blob: a821f4f60b700dc481304b43dd3a84458014b260 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn userfunc_ff(_skParam0: f32) -> f32 {
let v = _skParam0;
{
return v + 1.0;
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var b: f32 = 2.0;
var c: f32 = 3.0;
b = 2.0;
b = c + 77.0;
let _skTemp0 = sin(c + 77.0);
b = _skTemp0;
let _skTemp1 = userfunc_ff(c + 77.0);
let _skTemp2 = userfunc_ff(c + 77.0);
b = _skTemp2;
let _skTemp3 = cos(c);
b = _skTemp3;
b = b;
{
var x: i32 = 0;
loop {
{
continue;
}
continuing {
x = x + i32(1);
break if x >= 1;
}
}
}
var d: f32 = c;
b = 3.0;
d = d + f32(1);
return vec4<f32>(f32(b == 2.0), f32(b == 3.0), f32(d == 5.0), f32(d == 4.0));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}