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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_DawnGraphicsPipeline_DEFINED
#define skgpu_graphite_DawnGraphicsPipeline_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSpan.h"
#include "include/ports/SkCFObject.h"
#include "src/gpu/graphite/DrawTypes.h"
#include "src/gpu/graphite/GraphicsPipeline.h"
#include "src/gpu/graphite/dawn/DawnAsyncWait.h"
#include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE
class SkUniform;
namespace SkSL {
class Compiler;
}
namespace skgpu {
struct BlendInfo;
}
namespace skgpu::graphite {
class Attribute;
class Context;
class GraphicsPipelineDesc;
class DawnResourceProvider;
class DawnSharedContext;
struct DepthStencilSettings;
struct RenderPassDesc;
class RuntimeEffectDictionary;
class DawnGraphicsPipeline final : public GraphicsPipeline {
public:
inline static constexpr unsigned int kUniformBufferBindGroupIndex = 0;
inline static constexpr unsigned int kTextureBindGroupIndex = 1;
inline static constexpr unsigned int kBindGroupCount = 2;
inline static constexpr unsigned int kIntrinsicUniformBufferIndex = 0;
inline static constexpr unsigned int kRenderStepUniformBufferIndex = 1;
inline static constexpr unsigned int kPaintUniformBufferIndex = 2;
inline static constexpr unsigned int kNumUniformBuffers = 3;
inline static constexpr unsigned int kVertexBufferIndex = 0;
inline static constexpr unsigned int kInstanceBufferIndex = 1;
inline static constexpr unsigned int kNumVertexBuffers = 2;
static sk_sp<DawnGraphicsPipeline> Make(const DawnSharedContext* sharedContext,
DawnResourceProvider* resourceProvider,
SkSL::Compiler* compiler,
const RuntimeEffectDictionary* runtimeDict,
const GraphicsPipelineDesc& pipelineDesc,
const RenderPassDesc& renderPassDesc);
~DawnGraphicsPipeline() override {}
uint32_t stencilReferenceValue() const { return fStencilReferenceValue; }
PrimitiveType primitiveType() const { return fPrimitiveType; }
bool hasStepUniforms() const { return fHasStepUniforms; }
bool hasPaintUniforms() const { return fHasPaintUniforms; }
int numTexturesAndSamplers() const { return fNumFragmentTexturesAndSamplers; }
const wgpu::RenderPipeline& dawnRenderPipeline() const;
using BindGroupLayouts = std::array<wgpu::BindGroupLayout, kBindGroupCount>;
const BindGroupLayouts& dawnGroupLayouts() const { return fGroupLayouts; }
private:
using AsyncPipelineCreation = DawnAsyncResult<wgpu::RenderPipeline>;
DawnGraphicsPipeline(const skgpu::graphite::SharedContext* sharedContext,
PipelineInfo* pipelineInfo,
std::unique_ptr<AsyncPipelineCreation> pipelineCreationInfo,
BindGroupLayouts groupLayouts,
PrimitiveType primitiveType,
uint32_t refValue,
bool hasStepUniforms,
bool hasPaintUniforms,
int numFragmentTexturesAndSamplers);
void freeGpuData() override;
std::unique_ptr<AsyncPipelineCreation> fAsyncPipelineCreation;
BindGroupLayouts fGroupLayouts;
const PrimitiveType fPrimitiveType;
const uint32_t fStencilReferenceValue;
const bool fHasStepUniforms;
const bool fHasPaintUniforms;
const int fNumFragmentTexturesAndSamplers;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_DawnGraphicsPipeline_DEFINED