blob: 7b4a92dbfd32339d6556711c7b8a8c38db72b84d [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkCommandBuffer.h"
#include "GrVkGpu.h"
#include "GrVkFramebuffer.h"
#include "GrVkImage.h"
#include "GrVkImageView.h"
#include "GrVkIndexBuffer.h"
#include "GrVkPipeline.h"
#include "GrVkPipelineState.h"
#include "GrVkRenderPass.h"
#include "GrVkRenderTarget.h"
#include "GrVkPipelineLayout.h"
#include "GrVkPipelineState.h"
#include "GrVkTransferBuffer.h"
#include "GrVkUtil.h"
#include "GrVkVertexBuffer.h"
#include "SkRect.h"
void GrVkCommandBuffer::invalidateState() {
for (auto& boundInputBuffer : fBoundInputBuffers) {
boundInputBuffer = VK_NULL_HANDLE;
}
fBoundIndexBuffer = VK_NULL_HANDLE;
memset(&fCachedViewport, 0, sizeof(VkViewport));
fCachedViewport.width = - 1.0f; // Viewport must have a width greater than 0
memset(&fCachedScissor, 0, sizeof(VkRect2D));
fCachedScissor.offset.x = -1; // Scissor offset must be greater that 0 to be valid
for (int i = 0; i < 4; ++i) {
fCachedBlendConstant[i] = -1.0;
}
}
void GrVkCommandBuffer::freeGPUData(const GrVkGpu* gpu) const {
SkASSERT(!fIsActive);
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unref(gpu);
}
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
fTrackedRecycledResources[i]->recycle(const_cast<GrVkGpu*>(gpu));
}
for (int i = 0; i < fTrackedRecordingResources.count(); ++i) {
fTrackedRecordingResources[i]->unref(gpu);
}
GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), gpu->cmdPool(),
1, &fCmdBuffer));
this->onFreeGPUData(gpu);
}
void GrVkCommandBuffer::abandonGPUData() const {
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unrefAndAbandon();
}
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
// We don't recycle resources when abandoning them.
fTrackedRecycledResources[i]->unrefAndAbandon();
}
for (int i = 0; i < fTrackedRecordingResources.count(); ++i) {
fTrackedRecordingResources[i]->unrefAndAbandon();
}
}
void GrVkCommandBuffer::reset(GrVkGpu* gpu) {
SkASSERT(!fIsActive);
for (int i = 0; i < fTrackedResources.count(); ++i) {
fTrackedResources[i]->unref(gpu);
}
for (int i = 0; i < fTrackedRecycledResources.count(); ++i) {
fTrackedRecycledResources[i]->recycle(const_cast<GrVkGpu*>(gpu));
}
for (int i = 0; i < fTrackedRecordingResources.count(); ++i) {
fTrackedRecordingResources[i]->unref(gpu);
}
if (++fNumResets > kNumRewindResetsBeforeFullReset) {
fTrackedResources.reset();
fTrackedRecycledResources.reset();
fTrackedRecordingResources.reset();
fTrackedResources.setReserve(kInitialTrackedResourcesCount);
fTrackedRecycledResources.setReserve(kInitialTrackedResourcesCount);
fTrackedRecordingResources.setReserve(kInitialTrackedResourcesCount);
fNumResets = 0;
} else {
fTrackedResources.rewind();
fTrackedRecycledResources.rewind();
fTrackedRecordingResources.rewind();
}
this->invalidateState();
// we will retain resources for later use
VkCommandBufferResetFlags flags = 0;
GR_VK_CALL(gpu->vkInterface(), ResetCommandBuffer(fCmdBuffer, flags));
this->onReset(gpu);
}
////////////////////////////////////////////////////////////////////////////////
// CommandBuffer commands
////////////////////////////////////////////////////////////////////////////////
void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
bool byRegion,
BarrierType barrierType,
void* barrier) const {
SkASSERT(fIsActive);
// For images we can have barriers inside of render passes but they require us to add more
// support in subpasses which need self dependencies to have barriers inside them. Also, we can
// never have buffer barriers inside of a render pass. For now we will just assert that we are
// not in a render pass.
SkASSERT(!fActiveRenderPass);
VkDependencyFlags dependencyFlags = byRegion ? VK_DEPENDENCY_BY_REGION_BIT : 0;
switch (barrierType) {
case kMemory_BarrierType: {
const VkMemoryBarrier* barrierPtr = reinterpret_cast<VkMemoryBarrier*>(barrier);
GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
dstStageMask, dependencyFlags,
1, barrierPtr,
0, nullptr,
0, nullptr));
break;
}
case kBufferMemory_BarrierType: {
const VkBufferMemoryBarrier* barrierPtr =
reinterpret_cast<VkBufferMemoryBarrier*>(barrier);
GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
dstStageMask, dependencyFlags,
0, nullptr,
1, barrierPtr,
0, nullptr));
break;
}
case kImageMemory_BarrierType: {
const VkImageMemoryBarrier* barrierPtr =
reinterpret_cast<VkImageMemoryBarrier*>(barrier);
GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
dstStageMask, dependencyFlags,
0, nullptr,
0, nullptr,
1, barrierPtr));
break;
}
}
}
void GrVkCommandBuffer::bindInputBuffer(GrVkGpu* gpu, uint32_t binding,
const GrVkVertexBuffer* vbuffer) {
VkBuffer vkBuffer = vbuffer->buffer();
SkASSERT(VK_NULL_HANDLE != vkBuffer);
SkASSERT(binding < kMaxInputBuffers);
// TODO: once vbuffer->offset() no longer always returns 0, we will need to track the offset
// to know if we can skip binding or not.
if (vkBuffer != fBoundInputBuffers[binding]) {
VkDeviceSize offset = vbuffer->offset();
GR_VK_CALL(gpu->vkInterface(), CmdBindVertexBuffers(fCmdBuffer,
binding,
1,
&vkBuffer,
&offset));
fBoundInputBuffers[binding] = vkBuffer;
addResource(vbuffer->resource());
}
}
void GrVkCommandBuffer::bindIndexBuffer(GrVkGpu* gpu, const GrVkIndexBuffer* ibuffer) {
VkBuffer vkBuffer = ibuffer->buffer();
SkASSERT(VK_NULL_HANDLE != vkBuffer);
// TODO: once ibuffer->offset() no longer always returns 0, we will need to track the offset
// to know if we can skip binding or not.
if (vkBuffer != fBoundIndexBuffer) {
GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer,
vkBuffer,
ibuffer->offset(),
VK_INDEX_TYPE_UINT16));
fBoundIndexBuffer = vkBuffer;
addResource(ibuffer->resource());
}
}
void GrVkCommandBuffer::clearAttachments(const GrVkGpu* gpu,
int numAttachments,
const VkClearAttachment* attachments,
int numRects,
const VkClearRect* clearRects) const {
SkASSERT(fIsActive);
SkASSERT(fActiveRenderPass);
SkASSERT(numAttachments > 0);
SkASSERT(numRects > 0);
#ifdef SK_DEBUG
for (int i = 0; i < numAttachments; ++i) {
if (attachments[i].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
uint32_t testIndex;
SkAssertResult(fActiveRenderPass->colorAttachmentIndex(&testIndex));
SkASSERT(testIndex == attachments[i].colorAttachment);
}
}
#endif
GR_VK_CALL(gpu->vkInterface(), CmdClearAttachments(fCmdBuffer,
numAttachments,
attachments,
numRects,
clearRects));
}
void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu,
GrVkPipelineState* pipelineState,
GrVkPipelineLayout* layout,
uint32_t firstSet,
uint32_t setCount,
const VkDescriptorSet* descriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* dynamicOffsets) {
SkASSERT(fIsActive);
GR_VK_CALL(gpu->vkInterface(), CmdBindDescriptorSets(fCmdBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout->layout(),
firstSet,
setCount,
descriptorSets,
dynamicOffsetCount,
dynamicOffsets));
this->addRecordingResource(layout);
}
void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu,
const SkTArray<const GrVkRecycledResource*>& recycled,
const SkTArray<const GrVkResource*>& resources,
GrVkPipelineLayout* layout,
uint32_t firstSet,
uint32_t setCount,
const VkDescriptorSet* descriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* dynamicOffsets) {
SkASSERT(fIsActive);
GR_VK_CALL(gpu->vkInterface(), CmdBindDescriptorSets(fCmdBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout->layout(),
firstSet,
setCount,
descriptorSets,
dynamicOffsetCount,
dynamicOffsets));
this->addRecordingResource(layout);
for (int i = 0; i < recycled.count(); ++i) {
this->addRecycledResource(recycled[i]);
}
for (int i = 0; i < resources.count(); ++i) {
this->addResource(resources[i]);
}
}
void GrVkCommandBuffer::bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) {
SkASSERT(fIsActive);
GR_VK_CALL(gpu->vkInterface(), CmdBindPipeline(fCmdBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline->pipeline()));
this->addResource(pipeline);
}
void GrVkCommandBuffer::drawIndexed(const GrVkGpu* gpu,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance) const {
SkASSERT(fIsActive);
SkASSERT(fActiveRenderPass);
GR_VK_CALL(gpu->vkInterface(), CmdDrawIndexed(fCmdBuffer,
indexCount,
instanceCount,
firstIndex,
vertexOffset,
firstInstance));
}
void GrVkCommandBuffer::draw(const GrVkGpu* gpu,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) const {
SkASSERT(fIsActive);
SkASSERT(fActiveRenderPass);
GR_VK_CALL(gpu->vkInterface(), CmdDraw(fCmdBuffer,
vertexCount,
instanceCount,
firstVertex,
firstInstance));
}
void GrVkCommandBuffer::setViewport(const GrVkGpu* gpu,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* viewports) {
SkASSERT(fIsActive);
SkASSERT(1 == viewportCount);
if (memcmp(viewports, &fCachedViewport, sizeof(VkViewport))) {
GR_VK_CALL(gpu->vkInterface(), CmdSetViewport(fCmdBuffer,
firstViewport,
viewportCount,
viewports));
fCachedViewport = viewports[0];
}
}
void GrVkCommandBuffer::setScissor(const GrVkGpu* gpu,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* scissors) {
SkASSERT(fIsActive);
SkASSERT(1 == scissorCount);
if (memcmp(scissors, &fCachedScissor, sizeof(VkRect2D))) {
GR_VK_CALL(gpu->vkInterface(), CmdSetScissor(fCmdBuffer,
firstScissor,
scissorCount,
scissors));
fCachedScissor = scissors[0];
}
}
void GrVkCommandBuffer::setBlendConstants(const GrVkGpu* gpu,
const float blendConstants[4]) {
SkASSERT(fIsActive);
if (memcmp(blendConstants, fCachedBlendConstant, 4 * sizeof(float))) {
GR_VK_CALL(gpu->vkInterface(), CmdSetBlendConstants(fCmdBuffer, blendConstants));
memcpy(fCachedBlendConstant, blendConstants, 4 * sizeof(float));
}
}
///////////////////////////////////////////////////////////////////////////////
// PrimaryCommandBuffer
////////////////////////////////////////////////////////////////////////////////
GrVkPrimaryCommandBuffer::~GrVkPrimaryCommandBuffer() {
// Should have ended any render pass we're in the middle of
SkASSERT(!fActiveRenderPass);
}
GrVkPrimaryCommandBuffer* GrVkPrimaryCommandBuffer::Create(const GrVkGpu* gpu,
VkCommandPool cmdPool) {
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level
1 // bufferCount
};
VkCommandBuffer cmdBuffer;
VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateCommandBuffers(gpu->device(),
&cmdInfo,
&cmdBuffer));
if (err) {
return nullptr;
}
return new GrVkPrimaryCommandBuffer(cmdBuffer);
}
void GrVkPrimaryCommandBuffer::begin(const GrVkGpu* gpu) {
SkASSERT(!fIsActive);
VkCommandBufferBeginInfo cmdBufferBeginInfo;
memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdBufferBeginInfo.pInheritanceInfo = nullptr;
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), BeginCommandBuffer(fCmdBuffer,
&cmdBufferBeginInfo));
fIsActive = true;
}
void GrVkPrimaryCommandBuffer::end(const GrVkGpu* gpu) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), EndCommandBuffer(fCmdBuffer));
for (int i = 0; i < fTrackedRecordingResources.count(); ++i) {
fTrackedRecordingResources[i]->unref(gpu);
}
fTrackedRecordingResources.rewind();
this->invalidateState();
fIsActive = false;
}
void GrVkPrimaryCommandBuffer::beginRenderPass(const GrVkGpu* gpu,
const GrVkRenderPass* renderPass,
const VkClearValue clearValues[],
const GrVkRenderTarget& target,
const SkIRect& bounds,
bool forSecondaryCB) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
SkASSERT(renderPass->isCompatible(target));
VkRenderPassBeginInfo beginInfo;
VkRect2D renderArea;
renderArea.offset = { bounds.fLeft , bounds.fTop };
renderArea.extent = { (uint32_t)bounds.width(), (uint32_t)bounds.height() };
memset(&beginInfo, 0, sizeof(VkRenderPassBeginInfo));
beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.renderPass = renderPass->vkRenderPass();
beginInfo.framebuffer = target.framebuffer()->framebuffer();
beginInfo.renderArea = renderArea;
beginInfo.clearValueCount = renderPass->clearValueCount();
beginInfo.pClearValues = clearValues;
VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
: VK_SUBPASS_CONTENTS_INLINE;
GR_VK_CALL(gpu->vkInterface(), CmdBeginRenderPass(fCmdBuffer, &beginInfo, contents));
fActiveRenderPass = renderPass;
this->addResource(renderPass);
target.addResources(*this);
}
void GrVkPrimaryCommandBuffer::endRenderPass(const GrVkGpu* gpu) {
SkASSERT(fIsActive);
SkASSERT(fActiveRenderPass);
GR_VK_CALL(gpu->vkInterface(), CmdEndRenderPass(fCmdBuffer));
fActiveRenderPass = nullptr;
}
void GrVkPrimaryCommandBuffer::executeCommands(const GrVkGpu* gpu,
GrVkSecondaryCommandBuffer* buffer) {
SkASSERT(fIsActive);
SkASSERT(!buffer->fIsActive);
SkASSERT(fActiveRenderPass);
SkASSERT(fActiveRenderPass->isCompatible(*buffer->fActiveRenderPass));
GR_VK_CALL(gpu->vkInterface(), CmdExecuteCommands(fCmdBuffer, 1, &buffer->fCmdBuffer));
buffer->ref();
fSecondaryCommandBuffers.push_back(buffer);
// When executing a secondary command buffer all state (besides render pass state) becomes
// invalidated and must be reset. This includes bound buffers, pipelines, dynamic state, etc.
this->invalidateState();
}
static void submit_to_queue(const GrVkInterface* interface,
VkQueue queue,
VkFence fence,
uint32_t waitCount,
const VkSemaphore* waitSemaphores,
const VkPipelineStageFlags* waitStages,
uint32_t commandBufferCount,
const VkCommandBuffer* commandBuffers,
uint32_t signalCount,
const VkSemaphore* signalSemaphores) {
VkSubmitInfo submitInfo;
memset(&submitInfo, 0, sizeof(VkSubmitInfo));
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = waitCount;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = commandBufferCount;
submitInfo.pCommandBuffers = commandBuffers;
submitInfo.signalSemaphoreCount = signalCount;
submitInfo.pSignalSemaphores = signalSemaphores;
GR_VK_CALL_ERRCHECK(interface, QueueSubmit(queue, 1, &submitInfo, fence));
}
void GrVkPrimaryCommandBuffer::submitToQueue(
const GrVkGpu* gpu,
VkQueue queue,
GrVkGpu::SyncQueue sync,
SkTArray<GrVkSemaphore::Resource*>& signalSemaphores,
SkTArray<GrVkSemaphore::Resource*>& waitSemaphores) {
SkASSERT(!fIsActive);
VkResult err;
if (VK_NULL_HANDLE == fSubmitFence) {
VkFenceCreateInfo fenceInfo;
memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
err = GR_VK_CALL(gpu->vkInterface(), CreateFence(gpu->device(), &fenceInfo, nullptr,
&fSubmitFence));
SkASSERT(!err);
} else {
GR_VK_CALL(gpu->vkInterface(), ResetFences(gpu->device(), 1, &fSubmitFence));
}
int signalCount = signalSemaphores.count();
int waitCount = waitSemaphores.count();
if (0 == signalCount && 0 == waitCount) {
// This command buffer has no dependent semaphores so we can simply just submit it to the
// queue with no worries.
submit_to_queue(gpu->vkInterface(), queue, fSubmitFence, 0, nullptr, nullptr,
1, &fCmdBuffer, 0, nullptr);
} else {
GrVkSemaphore::Resource::AcquireMutex();
SkTArray<VkSemaphore> vkSignalSems(signalCount);
for (int i = 0; i < signalCount; ++i) {
if (signalSemaphores[i]->shouldSignal()) {
this->addResource(signalSemaphores[i]);
vkSignalSems.push_back(signalSemaphores[i]->semaphore());
}
}
SkTArray<VkSemaphore> vkWaitSems(waitCount);
SkTArray<VkPipelineStageFlags> vkWaitStages(waitCount);
for (int i = 0; i < waitCount; ++i) {
if (waitSemaphores[i]->shouldWait()) {
this->addResource(waitSemaphores[i]);
vkWaitSems.push_back(waitSemaphores[i]->semaphore());
vkWaitStages.push_back(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
}
}
submit_to_queue(gpu->vkInterface(), queue, fSubmitFence,
vkWaitSems.count(), vkWaitSems.begin(), vkWaitStages.begin(),
1, &fCmdBuffer,
vkSignalSems.count(), vkSignalSems.begin());
// Since shouldSignal/Wait do not require a mutex to be held, we must make sure that we mark
// the semaphores after we've submitted. Thus in the worst case another submit grabs the
// mutex and then realizes it doesn't need to submit the semaphore. We will never end up
// where a semaphore doesn't think it needs to be submitted (cause of querying
// shouldSignal/Wait), but it should need to.
for (int i = 0; i < signalCount; ++i) {
signalSemaphores[i]->markAsSignaled();
}
for (int i = 0; i < waitCount; ++i) {
waitSemaphores[i]->markAsWaited();
}
GrVkSemaphore::Resource::ReleaseMutex();
}
if (GrVkGpu::kForce_SyncQueue == sync) {
err = GR_VK_CALL(gpu->vkInterface(),
WaitForFences(gpu->device(), 1, &fSubmitFence, true, UINT64_MAX));
if (VK_TIMEOUT == err) {
SkDebugf("Fence failed to signal: %d\n", err);
SK_ABORT("failing");
}
SkASSERT(!err);
// Destroy the fence
GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr));
fSubmitFence = VK_NULL_HANDLE;
}
}
bool GrVkPrimaryCommandBuffer::finished(const GrVkGpu* gpu) const {
if (VK_NULL_HANDLE == fSubmitFence) {
return true;
}
VkResult err = GR_VK_CALL(gpu->vkInterface(), GetFenceStatus(gpu->device(), fSubmitFence));
switch (err) {
case VK_SUCCESS:
return true;
case VK_NOT_READY:
return false;
default:
SkDebugf("Error getting fence status: %d\n", err);
SK_ABORT("failing");
break;
}
return false;
}
void GrVkPrimaryCommandBuffer::onReset(GrVkGpu* gpu) {
for (int i = 0; i < fSecondaryCommandBuffers.count(); ++i) {
gpu->resourceProvider().recycleSecondaryCommandBuffer(fSecondaryCommandBuffers[i]);
}
fSecondaryCommandBuffers.reset();
}
void GrVkPrimaryCommandBuffer::copyImage(const GrVkGpu* gpu,
GrVkImage* srcImage,
VkImageLayout srcLayout,
GrVkImage* dstImage,
VkImageLayout dstLayout,
uint32_t copyRegionCount,
const VkImageCopy* copyRegions) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcImage->resource());
this->addResource(dstImage->resource());
GR_VK_CALL(gpu->vkInterface(), CmdCopyImage(fCmdBuffer,
srcImage->image(),
srcLayout,
dstImage->image(),
dstLayout,
copyRegionCount,
copyRegions));
}
void GrVkPrimaryCommandBuffer::blitImage(const GrVkGpu* gpu,
const GrVkResource* srcResource,
VkImage srcImage,
VkImageLayout srcLayout,
const GrVkResource* dstResource,
VkImage dstImage,
VkImageLayout dstLayout,
uint32_t blitRegionCount,
const VkImageBlit* blitRegions,
VkFilter filter) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcResource);
this->addResource(dstResource);
GR_VK_CALL(gpu->vkInterface(), CmdBlitImage(fCmdBuffer,
srcImage,
srcLayout,
dstImage,
dstLayout,
blitRegionCount,
blitRegions,
filter));
}
void GrVkPrimaryCommandBuffer::blitImage(const GrVkGpu* gpu,
const GrVkImage& srcImage,
const GrVkImage& dstImage,
uint32_t blitRegionCount,
const VkImageBlit* blitRegions,
VkFilter filter) {
this->blitImage(gpu,
srcImage.resource(),
srcImage.image(),
srcImage.currentLayout(),
dstImage.resource(),
dstImage.image(),
dstImage.currentLayout(),
blitRegionCount,
blitRegions,
filter);
}
void GrVkPrimaryCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu,
GrVkImage* srcImage,
VkImageLayout srcLayout,
GrVkTransferBuffer* dstBuffer,
uint32_t copyRegionCount,
const VkBufferImageCopy* copyRegions) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcImage->resource());
this->addResource(dstBuffer->resource());
GR_VK_CALL(gpu->vkInterface(), CmdCopyImageToBuffer(fCmdBuffer,
srcImage->image(),
srcLayout,
dstBuffer->buffer(),
copyRegionCount,
copyRegions));
}
void GrVkPrimaryCommandBuffer::copyBufferToImage(const GrVkGpu* gpu,
GrVkTransferBuffer* srcBuffer,
GrVkImage* dstImage,
VkImageLayout dstLayout,
uint32_t copyRegionCount,
const VkBufferImageCopy* copyRegions) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcBuffer->resource());
this->addResource(dstImage->resource());
GR_VK_CALL(gpu->vkInterface(), CmdCopyBufferToImage(fCmdBuffer,
srcBuffer->buffer(),
dstImage->image(),
dstLayout,
copyRegionCount,
copyRegions));
}
void GrVkPrimaryCommandBuffer::copyBuffer(GrVkGpu* gpu,
GrVkBuffer* srcBuffer,
GrVkBuffer* dstBuffer,
uint32_t regionCount,
const VkBufferCopy* regions) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
#ifdef SK_DEBUG
for (uint32_t i = 0; i < regionCount; ++i) {
const VkBufferCopy& region = regions[i];
SkASSERT(region.size > 0);
SkASSERT(region.srcOffset < srcBuffer->size());
SkASSERT(region.dstOffset < dstBuffer->size());
SkASSERT(region.srcOffset + region.size <= srcBuffer->size());
SkASSERT(region.dstOffset + region.size <= dstBuffer->size());
}
#endif
this->addResource(srcBuffer->resource());
this->addResource(dstBuffer->resource());
GR_VK_CALL(gpu->vkInterface(), CmdCopyBuffer(fCmdBuffer,
srcBuffer->buffer(),
dstBuffer->buffer(),
regionCount,
regions));
}
void GrVkPrimaryCommandBuffer::updateBuffer(GrVkGpu* gpu,
GrVkBuffer* dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* data) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
SkASSERT(0 == (dstOffset & 0x03)); // four byte aligned
// TODO: handle larger transfer sizes
SkASSERT(dataSize <= 65536);
SkASSERT(0 == (dataSize & 0x03)); // four byte aligned
this->addResource(dstBuffer->resource());
GR_VK_CALL(gpu->vkInterface(), CmdUpdateBuffer(fCmdBuffer,
dstBuffer->buffer(),
dstOffset,
dataSize,
(const uint32_t*) data));
}
void GrVkPrimaryCommandBuffer::clearColorImage(const GrVkGpu* gpu,
GrVkImage* image,
const VkClearColorValue* color,
uint32_t subRangeCount,
const VkImageSubresourceRange* subRanges) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(image->resource());
GR_VK_CALL(gpu->vkInterface(), CmdClearColorImage(fCmdBuffer,
image->image(),
image->currentLayout(),
color,
subRangeCount,
subRanges));
}
void GrVkPrimaryCommandBuffer::clearDepthStencilImage(const GrVkGpu* gpu,
GrVkImage* image,
const VkClearDepthStencilValue* color,
uint32_t subRangeCount,
const VkImageSubresourceRange* subRanges) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(image->resource());
GR_VK_CALL(gpu->vkInterface(), CmdClearDepthStencilImage(fCmdBuffer,
image->image(),
image->currentLayout(),
color,
subRangeCount,
subRanges));
}
void GrVkPrimaryCommandBuffer::resolveImage(GrVkGpu* gpu,
const GrVkImage& srcImage,
const GrVkImage& dstImage,
uint32_t regionCount,
const VkImageResolve* regions) {
SkASSERT(fIsActive);
SkASSERT(!fActiveRenderPass);
this->addResource(srcImage.resource());
this->addResource(dstImage.resource());
GR_VK_CALL(gpu->vkInterface(), CmdResolveImage(fCmdBuffer,
srcImage.image(),
srcImage.currentLayout(),
dstImage.image(),
dstImage.currentLayout(),
regionCount,
regions));
}
void GrVkPrimaryCommandBuffer::onFreeGPUData(const GrVkGpu* gpu) const {
SkASSERT(!fActiveRenderPass);
// Destroy the fence, if any
if (VK_NULL_HANDLE != fSubmitFence) {
GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr));
}
}
///////////////////////////////////////////////////////////////////////////////
// SecondaryCommandBuffer
////////////////////////////////////////////////////////////////////////////////
GrVkSecondaryCommandBuffer* GrVkSecondaryCommandBuffer::Create(const GrVkGpu* gpu,
VkCommandPool cmdPool) {
const VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType
nullptr, // pNext
cmdPool, // commandPool
VK_COMMAND_BUFFER_LEVEL_SECONDARY, // level
1 // bufferCount
};
VkCommandBuffer cmdBuffer;
VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateCommandBuffers(gpu->device(),
&cmdInfo,
&cmdBuffer));
if (err) {
return nullptr;
}
return new GrVkSecondaryCommandBuffer(cmdBuffer);
}
void GrVkSecondaryCommandBuffer::begin(const GrVkGpu* gpu, const GrVkFramebuffer* framebuffer,
const GrVkRenderPass* compatibleRenderPass) {
SkASSERT(!fIsActive);
SkASSERT(compatibleRenderPass);
fActiveRenderPass = compatibleRenderPass;
VkCommandBufferInheritanceInfo inheritanceInfo;
memset(&inheritanceInfo, 0, sizeof(VkCommandBufferInheritanceInfo));
inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritanceInfo.pNext = nullptr;
inheritanceInfo.renderPass = fActiveRenderPass->vkRenderPass();
inheritanceInfo.subpass = 0; // Currently only using 1 subpass for each render pass
inheritanceInfo.framebuffer = framebuffer ? framebuffer->framebuffer() : VK_NULL_HANDLE;
inheritanceInfo.occlusionQueryEnable = false;
inheritanceInfo.queryFlags = 0;
inheritanceInfo.pipelineStatistics = 0;
VkCommandBufferBeginInfo cmdBufferBeginInfo;
memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdBufferBeginInfo.pNext = nullptr;
cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT |
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdBufferBeginInfo.pInheritanceInfo = &inheritanceInfo;
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), BeginCommandBuffer(fCmdBuffer,
&cmdBufferBeginInfo));
fIsActive = true;
}
void GrVkSecondaryCommandBuffer::end(const GrVkGpu* gpu) {
SkASSERT(fIsActive);
GR_VK_CALL_ERRCHECK(gpu->vkInterface(), EndCommandBuffer(fCmdBuffer));
this->invalidateState();
fIsActive = false;
}