| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float4 v = float4(sqrt(1.0)); |
| _out->sk_FragColor = float4(v.x, 1.0, 1.0, 1.0); |
| _out->sk_FragColor = float4(v.xy, 1.0, 1.0); |
| _out->sk_FragColor = float4(v.x, 1.0, 1.0, 1.0); |
| _out->sk_FragColor = float4(0.0, v.y, 1.0, 1.0); |
| _out->sk_FragColor = float4(v.xyz, 1.0); |
| _out->sk_FragColor = float4(v.xy, 1.0, 1.0); |
| _out->sk_FragColor = float4(v.x, 0.0, v.z, 1.0); |
| _out->sk_FragColor = float4(v.x, 1.0, 0.0, 1.0); |
| _out->sk_FragColor = float4(1.0, v.yz, 1.0); |
| _out->sk_FragColor = float4(0.0, v.y, 1.0, 1.0); |
| _out->sk_FragColor = float4(1.0, 1.0, v.z, 1.0); |
| _out->sk_FragColor = v; |
| _out->sk_FragColor = float4(v.xyz, 1.0); |
| _out->sk_FragColor = float4(v.xy, 0.0, v.w); |
| _out->sk_FragColor = float4(v.xy, 1.0, 0.0); |
| _out->sk_FragColor = float4(v.x, 1.0, v.zw); |
| _out->sk_FragColor = float4(v.x, 0.0, v.z, 1.0); |
| _out->sk_FragColor = float4(v.x, 1.0, 1.0, v.w); |
| _out->sk_FragColor = float4(v.x, 1.0, 0.0, 1.0); |
| _out->sk_FragColor = float4(1.0, v.yzw); |
| _out->sk_FragColor = float4(0.0, v.yz, 1.0); |
| _out->sk_FragColor = float4(0.0, v.y, 1.0, v.w); |
| _out->sk_FragColor = float4(1.0, v.y, 1.0, 1.0); |
| _out->sk_FragColor = float4(0.0, 0.0, v.zw); |
| _out->sk_FragColor = float4(0.0, 0.0, v.z, 1.0); |
| _out->sk_FragColor = float4(0.0, 1.0, 1.0, v.w); |
| return *_out; |
| } |