blob: fc44f57553f2dd71728d93b2c96388a1fd254a2d [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _7_colorGreen : packoffset(c0);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _21)
{
float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f;
float _26 = length(1.0f);
_RESERVED_IDENTIFIER_FIXUP_0_x = _26;
float _27 = distance(_26, 2.0f);
_RESERVED_IDENTIFIER_FIXUP_0_x = _27;
float _29 = _27 * 2.0f;
_RESERVED_IDENTIFIER_FIXUP_0_x = _29;
_RESERVED_IDENTIFIER_FIXUP_0_x = sign(_29);
float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f);
float2 _34 = length(float2(1.0f, 2.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _34;
float2 _39 = distance(_34, float2(3.0f, 4.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _39;
float2 _41 = dot(_39, float2(3.0f, 4.0f)).xx;
_RESERVED_IDENTIFIER_FIXUP_1_x = _41;
_RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_41);
return _7_colorGreen;
}
void frag_main()
{
float2 _17 = 0.0f.xx;
sk_FragColor = main(_17);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}