blob: 77df0f7396858e505f67b6d6caf34d5bf22f5635 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant expectedA(0) = 0xBF800000 (-1.0)
splat_2_constants expectedA(1..2) = 0
copy_constant expectedA(3) = 0x40000000 (2.0)
copy_uniform $4 = testInputs(0)
cast_to_int_from_float $4 = FloatToInt($4)
cast_to_float_from_int $4 = IntToFloat($4)
cmpeq_imm_float $4 = equal($4, 0xBF800000 (-1.0))
copy_2_uniforms $5..6 = testInputs(0..1)
cast_to_int_from_2_floats $5..6 = FloatToInt($5..6)
cast_to_float_from_2_ints $5..6 = IntToFloat($5..6)
copy_constant $7 = 0xBF800000 (-1.0)
copy_constant $8 = 0
cmpeq_2_floats $5..6 = equal($5..6, $7..8)
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
copy_3_uniforms $5..7 = testInputs(0..2)
cast_to_int_from_3_floats $5..7 = FloatToInt($5..7)
cast_to_float_from_3_ints $5..7 = IntToFloat($5..7)
copy_constant $8 = 0xBF800000 (-1.0)
splat_2_constants $9..10 = 0
cmpeq_3_floats $5..7 = equal($5..7, $8..10)
bitwise_and_int $6 &= $7
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
copy_4_uniforms $5..8 = testInputs
cast_to_int_from_4_floats $5..8 = FloatToInt($5..8)
cast_to_float_from_4_ints $5..8 = IntToFloat($5..8)
copy_4_slots_unmasked $9..12 = expectedA
cmpeq_4_floats $5..8 = equal($5..8, $9..12)
bitwise_and_2_ints $5..6 &= $7..8
bitwise_and_int $5 &= $6
bitwise_and_int $4 &= $5
branch_if_no_active_lanes_eq branch +3 (label 0 at #38) if no lanes of $4 == 0xFFFFFFFF
copy_4_uniforms $0..3 = colorGreen
jump jump +3 (label 1 at #40)
label label 0
copy_4_uniforms $0..3 = colorRed
label label 0x00000001
load_src src.rgba = $0..3