bool different_types() { | |
float2x2 m; | |
float2 v; | |
float f; | |
return v == f || v == m || m == f || | |
f == v || m == v || f == m || | |
v != f || v != m || m != f || | |
f != v || m != v || f != m ; | |
} | |
bool different_matrices() { | |
float2x2 m2; | |
float3x3 m3; | |
return m2 == m3 || m2 != m3; | |
} | |
bool different_vectors() { | |
float2 v2; | |
float3 v3; | |
return v2 == v3 || v2 != v3; | |
} |