blob: b9abf823e8343f1ed694840ecf721ca921e3317b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorRed;
half4 colorGreen;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half4 result = _uniforms.colorRed;
{
result = _uniforms.colorGreen;
}
_out.sk_FragColor = result;
return _out;
}