| var<private> f: f32; | |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { | |
| let coords = _skParam0; | |
| { | |
| var fv: vec4<f32> = vec4<f32>(f); | |
| return fv; | |
| } | |
| } | |
| @fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { | |
| return main(_coords); | |
| } |