blob: f0c90d4182ada3edce9b5e7649a4c0fb0229efad [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorWhite: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var color: vec4<f32> = vec4<f32>(0.0);
if (_globalUniforms.colorWhite.x == 1.0) {
color.y = 1.0;
}
if (_globalUniforms.colorWhite.x == 2.0) {
;
} else {
color.w = 1.0;
}
loop {
if _globalUniforms.colorWhite.x == 2.0 {
;
} else {
break;
}
}
loop {
;
continuing {
break if _globalUniforms.colorWhite.x != 2.0;
}
}
return color;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}