blob: b5c154552ae750457b4375f09d8f925f87c197a0 [file] [log] [blame]
out vec4 sk_FragColor;
uniform float unknownInput;
void main() {
float value = 0.0;
switch (0) {
case 0:
value = 0.0;
if (unknownInput == 2.0) break;
case 1:
value = 1.0;
}
sk_FragColor = vec4(value);
}