| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform float unknownInput; | |
| vec4 main() { | |
| vec4 result; | |
| result.x = (unknownInput, colorGreen.x); | |
| result.y = (vec2(2.0), colorGreen.y); | |
| result.z = (vec3(3.0), colorGreen.z); | |
| result.w = (mat2(4.0), colorGreen.w); | |
| return result; | |
| } |