| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLProgramDesc_DEFINED |
| #define GrGLProgramDesc_DEFINED |
| |
| #include "GrGLProcessor.h" |
| #include "GrDrawState.h" |
| #include "GrGpu.h" |
| #include "GrOptDrawState.h" |
| |
| class GrGpuGL; |
| |
| /** This class describes a program to generate. It also serves as a program cache key. Very little |
| of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ |
| class GrGLProgramDesc { |
| public: |
| GrGLProgramDesc() {} |
| GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
| |
| // Returns this as a uint32_t array to be used as a key in the program cache. |
| const uint32_t* asKey() const { |
| return reinterpret_cast<const uint32_t*>(fKey.begin()); |
| } |
| |
| // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two |
| // keys the size of either key can be used with memcmp() since the lengths themselves begin the |
| // keys and thus the memcmp will exit early if the keys are of different lengths. |
| uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } |
| |
| // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. |
| uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
| |
| /** |
| * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and |
| * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages |
| * referenced by the generated descriptor. Coverage stages from the drawState may be treated as |
| * color stages in the output. |
| */ |
| static bool Build(const GrOptDrawState&, |
| GrGpu::DrawType, |
| GrGpuGL*, |
| const GrDeviceCoordTexture*, |
| GrGLProgramDesc*); |
| |
| bool hasGeometryProcessor() const { |
| return SkToBool(this->getHeader().fHasGeometryProcessor); |
| } |
| |
| int numColorEffects() const { |
| return this->getHeader().fColorEffectCnt; |
| } |
| |
| int numCoverageEffects() const { |
| return this->getHeader().fCoverageEffectCnt; |
| } |
| |
| int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
| |
| GrGLProgramDesc& operator= (const GrGLProgramDesc& other); |
| |
| bool operator== (const GrGLProgramDesc& other) const { |
| // The length is masked as a hint to the compiler that the address will be 4 byte aligned. |
| return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); |
| } |
| |
| bool operator!= (const GrGLProgramDesc& other) const { |
| return !(*this == other); |
| } |
| |
| static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { |
| return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; |
| } |
| |
| private: |
| // Specifies where the initial color comes from before the stages are applied. |
| enum ColorInput { |
| kAllOnes_ColorInput, |
| kAttribute_ColorInput, |
| kUniform_ColorInput, |
| |
| kColorInputCnt |
| }; |
| |
| struct KeyHeader { |
| uint8_t fDstReadKey; // set by GrGLShaderBuilder if there |
| // are effects that must read the dst. |
| // Otherwise, 0. |
| uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are |
| // effects that read the fragment position. |
| // Otherwise, 0. |
| |
| SkBool8 fUseFragShaderOnly; |
| SkBool8 fEmitsPointSize; |
| |
| ColorInput fColorInput : 8; |
| ColorInput fCoverageInput : 8; |
| |
| GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; |
| GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; |
| |
| int8_t fPositionAttributeIndex; |
| int8_t fLocalCoordAttributeIndex; |
| int8_t fColorAttributeIndex; |
| int8_t fCoverageAttributeIndex; |
| |
| SkBool8 fHasGeometryProcessor; |
| int8_t fColorEffectCnt; |
| int8_t fCoverageEffectCnt; |
| }; |
| |
| // The key, stored in fKey, is composed of five parts: |
| // 1. uint32_t for total key length. |
| // 2. uint32_t for a checksum. |
| // 3. Header struct defined above. |
| // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t for each |
| // offset and size. |
| // 5. per-effect keys. Each effect's key is a variable length array of uint32_t. |
| enum { |
| // Part 1. |
| kLengthOffset = 0, |
| // Part 2. |
| kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
| // Part 3. |
| kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
| kHeaderSize = SkAlign4(sizeof(KeyHeader)), |
| // Part 4. |
| // This is the offset in the overall key to the array of per-effect offset,length pairs. |
| kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, |
| }; |
| |
| template<typename T, size_t OFFSET> T* atOffset() { |
| return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| template<typename T, size_t OFFSET> const T* atOffset() const { |
| return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |
| |
| // a helper class to handle getting an individual processor's key |
| template <class ProcessorKeyBuilder> |
| static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::StagedProcessor& stage, |
| const GrGLCaps& caps, |
| bool requiresLocalCoordAttrib, |
| GrGLProgramDesc* desc, |
| int* offsetAndSizeIndex); |
| void finalize(); |
| |
| const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| |
| /** Used to provide effects' keys to their emitCode() function. */ |
| class ProcKeyProvider { |
| public: |
| enum ProcessorType { |
| kGeometry_ProcessorType, |
| kFragment_ProcessorType, |
| }; |
| |
| ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) |
| : fDesc(desc), fBaseIndex(0) { |
| switch (type) { |
| case kGeometry_ProcessorType: |
| // there can be only one |
| fBaseIndex = 0; |
| break; |
| case kFragment_ProcessorType: |
| fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; |
| break; |
| } |
| } |
| |
| GrProcessorKey get(int index) const { |
| const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>( |
| fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); |
| // We store two uint16_ts per effect, one for the offset to the effect's key and one for |
| // its length. Here we just need the offset. |
| uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; |
| uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; |
| // Currently effects must add to the key in units of uint32_t. |
| SkASSERT(0 == (length % sizeof(uint32_t))); |
| return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset), |
| length / sizeof(uint32_t)); |
| } |
| private: |
| const GrGLProgramDesc* fDesc; |
| int fBaseIndex; |
| }; |
| |
| enum { |
| kMaxPreallocEffects = 8, |
| kIntsPerEffect = 4, // This is an overestimate of the average effect key size. |
| kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + |
| kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
| }; |
| |
| SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
| |
| // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out |
| // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be |
| // visible to GrGLProcessors. Then make public accessors as necessary and remove friends. |
| friend class GrGLProgram; |
| friend class GrGLProgramBuilder; |
| friend class GrGLLegacyNvprProgramBuilder; |
| friend class GrGLVertexBuilder; |
| friend class GrGLFragmentShaderBuilder; |
| friend class GrGLGeometryBuilder; |
| }; |
| |
| #endif |