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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrSPIRVUniformHandler.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
GrSPIRVUniformHandler::GrSPIRVUniformHandler(GrGLSLProgramBuilder* program)
: INHERITED(program)
, fUniforms(kUniformsPerBlock)
, fSamplers(kUniformsPerBlock)
, fTextures(kUniformsPerBlock)
{
}
const GrShaderVar& GrSPIRVUniformHandler::getUniformVariable(UniformHandle u) const {
return fUniforms.item(u.toIndex()).fVariable;
}
const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const {
return fUniforms.item(u.toIndex()).fVariable.getName().c_str();
}
// FIXME: this code was ripped from GrVkUniformHandler; should be refactored.
namespace {
uint32_t grsltype_to_alignment_mask(GrSLType type) {
switch(type) {
case kByte_GrSLType: // fall through
case kUByte_GrSLType:
return 0x0;
case kByte2_GrSLType: // fall through
case kUByte2_GrSLType:
return 0x1;
case kByte3_GrSLType: // fall through
case kByte4_GrSLType:
case kUByte3_GrSLType:
case kUByte4_GrSLType:
return 0x3;
case kShort_GrSLType: // fall through
case kUShort_GrSLType:
return 0x1;
case kShort2_GrSLType: // fall through
case kUShort2_GrSLType:
return 0x3;
case kShort3_GrSLType: // fall through
case kShort4_GrSLType:
case kUShort3_GrSLType:
case kUShort4_GrSLType:
return 0x7;
case kInt_GrSLType:
case kUint_GrSLType:
return 0x3;
case kHalf_GrSLType: // fall through
case kFloat_GrSLType:
return 0x3;
case kHalf2_GrSLType: // fall through
case kFloat2_GrSLType:
return 0x7;
case kHalf3_GrSLType: // fall through
case kFloat3_GrSLType:
return 0xF;
case kHalf4_GrSLType: // fall through
case kFloat4_GrSLType:
return 0xF;
case kUint2_GrSLType:
return 0x7;
case kInt2_GrSLType:
return 0x7;
case kInt3_GrSLType:
return 0xF;
case kInt4_GrSLType:
return 0xF;
case kHalf2x2_GrSLType: // fall through
case kFloat2x2_GrSLType:
return 0x7;
case kHalf3x3_GrSLType: // fall through
case kFloat3x3_GrSLType:
return 0xF;
case kHalf4x4_GrSLType: // fall through
case kFloat4x4_GrSLType:
return 0xF;
// This query is only valid for certain types.
case kVoid_GrSLType:
case kBool_GrSLType:
case kTexture2DSampler_GrSLType:
case kTextureExternalSampler_GrSLType:
case kTexture2DRectSampler_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kInput_GrSLType:
break;
}
SK_ABORT("Unexpected type");
}
static inline uint32_t grsltype_to_size(GrSLType type) {
switch(type) {
case kByte_GrSLType:
case kUByte_GrSLType:
return 1;
case kByte2_GrSLType:
case kUByte2_GrSLType:
return 2;
case kByte3_GrSLType:
case kUByte3_GrSLType:
return 3;
case kByte4_GrSLType:
case kUByte4_GrSLType:
return 4;
case kShort_GrSLType:
return sizeof(int16_t);
case kShort2_GrSLType:
return 2 * sizeof(int16_t);
case kShort3_GrSLType:
return 3 * sizeof(int16_t);
case kShort4_GrSLType:
return 4 * sizeof(int16_t);
case kUShort_GrSLType:
return sizeof(uint16_t);
case kUShort2_GrSLType:
return 2 * sizeof(uint16_t);
case kUShort3_GrSLType:
return 3 * sizeof(uint16_t);
case kUShort4_GrSLType:
return 4 * sizeof(uint16_t);
case kInt_GrSLType:
return sizeof(int32_t);
case kUint_GrSLType:
return sizeof(int32_t);
case kHalf_GrSLType: // fall through
case kFloat_GrSLType:
return sizeof(float);
case kHalf2_GrSLType: // fall through
case kFloat2_GrSLType:
return 2 * sizeof(float);
case kHalf3_GrSLType: // fall through
case kFloat3_GrSLType:
return 3 * sizeof(float);
case kHalf4_GrSLType: // fall through
case kFloat4_GrSLType:
return 4 * sizeof(float);
case kUint2_GrSLType:
return 2 * sizeof(uint32_t);
case kInt2_GrSLType:
return 2 * sizeof(int32_t);
case kInt3_GrSLType:
return 3 * sizeof(int32_t);
case kInt4_GrSLType:
return 4 * sizeof(int32_t);
case kHalf2x2_GrSLType: // fall through
case kFloat2x2_GrSLType:
//TODO: this will be 4 * szof(float) on std430.
return 8 * sizeof(float);
case kHalf3x3_GrSLType: // fall through
case kFloat3x3_GrSLType:
return 12 * sizeof(float);
case kHalf4x4_GrSLType: // fall through
case kFloat4x4_GrSLType:
return 16 * sizeof(float);
// This query is only valid for certain types.
case kVoid_GrSLType:
case kBool_GrSLType:
case kTexture2DSampler_GrSLType:
case kTextureExternalSampler_GrSLType:
case kTexture2DRectSampler_GrSLType:
case kTexture2D_GrSLType:
case kSampler_GrSLType:
case kInput_GrSLType:
break;
}
SK_ABORT("Unexpected type");
}
uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) {
uint32_t alignmentMask = grsltype_to_alignment_mask(type);
// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
if (arrayCount || type == kFloat2x2_GrSLType) {
alignmentMask = 0xF;
}
uint32_t offsetDiff = *currentOffset & alignmentMask;
if (offsetDiff != 0) {
offsetDiff = alignmentMask - offsetDiff + 1;
}
uint32_t uniformOffset = *currentOffset + offsetDiff;
SkASSERT(sizeof(float) == 4);
if (arrayCount) {
uint32_t elementSize = std::max<uint32_t>(16, grsltype_to_size(type));
SkASSERT(0 == (elementSize & 0xF));
*currentOffset = uniformOffset + elementSize * arrayCount;
} else {
*currentOffset = uniformOffset + grsltype_to_size(type);
}
return uniformOffset;
}
} // namespace
GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray(
const GrFragmentProcessor* owner,
uint32_t visibility,
GrSLType type,
const char* name,
bool mangleName,
int arrayCount,
const char** outName) {
char prefix = 'u';
if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
prefix = '\0';
}
SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName);
int offset = get_ubo_offset(&fCurrentUBOOffset, type, arrayCount);
SkString layoutQualifier;
layoutQualifier.appendf("offset = %d", offset);
UniformInfo& info = fUniforms.push_back(SPIRVUniformInfo{
{
GrShaderVar{std::move(resolvedName), type, GrShaderVar::TypeModifier::None, arrayCount,
std::move(layoutQualifier), SkString()},
visibility, owner, SkString(name)
},
offset
});
if (outName) {
*outName = info.fVariable.c_str();
}
return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
}
GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&,
GrSamplerState,
const GrSwizzle& swizzle,
const char* name,
const GrShaderCaps* caps) {
int binding = fSamplers.count() * 2;
SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true);
SkString layoutQualifier;
layoutQualifier.appendf("set = %d, binding = %d", kSamplerTextureDescriptorSet, binding);
SPIRVUniformInfo& info = fSamplers.push_back(SPIRVUniformInfo{
{
GrShaderVar{std::move(mangleName), kSampler_GrSLType,
GrShaderVar::TypeModifier::Uniform, GrShaderVar::kNonArray,
std::move(layoutQualifier), SkString()},
kFragment_GrShaderFlag, nullptr, SkString(name)
},
0
});
fSamplerSwizzles.push_back(swizzle);
SkASSERT(fSamplerSwizzles.count() == fSamplers.count());
SkString mangleTexName = fProgramBuilder->nameVariable('t', name, /*mangle=*/true);
SkString texLayoutQualifier;
texLayoutQualifier.appendf("set = %d, binding = %d", kSamplerTextureDescriptorSet, binding + 1);
UniformInfo& texInfo = fTextures.push_back(SPIRVUniformInfo{
{
GrShaderVar{std::move(mangleTexName), kTexture2D_GrSLType,
GrShaderVar::TypeModifier::Uniform, GrShaderVar::kNonArray,
std::move(texLayoutQualifier), SkString()},
kFragment_GrShaderFlag, nullptr, SkString(name)
},
0
});
SkString reference;
reference.printf("makeSampler2D(%s, %s)", texInfo.fVariable.getName().c_str(),
info.fVariable.getName().c_str());
fSamplerReferences.emplace_back(std::move(reference));
return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
}
const char* GrSPIRVUniformHandler::samplerVariable(
GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplerReferences[handle.toIndex()].c_str();
}
GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const {
return fSamplerSwizzles[handle.toIndex()];
}
void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
auto textures = fTextures.items().begin();
for (const SPIRVUniformInfo& sampler : fSamplers.items()) {
if (sampler.fVisibility & visibility) {
sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
(*textures).fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
out->append(";\n");
}
++textures;
}
SkString uniformsString;
for (const UniformInfo& uniform : fUniforms.items()) {
if (uniform.fVisibility & visibility) {
uniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
uniformsString.append(";\n");
}
}
if (!uniformsString.isEmpty()) {
out->appendf("layout (set = %d, binding = %d) uniform UniformBuffer\n{\n",
kUniformDescriptorSet, kUniformBinding);
out->appendf("%s\n};\n", uniformsString.c_str());
}
}
uint32_t GrSPIRVUniformHandler::getRTHeightOffset() const {
uint32_t dummy = fCurrentUBOOffset;
return get_ubo_offset(&dummy, kFloat_GrSLType, 0);
}