blob: a214aa86d46caa968be41b8e7d9907199b9aff83 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 testInputs;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 v = _uniforms.testInputs;
v = half4(v.x, 1.0h, 1.0h, 1.0h);
v = half4(v.xy, 1.0h, 1.0h);
v = half4(v.x, 1.0h, 1.0h, 1.0h);
v = half4(0.0h, v.y, 1.0h, 1.0h);
v = half4(v.xyz, 1.0h);
v = half4(v.xy, 1.0h, 1.0h);
v = half4(v.x, 0.0h, v.z, 1.0h);
v = half4(v.x, 1.0h, 0.0h, 1.0h);
v = half4(1.0h, v.yz, 1.0h);
v = half4(0.0h, v.y, 1.0h, 1.0h);
v = half4(1.0h, 1.0h, v.z, 1.0h);
v = half4(v.xyz, 1.0h);
v = half4(v.xy, 0.0h, v.w);
v = half4(v.xy, 1.0h, 0.0h);
v = half4(v.x, 1.0h, v.zw);
v = half4(v.x, 0.0h, v.z, 1.0h);
v = half4(v.x, 1.0h, 1.0h, v.w);
v = half4(v.x, 1.0h, 0.0h, 1.0h);
v = half4(1.0h, v.yzw);
v = half4(0.0h, v.yz, 1.0h);
v = half4(0.0h, v.y, 1.0h, v.w);
v = half4(1.0h, v.y, 1.0h, 1.0h);
v = half4(0.0h, 0.0h, v.zw);
v = half4(0.0h, 0.0h, v.z, 1.0h);
v = half4(0.0h, 1.0h, 1.0h, v.w);
_out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}