blob: 25ea4baabb3685c5a8bf5818df69f41f1a6ab6b1 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform float unknownInput;
vec4 main() {
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = (((z / 2) % 3 << 4) >> 2) << 1;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = 6.0;
y = 6.0;
z = 6;
ivec2 w = ivec2(~5);
w = ~w;
return (((w.x == 5 && w.y == 5) && x == 6.0) && y == 6.0) && z == 6 ? colorGreen : colorRed;
}