blob: 2fc1a60d2c9dfe502fae53afc065fa9afa181c8d [file] [log] [blame]
load("//bazel:macros.bzl", "exports_files_legacy", "generated_cc_atom")
licenses(["notice"])
exports_files_legacy()
generated_cc_atom(
name = "GrPathTessellationShader_hdr",
hdrs = ["GrPathTessellationShader.h"],
visibility = ["//:__subpackages__"],
deps = [
":GrTessellationShader_hdr",
"//src/gpu/tessellate:Tessellation_hdr",
],
)
generated_cc_atom(
name = "GrPathTessellationShader_src",
srcs = ["GrPathTessellationShader.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":GrPathTessellationShader_hdr",
"//src/core:SkMathPriv_hdr",
"//src/gpu:KeyBuilder_hdr",
"//src/gpu/ganesh/effects:GrDisableColorXP_hdr",
"//src/gpu/ganesh/glsl:GrGLSLFragmentShaderBuilder_hdr",
"//src/gpu/ganesh/glsl:GrGLSLVarying_hdr",
"//src/gpu/ganesh/glsl:GrGLSLVertexGeoBuilder_hdr",
"//src/gpu/tessellate:FixedCountBufferUtils_hdr",
"//src/gpu/tessellate:Tessellation_hdr",
"//src/gpu/tessellate:WangsFormula_hdr",
],
)
generated_cc_atom(
name = "GrStrokeTessellationShader_hdr",
hdrs = ["GrStrokeTessellationShader.h"],
visibility = ["//:__subpackages__"],
deps = [
":GrTessellationShader_hdr",
"//include/core:SkStrokeRec_hdr",
"//src/gpu/ganesh:GrVx_hdr",
"//src/gpu/ganesh/glsl:GrGLSLVarying_hdr",
"//src/gpu/tessellate:Tessellation_hdr",
],
)
generated_cc_atom(
name = "GrStrokeTessellationShader_src",
srcs = ["GrStrokeTessellationShader.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":GrStrokeTessellationShader_hdr",
"//src/gpu:KeyBuilder_hdr",
"//src/gpu/ganesh/glsl:GrGLSLFragmentShaderBuilder_hdr",
"//src/gpu/ganesh/glsl:GrGLSLVarying_hdr",
"//src/gpu/ganesh/glsl:GrGLSLVertexGeoBuilder_hdr",
"//src/gpu/tessellate:FixedCountBufferUtils_hdr",
"//src/gpu/tessellate:WangsFormula_hdr",
],
)
generated_cc_atom(
name = "GrTessellationShader_hdr",
hdrs = ["GrTessellationShader.h"],
visibility = ["//:__subpackages__"],
deps = [
"//src/gpu:BufferWriter_hdr",
"//src/gpu/ganesh:GrGeometryProcessor_hdr",
"//src/gpu/ganesh:GrProgramInfo_hdr",
],
)
generated_cc_atom(
name = "GrTessellationShader_src",
srcs = ["GrTessellationShader.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":GrTessellationShader_hdr",
"//src/gpu/tessellate:WangsFormula_hdr",
],
)
generated_cc_atom(
name = "PathTessellator_hdr",
hdrs = ["PathTessellator.h"],
visibility = ["//:__subpackages__"],
deps = [
"//src/core:SkArenaAlloc_hdr",
"//src/gpu/ganesh:GrGpuBuffer_hdr",
"//src/gpu/ganesh:GrVertexChunkArray_hdr",
"//src/gpu/ganesh/geometry:GrInnerFanTriangulator_hdr",
"//src/gpu/tessellate:FixedCountBufferUtils_hdr",
"//src/gpu/tessellate:Tessellation_hdr",
],
)
generated_cc_atom(
name = "PathTessellator_src",
srcs = ["PathTessellator.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":PathTessellator_hdr",
":VertexChunkPatchAllocator_hdr",
"//src/core:SkPathPriv_hdr",
"//src/gpu/ganesh:GrMeshDrawTarget_hdr",
"//src/gpu/ganesh:GrOpFlushState_hdr",
"//src/gpu/ganesh:GrResourceProvider_hdr",
"//src/gpu/tessellate:AffineMatrix_hdr",
"//src/gpu/tessellate:FixedCountBufferUtils_hdr",
"//src/gpu/tessellate:MiddleOutPolygonTriangulator_hdr",
"//src/gpu/tessellate:MidpointContourParser_hdr",
"//src/gpu/tessellate:PatchWriter_hdr",
"//src/gpu/tessellate:WangsFormula_hdr",
],
)
generated_cc_atom(
name = "StrokeTessellator_hdr",
hdrs = ["StrokeTessellator.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkPath_hdr",
"//include/core:SkStrokeRec_hdr",
"//include/private:SkColorData_hdr",
"//src/core:SkMathPriv_hdr",
"//src/gpu/ganesh:GrVertexChunkArray_hdr",
"//src/gpu/tessellate:FixedCountBufferUtils_hdr",
"//src/gpu/tessellate:Tessellation_hdr",
],
)
generated_cc_atom(
name = "StrokeTessellator_src",
srcs = ["StrokeTessellator.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":StrokeTessellator_hdr",
":VertexChunkPatchAllocator_hdr",
"//src/core:SkGeometry_hdr",
"//src/core:SkPathPriv_hdr",
"//src/gpu/ganesh:GrMeshDrawTarget_hdr",
"//src/gpu/ganesh:GrOpFlushState_hdr",
"//src/gpu/ganesh:GrResourceProvider_hdr",
"//src/gpu/tessellate:PatchWriter_hdr",
"//src/gpu/tessellate:StrokeIterator_hdr",
"//src/gpu/tessellate:WangsFormula_hdr",
],
)
generated_cc_atom(
name = "VertexChunkPatchAllocator_hdr",
hdrs = ["VertexChunkPatchAllocator.h"],
visibility = ["//:__subpackages__"],
deps = ["//src/gpu/ganesh:GrVertexChunkArray_hdr"],
)