| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| vec4 main() { | |
| int zero = int(colorGreen.x); | |
| int one = int(colorGreen.y); | |
| for (int x = zero;x < 100; ++x) { | |
| for (int y = one;y < 100; ++y) { | |
| int _0_x = x; | |
| int _1_result = 0; | |
| while (_0_x >= y) { | |
| ++_1_result; | |
| _0_x -= y; | |
| } | |
| if (x / y != _1_result) { | |
| return vec4(1.0, float(x) * 0.003921569, float(y) * 0.003921569, 1.0); | |
| } | |
| } | |
| } | |
| return colorGreen; | |
| } |