blob: c426baaad6e70f3a76e86ed01e12ed44fb964aa7 [file] [log] [blame]
/*
:22:3 warning: code is unreachable
return bool();
^^^^^^
:98:3 warning: code is unreachable
return bool();
^^^^^^
*/
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn return_on_both_sides_b() -> bool {
{
if (_globalUniforms.unknownInput == 1.0) {
return true;
} else {
return true;
}
}
return bool();
}
fn for_inside_body_b() -> bool {
{
{
var x: i32 = 0;
loop {
{
return true;
}
continuing {
x = x + i32(1);
break if x > 10;
}
}
}
}
return bool();
}
fn after_for_body_b() -> bool {
{
{
var x: i32 = 0;
loop {
{
}
continuing {
x = x + i32(1);
break if x > 10;
}
}
}
return true;
}
}
fn for_with_double_sided_conditional_return_b() -> bool {
{
{
var x: i32 = 0;
loop {
{
if (_globalUniforms.unknownInput == 1.0) {
return true;
} else {
return true;
}
}
continuing {
x = x + i32(1);
break if x > 10;
}
}
}
}
return bool();
}
fn if_else_chain_b() -> bool {
{
if (_globalUniforms.unknownInput == 1.0) {
return true;
} else {
if (_globalUniforms.unknownInput == 2.0) {
return false;
} else {
if (_globalUniforms.unknownInput == 3.0) {
return true;
} else {
if (_globalUniforms.unknownInput == 4.0) {
return false;
} else {
return true;
}
}
}
}
}
return bool();
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
var _skTemp2: bool;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
if true {
let _skTemp6 = return_on_both_sides_b();
_skTemp5 = _skTemp6;
} else {
_skTemp5 = false;
}
if _skTemp5 {
let _skTemp7 = for_inside_body_b();
_skTemp4 = _skTemp7;
} else {
_skTemp4 = false;
}
if _skTemp4 {
let _skTemp8 = after_for_body_b();
_skTemp3 = _skTemp8;
} else {
_skTemp3 = false;
}
if _skTemp3 {
let _skTemp9 = for_with_double_sided_conditional_return_b();
_skTemp2 = _skTemp9;
} else {
_skTemp2 = false;
}
if _skTemp2 {
let _skTemp10 = if_else_chain_b();
_skTemp1 = _skTemp10;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}