blob: 2a345661d8c1e4b5d73aa8b5b0257fa6b0390de8 [file] [log] [blame]
var<private> f: f32;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var fv: vec4<f32> = vec4<f32>(f);
return fv;
}
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}