uniform half4 color; | |
half count = 0; | |
inline half4 trueSide(half4 v) { | |
count += 1; | |
return half4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); | |
} | |
inline half4 falseSide(half4 v) { | |
count += 1; | |
return half4(cos(v.y), cos(v.z), cos(v.w), cos(v.z)); | |
} | |
void main() { | |
sk_FragColor = (color.x <= 0.5) ? trueSide(color) : falseSide(color); | |
sk_FragColor *= count; | |
} |