blob: 506437280d24ba026765d5a13e7fa18555a4bd5a [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix3x3: mat3x3<f32>,
testMatrix4x4: mat4x4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test3x3_b() -> bool {
{
var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0);
var vec: vec3<f32>;
{
var c: i32 = 0;
loop {
{
{
var r: i32 = 0;
loop {
{
let _skTemp0 = vec3<i32>(2, 1, 0)[r];
vec[_skTemp0] = _globalUniforms.testMatrix3x3[c][r];
}
continuing {
r = r + i32(1);
break if r >= 3;
}
}
}
if (any(vec != expected)) {
{
return false;
}
}
expected = expected + 3.0;
}
continuing {
c = c + i32(1);
break if c >= 3;
}
}
}
return true;
}
}
fn test4x4_b() -> bool {
{
var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0);
var vec: vec4<f32>;
{
var c: i32 = 0;
loop {
{
{
var r: i32 = 0;
loop {
{
let _skTemp1 = vec4<i32>(3, 2, 1, 0)[r];
vec[_skTemp1] = _globalUniforms.testMatrix4x4[c][r];
}
continuing {
r = r + i32(1);
break if r >= 4;
}
}
}
if (any(vec != expected)) {
{
return false;
}
}
expected = expected + 4.0;
}
continuing {
c = c + i32(1);
break if c >= 4;
}
}
}
return true;
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var _skTemp2: vec4<f32>;
var _skTemp3: bool;
let _skTemp4 = test3x3_b();
if _skTemp4 {
let _skTemp5 = test4x4_b();
_skTemp3 = _skTemp5;
} else {
_skTemp3 = false;
}
if _skTemp3 {
_skTemp2 = _globalUniforms.colorGreen;
} else {
_skTemp2 = _globalUniforms.colorRed;
}
return _skTemp2;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}