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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlPipelineStateBuilder_DEFINED
#define GrMtlPipelineStateBuilder_DEFINED
#include "src/gpu/GrPipeline.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/mtl/GrMtlUniformHandler.h"
#include "src/gpu/mtl/GrMtlVaryingHandler.h"
#include "src/sksl/SkSLCompiler.h"
#import <Metal/Metal.h>
class GrProgramDesc;
class GrProgramInfo;
class GrMtlCaps;
class GrMtlGpu;
class GrMtlPipelineState;
class SkReadBuffer;
class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
public:
/** Generates a pipeline state.
*
* The GrMtlPipelineState implements what is specified in the GrPipeline and
* GrPrimitiveProcessor as input. After successful generation, the builder result objects are
* available to be used.
* @return the created pipeline if generation was successful; nullptr otherwise
*/
static GrMtlPipelineState* CreatePipelineState(GrMtlGpu*,
GrRenderTarget*,
const GrProgramDesc&,
const GrProgramInfo&);
private:
GrMtlPipelineStateBuilder(GrMtlGpu*, GrRenderTarget*,
const GrProgramDesc&, const GrProgramInfo&);
GrMtlPipelineState* finalize(GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&);
const GrCaps* caps() const override;
void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
id<MTLLibrary> generateMtlShaderLibrary(const SkSL::String& sksl,
SkSL::Program::Kind kind,
const SkSL::Program::Settings& settings,
SkSL::String* msl,
SkSL::Program::Inputs* inputs,
GrContextOptions::ShaderErrorHandler* errorHandler);
id<MTLLibrary> compileMtlShaderLibrary(const SkSL::String& shader,
SkSL::Program::Inputs inputs,
GrContextOptions::ShaderErrorHandler* errorHandler);
void storeShadersInCache(const SkSL::String shaders[], const SkSL::Program::Inputs inputs[],
bool isSkSL);
GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
GrMtlGpu* fGpu;
GrMtlUniformHandler fUniformHandler;
GrMtlVaryingHandler fVaryingHandler;
using INHERITED = GrGLSLProgramBuilder;
};
#endif