| /* |
| |
| :22:3 warning: code is unreachable |
| return bool(); |
| ^^^^^^ |
| |
| :98:3 warning: code is unreachable |
| return bool(); |
| ^^^^^^ |
| |
| */ |
| |
| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| unknownInput: f32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn return_on_both_sides_b() -> bool { |
| { |
| if (_globalUniforms.unknownInput == 1.0) { |
| return true; |
| } else { |
| return true; |
| } |
| } |
| return bool(); |
| } |
| fn for_inside_body_b() -> bool { |
| { |
| { |
| var x: i32 = 0; |
| loop { |
| { |
| return true; |
| } |
| continuing { |
| x = x + i32(1); |
| break if x > 10; |
| } |
| } |
| } |
| } |
| return bool(); |
| } |
| fn after_for_body_b() -> bool { |
| { |
| { |
| var x: i32 = 0; |
| loop { |
| { |
| } |
| continuing { |
| x = x + i32(1); |
| break if x > 10; |
| } |
| } |
| } |
| return true; |
| } |
| } |
| fn for_with_double_sided_conditional_return_b() -> bool { |
| { |
| { |
| var x: i32 = 0; |
| loop { |
| { |
| if (_globalUniforms.unknownInput == 1.0) { |
| return true; |
| } else { |
| return true; |
| } |
| } |
| continuing { |
| x = x + i32(1); |
| break if x > 10; |
| } |
| } |
| } |
| } |
| return bool(); |
| } |
| fn if_else_chain_b() -> bool { |
| { |
| if (_globalUniforms.unknownInput == 1.0) { |
| return true; |
| } else { |
| if (_globalUniforms.unknownInput == 2.0) { |
| return false; |
| } else { |
| if (_globalUniforms.unknownInput == 3.0) { |
| return true; |
| } else { |
| if (_globalUniforms.unknownInput == 4.0) { |
| return false; |
| } else { |
| return true; |
| } |
| } |
| } |
| } |
| } |
| return bool(); |
| } |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| let coords = _skParam0; |
| { |
| var _skTemp0: vec4<f32>; |
| var _skTemp1: bool; |
| var _skTemp2: bool; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| var _skTemp5: bool; |
| if true { |
| let _skTemp6 = return_on_both_sides_b(); |
| _skTemp5 = _skTemp6; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| let _skTemp7 = for_inside_body_b(); |
| _skTemp4 = _skTemp7; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp8 = after_for_body_b(); |
| _skTemp3 = _skTemp8; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| let _skTemp9 = for_with_double_sided_conditional_return_b(); |
| _skTemp2 = _skTemp9; |
| } else { |
| _skTemp2 = false; |
| } |
| if _skTemp2 { |
| let _skTemp10 = if_else_chain_b(); |
| _skTemp1 = _skTemp10; |
| } else { |
| _skTemp1 = false; |
| } |
| if _skTemp1 { |
| _skTemp0 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp0 = _globalUniforms.colorRed; |
| } |
| return _skTemp0; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |