blob: 017e6a00933a50c5a0cd62d1136d21436451c1df [file] [log] [blame]
/*
:46:3 warning: code is unreachable
return bool();
^^^^^^
*/
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
var<private> scratchVar: i32 = 0;
fn test_flat_b() -> bool {
{
return true;
}
}
fn test_if_b() -> bool {
{
if (_globalUniforms.colorGreen.y > 0.0) {
{
return true;
}
} else {
{
scratchVar = scratchVar + i32(1);
}
}
scratchVar = scratchVar + i32(1);
return false;
}
}
fn test_else_b() -> bool {
{
if (_globalUniforms.colorGreen.y == 0.0) {
{
return false;
}
} else {
{
return true;
}
}
}
return bool();
}
fn test_loop_if_b() -> bool {
{
{
var x: i32 = 0;
loop {
{
if (_globalUniforms.colorGreen.y == 0.0) {
{
return false;
}
} else {
{
return true;
}
}
}
continuing {
x = x + i32(1);
break if x > 1;
}
}
}
scratchVar = scratchVar + i32(1);
return true;
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let xy = _skParam0;
{
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
var _skTemp2: bool;
var _skTemp3: bool;
let _skTemp4 = test_flat_b();
if _skTemp4 {
let _skTemp5 = test_if_b();
_skTemp3 = _skTemp5;
} else {
_skTemp3 = false;
}
if _skTemp3 {
let _skTemp6 = test_else_b();
_skTemp2 = _skTemp6;
} else {
_skTemp2 = false;
}
if _skTemp2 {
let _skTemp7 = test_loop_if_b();
_skTemp1 = _skTemp7;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}