blob: 8244e257cf8b0fc99c4a9d4a000bd0ffb92cf126 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorRed: vec4<f32>,
colorGreen: vec4<f32>,
testInputs: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn fn_hh4(_skParam0: vec4<f32>) -> f32 {
let v = _skParam0;
{
{
var x: i32 = 1;
loop {
{
return v.x;
}
continuing {
x = x + i32(1);
break if x > 2;
}
}
}
}
return f32();
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var v: vec4<f32> = _globalUniforms.testInputs;
v = vec4<f32>(0.0, v.zyx);
v = vec4<f32>(0.0, 0.0, v.xw);
v = vec4<f32>(1.0, 1.0, v.wx);
v = vec4<f32>(v.zy, 1.0, 1.0);
v = vec4<f32>(v.xx, 1.0, 1.0);
v = v.wzwz;
let _skTemp0 = fn_hh4(v);
v = vec3<f32>(_skTemp0, 123.0, 456.0).yyzz;
let _skTemp1 = fn_hh4(v);
v = vec3<f32>(_skTemp1, 123.0, 456.0).yyzz;
let _skTemp2 = fn_hh4(v);
v = vec4<f32>(123.0, 456.0, 456.0, _skTemp2);
let _skTemp3 = fn_hh4(v);
v = vec4<f32>(123.0, 456.0, 456.0, _skTemp3);
let _skTemp4 = fn_hh4(v);
v = vec3<f32>(_skTemp4, 123.0, 456.0).yxxz;
let _skTemp5 = fn_hh4(v);
v = vec3<f32>(_skTemp5, 123.0, 456.0).yxxz;
v = vec4<f32>(1.0, 1.0, 2.0, 3.0);
v = vec4<f32>(_globalUniforms.colorRed.xyz, 1.0);
v = vec4<f32>(_globalUniforms.colorRed.x, 1.0, _globalUniforms.colorRed.yz);
v = (v).wzyx;
v = vec4<f32>((v.yz), v.yz).xzwy;
v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0))));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}