blob: f0a534d8f8e9da829bbe4849813c3a302144aff8 [file] [log] [blame]
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant expectedA(0) = 0xBF800000 (-1.0)
copy_constant expectedA(1) = 0
copy_constant expectedA(2) = 0x3F400000 (0.75)
copy_constant expectedA(3) = 0x3F800000 (1.0)
copy_constant clampLow(0) = 0xBF800000 (-1.0)
splat_2_constants clampLow(1..2) = 0xC0000000 (-2.0)
copy_constant clampLow(3) = 0x3F800000 (1.0)
copy_constant expectedB(0) = 0xBF800000 (-1.0)
copy_constant expectedB(1) = 0
copy_constant expectedB(2) = 0x3F000000 (0.5)
copy_constant expectedB(3) = 0x40100000 (2.25)
copy_constant clampHigh(0) = 0x3F800000 (1.0)
copy_constant clampHigh(1) = 0x40000000 (2.0)
copy_constant clampHigh(2) = 0x3F000000 (0.5)
copy_constant clampHigh(3) = 0x40400000 (3.0)
copy_uniform $0 = testInputs(0)
max_imm_float $0 = max($0, 0xBF800000 (-1.0))
min_imm_float $0 = min($0, 0x3F800000 (1.0))
copy_slot_unmasked $1 = expectedA(0)
cmpeq_float $0 = equal($0, $1)
copy_2_uniforms $1..2 = testInputs(0..1)
splat_2_constants $3..4 = 0xBF800000 (-1.0)
max_2_floats $1..2 = max($1..2, $3..4)
splat_2_constants $3..4 = 0x3F800000 (1.0)
min_2_floats $1..2 = min($1..2, $3..4)
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
splat_3_constants $4..6 = 0xBF800000 (-1.0)
max_3_floats $1..3 = max($1..3, $4..6)
splat_3_constants $4..6 = 0x3F800000 (1.0)
min_3_floats $1..3 = min($1..3, $4..6)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
splat_4_constants $5..8 = 0xBF800000 (-1.0)
max_4_floats $1..4 = max($1..4, $5..8)
splat_4_constants $5..8 = 0x3F800000 (1.0)
min_4_floats $1..4 = min($1..4, $5..8)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = testInputs(0)
max_imm_float $1 = max($1, 0xBF800000 (-1.0))
min_imm_float $1 = min($1, 0x3F800000 (1.0))
copy_slot_unmasked $2 = expectedB(0)
cmpeq_float $1 = equal($1, $2)
bitwise_and_int $0 &= $1
copy_2_uniforms $1..2 = testInputs(0..1)
copy_constant $3 = 0xBF800000 (-1.0)
copy_constant $4 = 0xC0000000 (-2.0)
max_2_floats $1..2 = max($1..2, $3..4)
copy_constant $3 = 0x3F800000 (1.0)
copy_constant $4 = 0x40000000 (2.0)
min_2_floats $1..2 = min($1..2, $3..4)
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
copy_constant $4 = 0xBF800000 (-1.0)
splat_2_constants $5..6 = 0xC0000000 (-2.0)
max_3_floats $1..3 = max($1..3, $4..6)
copy_constant $4 = 0x3F800000 (1.0)
copy_constant $5 = 0x40000000 (2.0)
copy_constant $6 = 0x3F000000 (0.5)
min_3_floats $1..3 = min($1..3, $4..6)
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
copy_4_slots_unmasked $5..8 = clampLow
max_4_floats $1..4 = max($1..4, $5..8)
copy_4_slots_unmasked $5..8 = clampHigh
min_4_floats $1..4 = min($1..4, $5..8)
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedA(0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_2_slots_unmasked $3..4 = expectedA(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_constant $3 = 0x3F400000 (0.75)
copy_3_slots_unmasked $4..6 = expectedA(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_constant $3 = 0x3F400000 (0.75)
copy_constant $4 = 0x3F800000 (1.0)
copy_4_slots_unmasked $5..8 = expectedA
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_slot_unmasked $1 = expectedB(0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_2_slots_unmasked $3..4 = expectedB(0..1)
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_constant $3 = 0x3F000000 (0.5)
copy_3_slots_unmasked $4..6 = expectedB(0..2)
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
copy_constant $2 = 0
copy_constant $3 = 0x3F000000 (0.5)
copy_constant $4 = 0x40100000 (2.25)
copy_4_slots_unmasked $5..8 = expectedB
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3