@if (highp) {
xy = max(half2(%s.xy - sk_FragCoord.xy), half2(sk_FragCoord.xy - %s.zw));
} else {
xy = max(half2(float2(%s.xy) - sk_FragCoord.xy), half2(sk_FragCoord.xy - float2(%s.zw)));
})SkSL",
(highp ? "true" : "false"), (_outer.isFast ? "true" : "false"),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
SkString _coords6340("float2(half2(xy.x, 0.5))");
SkString _sample6340 = this->invokeChild(1, args, _coords6340.c_str());
fragBuilder->codeAppendf(
R"SkSL(
xCoverage = %s.w;)SkSL",
_sample6340.c_str());
SkString _coords6398("float2(half2(xy.y, 0.5))");
SkString _sample6398 = this->invokeChild(1, args, _coords6398.c_str());
fragBuilder->codeAppendf(
R"SkSL(
yCoverage = %s.w;
} else {
half4 rect;
@if (highp) {
rect.xy = half2(%s.xy - sk_FragCoord.xy);
rect.zw = half2(sk_FragCoord.xy - %s.zw);
} else {
rect.xy = half2(float2(%s.xy) - sk_FragCoord.xy);
rect.zw = half2(sk_FragCoord.xy - float2(%s.zw));
})SkSL",
_sample6398.c_str(),
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectFVar.isValid() ? args.fUniformHandler->getUniformCStr(rectFVar) : "float4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)",
rectHVar.isValid() ? args.fUniformHandler->getUniformCStr(rectHVar) : "half4(0)");
SkString _coords7765("float2(half2(rect.x, 0.5))");
SkString _sample7765 = this->invokeChild(1, args, _coords7765.c_str());
SkString _coords7828("float2(half2(rect.z, 0.5))");
SkString _sample7828 = this->invokeChild(1, args, _coords7828.c_str());
fragBuilder->codeAppendf(
R"SkSL(
xCoverage = (1.0 - %s.w) - %s.w;)SkSL",
_sample7765.c_str(), _sample7828.c_str());
SkString _coords7892("float2(half2(rect.y, 0.5))");
SkString _sample7892 = this->invokeChild(1, args, _coords7892.c_str());
SkString _coords7955("float2(half2(rect.w, 0.5))");
SkString _sample7955 = this->invokeChild(1, args, _coords7955.c_str());
fragBuilder->codeAppendf(
R"SkSL(
yCoverage = (1.0 - %s.w) - %s.w;
})SkSL",
_sample7892.c_str(), _sample7955.c_str());
SkString _sample8024 = this->invokeChild(0, args);
fragBuilder->codeAppendf(
R"SkSL(
half4 inputColor = %s;
%s = (inputColor * xCoverage) * yCoverage;
)SkSL",
_sample8024.c_str(), args.fOutputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
auto rect = _outer.rect;
(void)rect;
UniformHandle& rectF = rectFVar;
(void)rectF;
UniformHandle& rectH = rectHVar;
(void)rectH;
auto isFast = _outer.isFast;
(void)isFast;
float r[]{rect.fLeft, rect.fTop, rect.fRight, rect.fBottom};
pdman.set4fv(highp ? rectF : rectH, 1, r);
}
bool highp = false;
UniformHandle rectFVar;
UniformHandle rectHVar;
};
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
bool highp = ((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0;
b->add32((uint32_t)highp);
b->add32((uint32_t)isFast);
}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (rect != that.rect) return false;
if (isFast != that.isFast) return false;
return true;
}
bool GrRectBlurEffect::usesExplicitReturn() const { return false; }
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, rect(src.rect)
, isFast(src.isFast) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::make_unique<GrRectBlurEffect>(*this);
}
#if GR_TEST_UTILS
SkString GrRectBlurEffect::onDumpInfo() const {
return SkStringPrintf("(rect=float4(%f, %f, %f, %f), isFast=%s)", rect.left(), rect.top(),
rect.right(), rect.bottom(), (isFast ? "true" : "false"));
}
#endif
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
return GrRectBlurEffect::Make(data->inputFP(), data->context(), *data->caps()->shaderCaps(),
SkRect::MakeWH(width, height), sigma);
}
#endif