| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| @group(0) @binding(10000) var s_Sampler: sampler; |
| @group(0) @binding(10001) var s_Texture: texture_2d<f32>; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| var a: vec4<f32> = vec4<f32>(textureSampleBias(s_Texture, s_Sampler, vec2<f32>(0.0), -0.475)); |
| let _skTemp2 = vec3<f32>(0.0); |
| var b: vec4<f32> = vec4<f32>(textureSampleBias(s_Texture, s_Sampler, _skTemp2.xy / _skTemp2.z, -0.475)); |
| (*_stageOut).sk_FragColor = vec4<f32>(vec2<f32>(a.xy), vec2<f32>(b.xy)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |