blob: 724dadbadc3aa68f71231abaac511743524ee359 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix3x3: mat3x3<f32>,
testMatrix4x4: mat4x4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test3x3_b() -> bool {
{
var matrix: mat3x3<f32>;
var values: vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
{
var index: i32 = 0;
loop {
{
matrix[index] = values;
values = values + 3.0;
}
continuing {
index = index + i32(1);
break if index >= 3;
}
}
}
return (all(matrix[0] == _globalUniforms.testMatrix3x3[0]) && all(matrix[1] == _globalUniforms.testMatrix3x3[1]) && all(matrix[2] == _globalUniforms.testMatrix3x3[2]));
}
}
fn test4x4_b() -> bool {
{
var matrix: mat4x4<f32>;
var values: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
{
var index: i32 = 0;
loop {
{
matrix[index] = values;
values = values + 4.0;
}
continuing {
index = index + i32(1);
break if index >= 4;
}
}
}
return (all(matrix[0] == _globalUniforms.testMatrix4x4[0]) && all(matrix[1] == _globalUniforms.testMatrix4x4[1]) && all(matrix[2] == _globalUniforms.testMatrix4x4[2]) && all(matrix[3] == _globalUniforms.testMatrix4x4[3]));
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
let _skTemp2 = test3x3_b();
if _skTemp2 {
let _skTemp3 = test4x4_b();
_skTemp1 = _skTemp3;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}